M&B: Bannerlord 1.3.4
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.Mangonel Class Reference

Inherits TaleWorlds.MountAndBlade.RangedSiegeWeapon, and TaleWorlds.MountAndBlade.Objects.Siege.ISpawnable.

Inherited by TaleWorlds.MountAndBlade.FireMangonel.

Public Member Functions

override UsableMachineAIBase CreateAIBehaviorObject ()
 
override SiegeEngineType GetSiegeEngineType ()
 
override void OnPilotAssignedDuringSpawn ()
 
override TickRequirement GetTickRequirement ()
 
override TextObject GetDescriptionText (WeakGameEntity gameEntity)
 
override TextObject GetActionTextForStandingPoint (UsableMissionObject usableGameObject)
 
override TargetFlags GetTargetFlags ()
 
override float GetTargetValue (List< Vec3 > weaponPos)
 
override float ProcessTargetValue (float baseValue, TargetFlags flags)
 
void SetSpawnedFromSpawner ()
 
- Public Member Functions inherited from TaleWorlds.MountAndBlade.RangedSiegeWeapon
delegate void OnSiegeWeaponReloadDone ()
 
virtual void SetAmmo (int ammoLeft)
 
virtual void SetStartAmmo (int ammoLeft)
 
void ChangeProjectileEntityClient (int index)
 
override void WriteToNetwork ()
 
override bool IsInRangeToCheckAlternativePoints (Agent agent)
 
override StandingPoint GetBestPointAlternativeTo (StandingPoint standingPoint, Agent agent)
 
override TickRequirement GetTickRequirement ()
 
void GiveInput (float inputX, float inputY)
 
void GiveExactInput (float targetX, float targetY)
 
virtual float GetTargetReleaseAngle (Vec3 target)
 Calculates the required release angle of this ranged siege weapon to hit the param target.
 
virtual bool AimAtThreat (Threat threat)
 Changes weapon's direction and angle of release to aim at the param target.
 
bool AimAtTarget (Vec3 target)
 
virtual bool CheckIsTargetReached (Vec3 target)
 
Vec3 GetEstimatedTargetGlobalPoint (Threat threat)
 
Vec3 GetEstimatedTargetGlobalPointForAgent (Agent agent)
 
virtual void AimAtRotation (float horizontalRotation, float verticalRotation)
 
bool Shoot ()
 Shoots if it is ready to shoot.
 
void ManualReload ()
 
void AiRequestsShoot ()
 
void AiRequestsManualReload ()
 
override SiegeEngineType GetSiegeEngineType ()
 
bool CanShootAtBox (Vec3 boxMin, Vec3 boxMax, uint attempts=5)
 
bool CanShootAtThreat (Threat threat)
 
virtual Vec3 GetEstimatedTargetMovementVector (Vec3 targetCurrentPosition, Vec3 targetVelocity)
 
bool CanShootAtAgent (Agent agent)
 
bool CanShootAtPoint (Vec3 target)
 
override OrderType GetOrder (BattleSideEnum side)
 
float ProcessTargetValue (float baseValue, TargetFlags flags)
 
override void OnAfterReadFromNetwork ((BaseSynchedMissionObjectReadableRecord, ISynchedMissionObjectReadableRecord) synchedMissionObjectReadableRecord)
 
virtual Vec3 GetGlobalVelocity ()
 
void SetPlayerForceUse (bool value)
 
override void OnShipSwappedBetweenTeams (BattleSideEnum newDefaultSide)
 
- Public Member Functions inherited from TaleWorlds.MountAndBlade.SiegeWeapon
void SetForcedUse (bool value)
 
SiegeEngineType GetSiegeEngineType ()
 
override TickRequirement GetTickRequirement ()
 
void TickAuxForInit ()
 
override bool ShouldAutoLeaveDetachmentWhenDisabled (BattleSideEnum sideEnum)
 
override bool AutoAttachUserToFormation (BattleSideEnum sideEnum)
 
override bool HasToBeDefendedByUser (BattleSideEnum sideEnum)
 
WeakGameEntity GetTargetEntity ()
 
Vec3 GetTargetingOffset ()
 
BattleSideEnum GetSide ()
 
Vec3 GetTargetGlobalVelocity ()
 
bool IsDestructable ()
 
WeakGameEntity Entity ()
 
Vec3 ComputeGlobalPhysicsBoundingBoxMinMax ()
 
TargetFlags GetTargetFlags ()
 
float GetTargetValue (List< Vec3 > weaponPos)
 
- Public Member Functions inherited from TaleWorlds.MountAndBlade.UsableMachine
void AddComponent (UsableMissionObjectComponent component)
 
void RemoveComponent (UsableMissionObjectComponent component)
 
GetComponent< T > ()
 
WeakGameEntity GetValidStandingPointForAgent (Agent agent)
 
void SetAI (UsableMachineAIBase ai)
 
WeakGameEntity GetValidStandingPointForAgentWithoutDistanceCheck (Agent agent)
 
StandingPoint GetVacantStandingPointForAI (Agent agent)
 
StandingPoint GetTargetStandingPointOfAIAgent (Agent agent)
 
override void OnMissionEnded ()
 
override void SetVisibleSynched (bool value, bool forceChildrenVisible=false)
 The user agent who controls this object.
 
override void SetPhysicsStateSynched (bool value, bool setChildren=true)
 
override TickRequirement GetTickRequirement ()
 
virtual void OnFocusGain (Agent userAgent)
 
virtual void OnFocusLose (Agent userAgent)
 
virtual TextObject GetInfoTextForBeingNotInteractable (Agent userAgent)
 
void Deactivate ()
 
void Activate ()
 
virtual bool IsDisabledForBattleSide (BattleSideEnum sideEnum)
 
virtual bool IsDisabledForBattleSideAI (BattleSideEnum sideEnum)
 
virtual void Disable ()
 
override string ToString ()
 
TextObject GetActionTextForStandingPoint (UsableMissionObject usableGameObject)
 
void AddAgentAtSlotIndex (Agent agent, int slotIndex)
 
void SetIsDisabledForAI (bool isDisabledForAI)
 
int GetNumberOfUsableSlots ()
 
bool IsStandingPointAvailableForAgent (Agent agent)
 
bool IsUsedByFormation (Formation formation)
 
TextObject GetDescriptionText (WeakGameEntity gameEntity)
 
void SetEnemyRangeToStopUsing (float value)
 
- Public Member Functions inherited from TaleWorlds.MountAndBlade.SynchedMissionObject
void SetLocalPositionSmoothStep (ref Vec3 targetPosition)
 
virtual void SetDisabledSynched ()
 
void SetFrameSynched (ref MatrixFrame frame, bool isClient=false)
 
void SetGlobalFrameSynched (ref MatrixFrame frame, bool isClient=false)
 
void SetFrameSynchedOverTime (ref MatrixFrame frame, float duration, bool isClient=false)
 
void SetGlobalFrameSynchedOverTime (ref MatrixFrame frame, float duration, bool isClient=false)
 
void SetAnimationAtChannelSynched (string animationName, int channelNo, float animationSpeed=1.0f)
 
void SetAnimationAtChannelSynched (int animationIndex, int channelNo, float animationSpeed=1.0f)
 
void SetAnimationChannelParameterSynched (int channelNo, float parameter)
 
void PauseSkeletonAnimationSynched ()
 
void ResumeSkeletonAnimationSynched ()
 
void BurstParticlesSynched (bool doChildren=true)
 
void ApplyImpulseSynched (Vec3 localPosition, Vec3 impulse)
 
void AddBodyFlagsSynched (BodyFlags flags, bool applyToChildren=true)
 
void RemoveBodyFlagsSynched (BodyFlags flags, bool applyToChildren=true)
 
void SetTeamColors (uint color, uint color2)
 
virtual void SetTeamColorsSynched (uint color, uint color2)
 
- Public Member Functions inherited from TaleWorlds.MountAndBlade.MissionObject
 MissionObject ()
 
virtual void SetAbilityOfFaces (bool enabled)
 
override int GetHashCode ()
 
virtual void AfterMissionStart ()
 
virtual void OnDeploymentFinished ()
 
void SetEnabled (bool isParentObject=false)
 Enables the mission object script and adds it to active mission objects.
 
void SetEnabledAndMakeVisible (bool isParentObject=false, bool enableFaces=false)
 Mission object is enabled and added to active mission objects list, its entity is made visible and therefore its physics is turned on.
 
void SetDisabled (bool isParentObject=false)
 Only disables the mission object script and removes it from active mission objects list but the object entity remains visible with active physics.
 
void SetDisabledAndMakeInvisible (bool isParentObject=false, bool disableFaces=false)
 Mission object is disabled and removed from active mission objects list, its entity is made invisible and therefore its physics is turned off.
 
virtual void OnEndMission ()
 
virtual void AddStuckMissile (GameEntity missileEntity)
 
- Public Member Functions inherited from TaleWorlds.Engine.ScriptComponentBehavior
void SetScriptComponentToTick (TickRequirement tickReq)
 
void SetScriptComponentToTickMT (TickRequirement value)
 

Public Attributes

string MangonelBodySkeleton = "mangonel_skeleton"
 
string MangonelBodyFire = "mangonel_fire"
 
string MangonelBodyReload = "mangonel_set_up"
 
string MangonelRopeFire = "mangonel_holder_fire"
 
string MangonelRopeReload = "mangonel_holder_set_up"
 
string MangonelAimAnimation = "mangonel_a_anglearm_state"
 
string ProjectileBoneName = "end_throwarm"
 
string IdleActionName
 
string ShootActionName
 
string Reload1ActionName
 
string Reload2ActionName
 
string RotateLeftActionName
 
string RotateRightActionName
 
string LoadAmmoBeginActionName
 
string LoadAmmoEndActionName
 
string Reload2IdleActionName
 
float ProjectileSpeed = 40.0f
 
- Public Attributes inherited from TaleWorlds.MountAndBlade.RangedSiegeWeapon
string MissileItemID
 
FiringFocus Focus
 
int StartingAmmoCount = 20
 
float TopReleaseAngleRestriction = MBMath.PI / 2.0f
 ///
 
float BottomReleaseAngleRestriction = -MBMath.PI / 2.0f
 
- Public Attributes inherited from TaleWorlds.MountAndBlade.SiegeWeapon
 Vec3
 
- Public Attributes inherited from TaleWorlds.MountAndBlade.UsableMachine
string PilotStandingPointTag = "Pilot"
 
string AmmoPickUpTag = "ammopickup"
 
string WaitStandingPointTag = "Wait"
 
- Public Attributes inherited from TaleWorlds.MountAndBlade.ITargetable
 Vec3
 

Protected Member Functions

override void RegisterAnimationParameters ()
 
override bool CanRotate ()
 
override void SetActivationLoadAmmoPoint (bool activate)
 
override void UpdateProjectilePosition ()
 
override void OnRangedSiegeWeaponStateChange ()
 
override void GetSoundEventIndices ()
 
override void ApplyAimChange ()
 
override float GetDetachmentWeightAux (BattleSideEnum side)
 
- Protected Member Functions inherited from TaleWorlds.MountAndBlade.RangedSiegeWeapon
void RegisterAnimationParameters ()
 
void GetSoundEventIndices ()
 
virtual void ConsumeAmmo ()
 
virtual void CheckAmmo ()
 
void ChangeProjectileEntityServer (Agent loadingAgent, string missileItemID)
 
virtual void DetermineDefaultBattleSide ()
 
override float GetDetachmentWeightAux (BattleSideEnum side)
 
float GetDetachmentWeightAuxForExternalAmmoWeapons (BattleSideEnum side)
 
virtual void HandleUserAiming (float dt)
 
virtual void ApplyCurrentDirectionToEntity ()
 
void OnLoadingAmmoPointUsingCancelled (Agent agent, bool isCanceledBecauseOfAnimation)
 
void OnAmmoPickupUsingCancelled (Agent agent, bool isCanceledBecauseOfAnimation)
 
void SendAgentToAmmoPickup (Agent agent)
 
void SendReloaderAgentToOriginalPoint ()
 
void ShootProjectile ()
 
virtual Mission.Missile ShootProjectileAux (ItemObject missileItem, bool randomizeMissileSpeed)
 
void SetupProjectileToShoot (bool randomizeMissileSpeed, out Vec3 direction, out Mat3 orientation, out float missileShootingSpeed)
 
void OnRotationStarted ()
 
void OnRotationStopped ()
 
virtual bool CheckFriendlyFireForObjects (Vec3 target)
 
override WeakGameEntity GetEntityToAttachNavMeshFaces ()
 
virtual void UpdateAmmoMesh ()
 
override bool IsAnyUserBelongsToFormation (Formation formation)
 
override bool ShouldDisableTickIfMachineDisabled ()
 
- Protected Member Functions inherited from TaleWorlds.MountAndBlade.SiegeWeapon
virtual bool CalculateIsSufficientlyManned (BattleSideEnum battleSide)
 
float GetUserMultiplierOfWeapon ()
 
virtual float GetDistanceMultiplierOfWeapon (Vec3 weaponPos)
 
virtual float GetMinimumDistanceBetweenPositions (Vec3 position)
 
float GetHitPointMultiplierOfWeapon ()
 
- Protected Member Functions inherited from TaleWorlds.MountAndBlade.UsableMachine
 UsableMachine ()
 
virtual void DebugTick (float dt)
 
bool IsDisabledDueToEnemyInRange (BattleSideEnum sideEnum)
 
override void OnRemoved (int removeReason)
 
virtual float GetWeightOfStandingPoint (StandingPoint sp)
 
virtual bool IsAgentOnInconvenientNavmesh (Agent agent, StandingPoint standingPoint)
 
virtual StandingPoint GetSuitableStandingPointFor (BattleSideEnum side, Agent agent=null, List< Agent > agents=null, List< ValueTuple< Agent, float > > agentValuePairs=null)
 
- Protected Member Functions inherited from TaleWorlds.MountAndBlade.MissionObject
virtual void AttachDynamicNavmeshToEntity ()
 
- Protected Member Functions inherited from TaleWorlds.Engine.ScriptComponentBehavior
void InvalidateWeakPointersIfValid ()
 
 ScriptComponentBehavior ()
 

Properties

override float MaximumBallisticError [get]
 
override float ShootingSpeed [get]
 
override float HorizontalAimSensitivity [get]
 
override float VerticalAimSensitivity [get]
 
override Vec3 ShootingDirection [get]
 
override bool HasAmmo [get, set]
 
- Properties inherited from TaleWorlds.MountAndBlade.RangedSiegeWeapon
virtual string MultipleFireProjectileId [get]
 
virtual string MultipleFireProjectileFlyingId [get]
 
virtual string MultipleProjectileId [get]
 
virtual string MultipleProjectileFlyingId [get]
 
virtual string SingleFireProjectileId [get]
 
virtual string SingleFireProjectileFlyingId [get]
 
virtual string SingleProjectileId [get]
 
virtual string SingleProjectileFlyingId [get]
 
WeaponState State [get, set]
 
virtual float MaximumBallisticError [get]
 
float ShootingSpeed [get]
 
virtual Vec3 CanShootAtPointCheckingOffset [get]
 
GameEntity CameraHolder [get]
 
SynchedMissionObject Projectile [get]
 
Vec3 MissileStartingGlobalPositionForSimulation [get]
 
string SkeletonName [set]
 
string FireAnimation [set]
 
string SetUpAnimation [set]
 
int FireAnimationIndex [set]
 
int SetUpAnimationIndex [set]
 
ItemObject LoadedMissileItem [get, set]
 
virtual bool WeaponMovesDownToReload [get]
 
int AmmoCount [get, protected set]
 
virtual bool HasAmmo = true [get, set]
 
virtual float DirectionRestriction [get]
 Central angle of restriction circular sector of weapon's direction, θ, measured in radians, such that 0<θ≤π/2.
 
virtual float HorizontalAimSensitivity [get]
 
virtual float VerticalAimSensitivity [get]
 
virtual float ReloadSpeedMultiplier [get]
 
bool PlayerForceUse [get]
 
virtual Vec3 ShootingDirection [get]
 
virtual Vec3 ProjectileEntityCurrentGlobalPosition [get]
 
override BattleSideEnum Side [get]
 
- Properties inherited from TaleWorlds.MountAndBlade.SiegeWeapon
bool ForcedUse [get]
 
bool IsUsed [get]
 
virtual BattleSideEnum Side [get]
 
override TextObject HitObjectName [get]
 
override bool HasWaitFrame [get]
 
override bool IsDeactivated [get]
 
- Properties inherited from TaleWorlds.MountAndBlade.UsableMachine
MBList< StandingPointStandingPoints [get]
 
StandingPoint PilotStandingPoint [get]
 
int PilotStandingPointSlotIndex [get]
 
List< GameEntityWaitStandingPoints [get]
 
DestructableComponent DestructionComponent [get]
 
bool IsDestructible [get]
 
bool IsDestroyed [get]
 
Agent PilotAgent [get]
 
bool IsLoose [get]
 
virtual float SinkingReferenceOffset [get]
 
UsableMachineAIBase Ai [get]
 
virtual FocusableObjectType FocusableObjectType [get]
 
virtual bool IsFocusable [get]
 
StandingPoint CurrentlyUsedAmmoPickUpPoint [get, set]
 
bool HasAIPickingUpAmmo [get]
 
bool IsDisabledForAI [get, protected set]
 
MBReadOnlyList< FormationUserFormations [get]
 
int UserCountNotInStruckAction [get]
 
int UserCountIncludingInStruckAction [get]
 
virtual int MaxUserCount [get]
 
virtual bool HasWaitFrame [get]
 
MatrixFrame WaitFrame [get]
 
GameEntity WaitEntity [get]
 
virtual bool IsDeactivated [get]
 
- Properties inherited from TaleWorlds.MountAndBlade.SynchedMissionObject
uint Color [get]
 
uint Color2 [get]
 
bool SynchronizeCompleted [get]
 
- Properties inherited from TaleWorlds.MountAndBlade.MissionObject
MissionObjectId Id [get, set]
 
bool IsDisabled [get]
 
virtual TextObject HitObjectName [get]
 
bool CreatedAtRuntime [get]
 
- Properties inherited from TaleWorlds.Engine.ScriptComponentBehavior
WeakGameEntity GameEntity [get]
 
ManagedScriptComponent ScriptComponent [get]
 
ManagedScriptHolder ManagedScriptHolder [get]
 
Scene Scene [get]
 
- Properties inherited from TaleWorlds.MountAndBlade.IFocusable
- Properties inherited from TaleWorlds.MountAndBlade.IDetachment

Additional Inherited Members

- Public Types inherited from TaleWorlds.MountAndBlade.RangedSiegeWeapon
enum  WeaponState {
  Invalid = -1 ,
  Idle = 0 ,
  WaitingBeforeProjectileLeaving ,
  Shooting ,
  WaitingAfterShooting ,
  WaitingBeforeReloading ,
  LoadingAmmo ,
  WaitingBeforeIdle ,
  Reloading ,
  ReloadingPaused ,
  NumberOfStates
}
 The cycle of states is as follows: Idle => WaitingBeforeProjectileLeaving => Shooting => WaitingBeforeReloading => Reloading => Idle. Shoot method should be called for moving from Idle state to WaitingBeforeProjectileLeaving state. All other state changes are done in StateUpdate method. Default value is Idle state. More...
 
enum  FiringFocus {
  Troops ,
  Walls ,
  RangedSiegeWeapons ,
  PrimarySiegeWeapons
}
 
enum  CameraState {
  StickToWeapon ,
  DontMove ,
  MoveDownToReload ,
  RememberLastShotDirection ,
  FreeMove ,
  ApproachToCamera
}
 
enum  ForceUseState {
  NotForced ,
  ForcefullyWatched ,
  ForcefullyUsed
}
 
- Public Types inherited from TaleWorlds.MountAndBlade.SynchedMissionObject
enum  SynchFlags : uint {
  SynchNone = 0x00000000 ,
  SynchTransform = 0x00000001 ,
  SynchAnimation = 0x00000002 ,
  SynchBodyFlags = 0x00000004 ,
  SyncColors = 0x00000008 ,
  SynchAll = 0xffffffff
}
 
- Public Types inherited from TaleWorlds.Engine.ScriptComponentBehavior
enum  TickRequirement : uint {
  None = 0x00000000 ,
  TickOccasionally = 0x00000001 ,
  Tick = 0x00000002 ,
  TickParallel = 0x00000004 ,
  TickParallel2 = 0x00000008 ,
  FixedTick = 0x00000010 ,
  FixedParallelTick = 0x00000020 ,
  TickParallel3 = 0x00000040
}
 
- Static Public Attributes inherited from TaleWorlds.MountAndBlade.RangedSiegeWeapon
const float DefaultDirectionRestriction = MBMath.PI / 1.5f
 
const string CanGoAmmoPickupTag = "can_pick_up_ammo"
 
const string DontApplySidePenaltyTag = "no_ammo_pick_up_penalty"
 
const string ReloadTag = "reload"
 
const string AmmoLoadTag = "ammoload"
 
const string CameraHolderTag = "cameraHolder"
 
const string ProjectileTag = "projectile"
 
- Static Public Attributes inherited from TaleWorlds.MountAndBlade.UsableMachine
const string UsableMachineParentTag = "machine_parent"
 
- Static Public Attributes inherited from TaleWorlds.MountAndBlade.MissionObject
const int MaxNavMeshPerDynamicObject = 50
 
- Protected Types inherited from TaleWorlds.MountAndBlade.MissionObject
enum  DynamicNavmeshLocalIds : int {
  Inside = 1 ,
  Enter = 2 ,
  Exit = 3 ,
  Blocker = 4 ,
  Extra1 = 5 ,
  Extra2 = 6 ,
  Extra3 = 7 ,
  Reserved1 = 9 ,
  Count
}
 
- Static Protected Member Functions inherited from TaleWorlds.MountAndBlade.RangedSiegeWeapon
static bool ApproachToAngle (ref float angle, float angleToApproach, bool isMouse, float speed_limit, float dt, float sensitivity)
 
- Protected Attributes inherited from TaleWorlds.MountAndBlade.RangedSiegeWeapon
bool UsesMouseForAiming
 
int MultipleProjectileCount = 5
 
GameEntity MissileStartingPositionEntityForSimulation
 
Skeleton[] Skeletons
 
SynchedMissionObject[] SkeletonOwnerObjects
 
string[] SkeletonNames
 
string[] FireAnimations
 
string[] SetUpAnimations
 
int[] FireAnimationIndices
 
int[] SetUpAnimationIndices
 
SynchedMissionObject RotationObject
 
SoundEvent MoveSound
 
SoundEvent ReloadSound
 
int MoveSoundIndex = -1
 
int ReloadSoundIndex = -1
 
int FireSoundIndex = -1
 
ItemObject OriginalMissileItem
 
WeaponStatsData OriginalMissileWeaponStatsDataForTargeting
 
List< StandingPointCanPickUpAmmoStandingPoints
 
List< StandingPointReloadStandingPoints
 
StandingPointWithWeaponRequirement LoadAmmoStandingPoint
 
Dictionary< StandingPoint, float > PilotReservePriorityValues = new Dictionary<StandingPoint, float>()
 
Agent ReloaderAgent
 
StandingPoint ReloaderAgentOriginalPoint
 
bool AttackClickWillReload = false
 
bool WeaponNeedsClickToReload = false
 
float FinalReloadSpeed = 1.0f
 
float BaseReloadSpeed = 1.0f
 
int CurrentAmmo = 1
 
float TargetDirection
 
float TargetReleaseAngle
 
float CameraDirection
 
float CameraReleaseAngle
 
float ReloadTargetReleaseAngle
 
float MaxRotateSpeed
 
float DontMoveTimer
 
float CurrentDirection
 The angle of current direction, θ, measured in radians, such that -π≤θ≤π.
 
float CurrentReleaseAngle
 The angle of launch, θ, measured in radians.
 
float ReleaseAngleRestrictionCenter
 
float ReleaseAngleRestrictionAngle
 
float TimeGapBetweenShootingEndAndReloadingStart = 0.6f
 
float TimeGapBetweenShootActionAndProjectileLeaving = 0.0f
 
Agent LastShooterAgent
 
BattleSideEnum DefaultSide
 
- Protected Attributes inherited from TaleWorlds.MountAndBlade.SiegeWeapon
bool _spawnedFromSpawner = false
 
- Protected Attributes inherited from TaleWorlds.MountAndBlade.UsableMachine
GameEntity ActiveWaitStandingPoint
 
bool _areUsableStandingPointsVacant = true
 
List< ValueTuple< int, StandingPoint > > _usableStandingPoints
 
bool _isDetachmentRecentlyEvaluated = false
 
float EnemyRangeToStopUsing = 0.0f
 
Vec2 MachinePositionOffsetToStopUsingLocal = Vec2.Zero
 
bool MakeVisibilityCheck = true
 
QueryData< bool > IsDisabledForAttackerAIDueToEnemyInRange
 
QueryData< bool > IsDisabledForDefenderAIDueToEnemyInRange
 
MBList< Formation_userFormations
 
- Protected Attributes inherited from TaleWorlds.MountAndBlade.MissionObject
string NavMeshPrefabName = ""
 
int DynamicNavmeshIdStart = 0
 
- Events inherited from TaleWorlds.MountAndBlade.RangedSiegeWeapon
Action< RangedSiegeWeapon, AgentOnAgentLoadsMachine
 
OnSiegeWeaponReloadDone OnReloadDone
 

Member Function Documentation

◆ RegisterAnimationParameters()

override void TaleWorlds.MountAndBlade.Mangonel.RegisterAnimationParameters ( )
protected

◆ CreateAIBehaviorObject()

override UsableMachineAIBase TaleWorlds.MountAndBlade.Mangonel.CreateAIBehaviorObject ( )
virtual

◆ GetSiegeEngineType()

override SiegeEngineType TaleWorlds.MountAndBlade.Mangonel.GetSiegeEngineType ( )

◆ OnPilotAssignedDuringSpawn()

override void TaleWorlds.MountAndBlade.Mangonel.OnPilotAssignedDuringSpawn ( )
virtual

◆ CanRotate()

override bool TaleWorlds.MountAndBlade.Mangonel.CanRotate ( )
protectedvirtual

◆ GetTickRequirement()

override TickRequirement TaleWorlds.MountAndBlade.Mangonel.GetTickRequirement ( )
virtual

◆ SetActivationLoadAmmoPoint()

override void TaleWorlds.MountAndBlade.Mangonel.SetActivationLoadAmmoPoint ( bool activate)
protectedvirtual

◆ UpdateProjectilePosition()

override void TaleWorlds.MountAndBlade.Mangonel.UpdateProjectilePosition ( )
protectedvirtual

◆ OnRangedSiegeWeaponStateChange()

override void TaleWorlds.MountAndBlade.Mangonel.OnRangedSiegeWeaponStateChange ( )
protectedvirtual

◆ GetSoundEventIndices()

override void TaleWorlds.MountAndBlade.Mangonel.GetSoundEventIndices ( )
protected

◆ ApplyAimChange()

override void TaleWorlds.MountAndBlade.Mangonel.ApplyAimChange ( )
protectedvirtual

◆ GetDescriptionText()

override TextObject TaleWorlds.MountAndBlade.Mangonel.GetDescriptionText ( WeakGameEntity gameEntity)

◆ GetActionTextForStandingPoint()

override TextObject TaleWorlds.MountAndBlade.Mangonel.GetActionTextForStandingPoint ( UsableMissionObject usableGameObject)

◆ GetTargetFlags()

override TargetFlags TaleWorlds.MountAndBlade.Mangonel.GetTargetFlags ( )

◆ GetTargetValue()

override float TaleWorlds.MountAndBlade.Mangonel.GetTargetValue ( List< Vec3 > weaponPos)

◆ ProcessTargetValue()

override float TaleWorlds.MountAndBlade.Mangonel.ProcessTargetValue ( float baseValue,
TargetFlags flags )

◆ GetDetachmentWeightAux()

override float TaleWorlds.MountAndBlade.Mangonel.GetDetachmentWeightAux ( BattleSideEnum side)
protectedvirtual

◆ SetSpawnedFromSpawner()

void TaleWorlds.MountAndBlade.Mangonel.SetSpawnedFromSpawner ( )

Member Data Documentation

◆ MangonelBodySkeleton

string TaleWorlds.MountAndBlade.Mangonel.MangonelBodySkeleton = "mangonel_skeleton"

◆ MangonelBodyFire

string TaleWorlds.MountAndBlade.Mangonel.MangonelBodyFire = "mangonel_fire"

◆ MangonelBodyReload

string TaleWorlds.MountAndBlade.Mangonel.MangonelBodyReload = "mangonel_set_up"

◆ MangonelRopeFire

string TaleWorlds.MountAndBlade.Mangonel.MangonelRopeFire = "mangonel_holder_fire"

◆ MangonelRopeReload

string TaleWorlds.MountAndBlade.Mangonel.MangonelRopeReload = "mangonel_holder_set_up"

◆ MangonelAimAnimation

string TaleWorlds.MountAndBlade.Mangonel.MangonelAimAnimation = "mangonel_a_anglearm_state"

◆ ProjectileBoneName

string TaleWorlds.MountAndBlade.Mangonel.ProjectileBoneName = "end_throwarm"

◆ IdleActionName

string TaleWorlds.MountAndBlade.Mangonel.IdleActionName

◆ ShootActionName

string TaleWorlds.MountAndBlade.Mangonel.ShootActionName

◆ Reload1ActionName

string TaleWorlds.MountAndBlade.Mangonel.Reload1ActionName

◆ Reload2ActionName

string TaleWorlds.MountAndBlade.Mangonel.Reload2ActionName

◆ RotateLeftActionName

string TaleWorlds.MountAndBlade.Mangonel.RotateLeftActionName

◆ RotateRightActionName

string TaleWorlds.MountAndBlade.Mangonel.RotateRightActionName

◆ LoadAmmoBeginActionName

string TaleWorlds.MountAndBlade.Mangonel.LoadAmmoBeginActionName

◆ LoadAmmoEndActionName

string TaleWorlds.MountAndBlade.Mangonel.LoadAmmoEndActionName

◆ Reload2IdleActionName

string TaleWorlds.MountAndBlade.Mangonel.Reload2IdleActionName

◆ ProjectileSpeed

float TaleWorlds.MountAndBlade.Mangonel.ProjectileSpeed = 40.0f

Property Documentation

◆ MaximumBallisticError

override float TaleWorlds.MountAndBlade.Mangonel.MaximumBallisticError
getprotected

◆ ShootingSpeed

override float TaleWorlds.MountAndBlade.Mangonel.ShootingSpeed
getprotected

◆ HorizontalAimSensitivity

override float TaleWorlds.MountAndBlade.Mangonel.HorizontalAimSensitivity
getprotected

◆ VerticalAimSensitivity

override float TaleWorlds.MountAndBlade.Mangonel.VerticalAimSensitivity
getprotected

◆ ShootingDirection

override Vec3 TaleWorlds.MountAndBlade.Mangonel.ShootingDirection
getprotected

◆ HasAmmo

override bool TaleWorlds.MountAndBlade.Mangonel.HasAmmo
getsetprotected