M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.AgentVisualsData Class Reference

Public Member Functions

 AgentVisualsData (AgentVisualsData agentVisualsData)
 
 AgentVisualsData ()
 
AgentVisualsData Equipment (Equipment equipment)
 
AgentVisualsData BodyProperties (BodyProperties bodyProperties)
 
AgentVisualsData Frame (MatrixFrame frame)
 
AgentVisualsData ActionSet (MBActionSet actionSet)
 
AgentVisualsData Scene (Scene scene)
 
AgentVisualsData Monster (Monster monster)
 
AgentVisualsData PrepareImmediately (bool prepareImmediately)
 
AgentVisualsData UseScaledWeapons (bool useScaledWeapons)
 
AgentVisualsData SkeletonType (SkeletonType skeletonType)
 
AgentVisualsData UseMorphAnims (bool useMorphAnims)
 
AgentVisualsData ClothColor1 (uint clothColor1)
 
AgentVisualsData ClothColor2 (uint clothColor2)
 
AgentVisualsData Banner (Banner banner)
 
AgentVisualsData Race (int race)
 
GameEntity GetCachedWeaponEntity (EquipmentIndex slotIndex)
 
AgentVisualsData CachedWeaponEntity (EquipmentIndex slotIndex, GameEntity cachedWeaponEntity)
 
AgentVisualsData Entity (GameEntity entity)
 
AgentVisualsData UseTranslucency (bool useTranslucency)
 
AgentVisualsData UseTesselation (bool useTesselation)
 
AgentVisualsData ActionCode (ActionIndexCache actionCode)
 
AgentVisualsData RightWieldedItemIndex (int rightWieldedItemIndex)
 
AgentVisualsData LeftWieldedItemIndex (int leftWieldedItemIndex)
 
AgentVisualsData Scale (float scale)
 
AgentVisualsData CharacterObjectStringId (string characterObjectStringId)
 
AgentVisualsData HasClippingPlane (bool hasClippingPlane)
 
AgentVisualsData MountCreationKey (string mountCreationKey)
 
AgentVisualsData AddColorRandomness (bool addColorRandomness)
 

Public Attributes

MBAgentVisuals AgentVisuals
 

Properties

MBActionSet ActionSetData [get]
 
MatrixFrame FrameData [get]
 
BodyProperties BodyPropertiesData [get]
 
Equipment EquipmentData [get]
 
int RightWieldedItemIndexData [get]
 
int LeftWieldedItemIndexData [get]
 
SkeletonType SkeletonTypeData [get]
 
Banner BannerData [get]
 
GameEntity CachedWeaponSlot0Entity [get]
 
GameEntity CachedWeaponSlot1Entity [get]
 
GameEntity CachedWeaponSlot2Entity [get]
 
GameEntity CachedWeaponSlot3Entity [get]
 
GameEntity CachedWeaponSlot4Entity [get]
 
Scene SceneData [get]
 
Monster MonsterData [get]
 
bool PrepareImmediatelyData [get]
 
bool UseScaledWeaponsData [get]
 
bool UseTranslucencyData [get]
 
bool UseTesselationData [get]
 
bool UseMorphAnimsData [get]
 
uint ClothColor1Data [get]
 
uint ClothColor2Data [get]
 
float ScaleData [get]
 
string CharacterObjectStringIdData [get]
 
ActionIndexCache ActionCodeData = ActionIndexCache.act_none [get]
 
GameEntity EntityData [get]
 
bool HasClippingPlaneData [get]
 
string MountCreationKeyData [get]
 
bool AddColorRandomnessData [get]
 
int RaceData [get]
 

Constructor & Destructor Documentation

◆ AgentVisualsData() [1/2]

TaleWorlds.MountAndBlade.AgentVisualsData.AgentVisualsData ( AgentVisualsData  agentVisualsData)

◆ AgentVisualsData() [2/2]

TaleWorlds.MountAndBlade.AgentVisualsData.AgentVisualsData ( )

Member Function Documentation

◆ Equipment()

AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.Equipment ( Equipment  equipment)

◆ BodyProperties()

AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.BodyProperties ( BodyProperties  bodyProperties)

◆ Frame()

AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.Frame ( MatrixFrame  frame)

◆ ActionSet()

AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.ActionSet ( MBActionSet  actionSet)

◆ Scene()

AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.Scene ( Scene  scene)

◆ Monster()

AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.Monster ( Monster  monster)

◆ PrepareImmediately()

AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.PrepareImmediately ( bool  prepareImmediately)

◆ UseScaledWeapons()

AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.UseScaledWeapons ( bool  useScaledWeapons)

◆ SkeletonType()

AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.SkeletonType ( SkeletonType  skeletonType)

◆ UseMorphAnims()

AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.UseMorphAnims ( bool  useMorphAnims)

◆ ClothColor1()

AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.ClothColor1 ( uint  clothColor1)

◆ ClothColor2()

AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.ClothColor2 ( uint  clothColor2)

◆ Banner()

AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.Banner ( Banner  banner)

◆ Race()

AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.Race ( int  race)

◆ GetCachedWeaponEntity()

GameEntity TaleWorlds.MountAndBlade.AgentVisualsData.GetCachedWeaponEntity ( EquipmentIndex  slotIndex)

◆ CachedWeaponEntity()

AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.CachedWeaponEntity ( EquipmentIndex  slotIndex,
GameEntity  cachedWeaponEntity 
)

◆ Entity()

AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.Entity ( GameEntity  entity)

◆ UseTranslucency()

AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.UseTranslucency ( bool  useTranslucency)

◆ UseTesselation()

AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.UseTesselation ( bool  useTesselation)

◆ ActionCode()

AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.ActionCode ( ActionIndexCache  actionCode)

◆ RightWieldedItemIndex()

AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.RightWieldedItemIndex ( int  rightWieldedItemIndex)

◆ LeftWieldedItemIndex()

AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.LeftWieldedItemIndex ( int  leftWieldedItemIndex)

◆ Scale()

AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.Scale ( float  scale)

◆ CharacterObjectStringId()

AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.CharacterObjectStringId ( string  characterObjectStringId)

◆ HasClippingPlane()

AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.HasClippingPlane ( bool  hasClippingPlane)

◆ MountCreationKey()

AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.MountCreationKey ( string  mountCreationKey)

◆ AddColorRandomness()

AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.AddColorRandomness ( bool  addColorRandomness)

Member Data Documentation

◆ AgentVisuals

MBAgentVisuals TaleWorlds.MountAndBlade.AgentVisualsData.AgentVisuals

Property Documentation

◆ ActionSetData

MBActionSet TaleWorlds.MountAndBlade.AgentVisualsData.ActionSetData
get

◆ FrameData

MatrixFrame TaleWorlds.MountAndBlade.AgentVisualsData.FrameData
get

◆ BodyPropertiesData

BodyProperties TaleWorlds.MountAndBlade.AgentVisualsData.BodyPropertiesData
get

◆ EquipmentData

Equipment TaleWorlds.MountAndBlade.AgentVisualsData.EquipmentData
get

◆ RightWieldedItemIndexData

int TaleWorlds.MountAndBlade.AgentVisualsData.RightWieldedItemIndexData
get

◆ LeftWieldedItemIndexData

int TaleWorlds.MountAndBlade.AgentVisualsData.LeftWieldedItemIndexData
get

◆ SkeletonTypeData

SkeletonType TaleWorlds.MountAndBlade.AgentVisualsData.SkeletonTypeData
get

◆ BannerData

Banner TaleWorlds.MountAndBlade.AgentVisualsData.BannerData
get

◆ CachedWeaponSlot0Entity

GameEntity TaleWorlds.MountAndBlade.AgentVisualsData.CachedWeaponSlot0Entity
get

◆ CachedWeaponSlot1Entity

GameEntity TaleWorlds.MountAndBlade.AgentVisualsData.CachedWeaponSlot1Entity
get

◆ CachedWeaponSlot2Entity

GameEntity TaleWorlds.MountAndBlade.AgentVisualsData.CachedWeaponSlot2Entity
get

◆ CachedWeaponSlot3Entity

GameEntity TaleWorlds.MountAndBlade.AgentVisualsData.CachedWeaponSlot3Entity
get

◆ CachedWeaponSlot4Entity

GameEntity TaleWorlds.MountAndBlade.AgentVisualsData.CachedWeaponSlot4Entity
get

◆ SceneData

Scene TaleWorlds.MountAndBlade.AgentVisualsData.SceneData
get

◆ MonsterData

Monster TaleWorlds.MountAndBlade.AgentVisualsData.MonsterData
get

◆ PrepareImmediatelyData

bool TaleWorlds.MountAndBlade.AgentVisualsData.PrepareImmediatelyData
get

◆ UseScaledWeaponsData

bool TaleWorlds.MountAndBlade.AgentVisualsData.UseScaledWeaponsData
get

◆ UseTranslucencyData

bool TaleWorlds.MountAndBlade.AgentVisualsData.UseTranslucencyData
get

◆ UseTesselationData

bool TaleWorlds.MountAndBlade.AgentVisualsData.UseTesselationData
get

◆ UseMorphAnimsData

bool TaleWorlds.MountAndBlade.AgentVisualsData.UseMorphAnimsData
get

◆ ClothColor1Data

uint TaleWorlds.MountAndBlade.AgentVisualsData.ClothColor1Data
get

◆ ClothColor2Data

uint TaleWorlds.MountAndBlade.AgentVisualsData.ClothColor2Data
get

◆ ScaleData

float TaleWorlds.MountAndBlade.AgentVisualsData.ScaleData
get

◆ CharacterObjectStringIdData

string TaleWorlds.MountAndBlade.AgentVisualsData.CharacterObjectStringIdData
get

◆ ActionCodeData

ActionIndexCache TaleWorlds.MountAndBlade.AgentVisualsData.ActionCodeData = ActionIndexCache.act_none
get

◆ EntityData

GameEntity TaleWorlds.MountAndBlade.AgentVisualsData.EntityData
get

◆ HasClippingPlaneData

bool TaleWorlds.MountAndBlade.AgentVisualsData.HasClippingPlaneData
get

◆ MountCreationKeyData

string TaleWorlds.MountAndBlade.AgentVisualsData.MountCreationKeyData
get

◆ AddColorRandomnessData

bool TaleWorlds.MountAndBlade.AgentVisualsData.AddColorRandomnessData
get

◆ RaceData

int TaleWorlds.MountAndBlade.AgentVisualsData.RaceData
get