M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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Public Attributes | |
MBAgentVisuals | AgentVisuals |
TaleWorlds.MountAndBlade.AgentVisualsData.AgentVisualsData | ( | AgentVisualsData | agentVisualsData | ) |
TaleWorlds.MountAndBlade.AgentVisualsData.AgentVisualsData | ( | ) |
AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.Equipment | ( | Equipment | equipment | ) |
AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.BodyProperties | ( | BodyProperties | bodyProperties | ) |
AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.Frame | ( | MatrixFrame | frame | ) |
AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.ActionSet | ( | MBActionSet | actionSet | ) |
AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.Scene | ( | Scene | scene | ) |
AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.Monster | ( | Monster | monster | ) |
AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.PrepareImmediately | ( | bool | prepareImmediately | ) |
AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.UseScaledWeapons | ( | bool | useScaledWeapons | ) |
AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.SkeletonType | ( | SkeletonType | skeletonType | ) |
AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.UseMorphAnims | ( | bool | useMorphAnims | ) |
AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.ClothColor1 | ( | uint | clothColor1 | ) |
AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.ClothColor2 | ( | uint | clothColor2 | ) |
AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.Banner | ( | Banner | banner | ) |
AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.Race | ( | int | race | ) |
GameEntity TaleWorlds.MountAndBlade.AgentVisualsData.GetCachedWeaponEntity | ( | EquipmentIndex | slotIndex | ) |
AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.CachedWeaponEntity | ( | EquipmentIndex | slotIndex, |
GameEntity | cachedWeaponEntity | ||
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AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.Entity | ( | GameEntity | entity | ) |
AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.UseTranslucency | ( | bool | useTranslucency | ) |
AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.UseTesselation | ( | bool | useTesselation | ) |
AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.ActionCode | ( | ActionIndexCache | actionCode | ) |
AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.RightWieldedItemIndex | ( | int | rightWieldedItemIndex | ) |
AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.LeftWieldedItemIndex | ( | int | leftWieldedItemIndex | ) |
AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.Scale | ( | float | scale | ) |
AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.CharacterObjectStringId | ( | string | characterObjectStringId | ) |
AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.HasClippingPlane | ( | bool | hasClippingPlane | ) |
AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.MountCreationKey | ( | string | mountCreationKey | ) |
AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualsData.AddColorRandomness | ( | bool | addColorRandomness | ) |
MBAgentVisuals TaleWorlds.MountAndBlade.AgentVisualsData.AgentVisuals |
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