M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.BattleSpawnPathSelector Class Reference

Public Member Functions

 BattleSpawnPathSelector (Mission mission)
 
void Initialize ()
 
bool HasPath (Path path)
 
bool GetInitialPathDataOfSide (BattleSideEnum side, out SpawnPathData pathPathData)
 
MBReadOnlyList< SpawnPathDataGetReinforcementPathsDataOfSide (BattleSideEnum side)
 

Static Public Member Functions

static bool FindBestInitialPath (Mission mission, out Path path, out float centerRatio, out bool isInverted)
 

Properties

bool IsInitialized [get]
 
Path InitialPath [get]
 

Constructor & Destructor Documentation

◆ BattleSpawnPathSelector()

TaleWorlds.MountAndBlade.BattleSpawnPathSelector.BattleSpawnPathSelector ( Mission  mission)

Member Function Documentation

◆ Initialize()

void TaleWorlds.MountAndBlade.BattleSpawnPathSelector.Initialize ( )

◆ HasPath()

bool TaleWorlds.MountAndBlade.BattleSpawnPathSelector.HasPath ( Path  path)

◆ GetInitialPathDataOfSide()

bool TaleWorlds.MountAndBlade.BattleSpawnPathSelector.GetInitialPathDataOfSide ( BattleSideEnum  side,
out SpawnPathData  pathPathData 
)

◆ GetReinforcementPathsDataOfSide()

MBReadOnlyList< SpawnPathData > TaleWorlds.MountAndBlade.BattleSpawnPathSelector.GetReinforcementPathsDataOfSide ( BattleSideEnum  side)

◆ FindBestInitialPath()

static bool TaleWorlds.MountAndBlade.BattleSpawnPathSelector.FindBestInitialPath ( Mission  mission,
out Path  path,
out float  centerRatio,
out bool  isInverted 
)
static

Property Documentation

◆ IsInitialized

bool TaleWorlds.MountAndBlade.BattleSpawnPathSelector.IsInitialized
get

◆ InitialPath

Path TaleWorlds.MountAndBlade.BattleSpawnPathSelector.InitialPath
get