M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.HighlightsController Class Reference

Inherits TaleWorlds.MountAndBlade.MissionLogic.

Classes

struct  Highlight
 
struct  HighlightType
 

Public Member Functions

HighlightType GetHighlightTypeWithId (string highlightId)
 
override void AfterStart ()
 
override void OnAgentRemoved (Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow killingBlow)
 
override void OnScoreHit (Agent affectedAgent, Agent affectorAgent, WeaponComponentData attackerWeapon, bool isBlocked, bool isSiegeEngineHit, in Blow blow, in AttackCollisionData collisionData, float damagedHp, float hitDistance, float shotDifficulty)
 
override void OnMissionTick (float dt)
 
override void HandleOnCloseMission ()
 
void SaveHighlight (Highlight highlight)
 
void SaveHighlight (Highlight highlight, Vec3 position)
 
bool CanSaveHighlight (HighlightType highlightType, Vec3 position)
 
float GetPlayerIsLookingAtPositionScore (Vec3 position)
 
bool CanSeePosition (Vec3 position)
 
void ShowSummary ()
 
- Public Member Functions inherited from TaleWorlds.MountAndBlade.MissionLogic
virtual InquiryData OnEndMissionRequest (out bool canLeave)
 
virtual bool MissionEnded (ref MissionResult missionResult)
 
virtual void OnBattleEnded ()
 
virtual void ShowBattleResults ()
 
virtual void AccelerateHorseKeyPressAnswer ()
 
virtual void OnRetreatMission ()
 
virtual void OnSurrenderMission ()
 
virtual void OnAutoDeployTeam (Team team)
 
virtual bool IsAgentInteractionAllowed ()
 
virtual bool IsOrderShoutingAllowed ()
 
virtual List< EquipmentElementGetExtraEquipmentElementsForCharacter (BasicCharacterObject character, bool getAllEquipments=false)
 
virtual void OnMissionResultReady (MissionResult missionResult)
 
- Public Member Functions inherited from TaleWorlds.MountAndBlade.MissionBehavior
virtual void OnAfterMissionCreated ()
 
virtual void OnBehaviorInitialize ()
 
virtual void OnCreated ()
 
virtual void EarlyStart ()
 
virtual void AfterStart ()
 
virtual void OnMissileHit (Agent attacker, Agent victim, bool isCanceled)
 
virtual void OnMissileCollisionReaction (Mission.MissileCollisionReaction collisionReaction, Agent attackerAgent, Agent attachedAgent, sbyte attachedBoneIndex)
 
virtual void OnMissionScreenPreLoad ()
 
virtual void OnAgentCreated (Agent agent)
 
virtual void OnAgentBuild (Agent agent, Banner banner)
 
virtual void OnAgentTeamChanged (Team prevTeam, Team newTeam, Agent agent)
 
virtual void OnAgentHit (Agent affectedAgent, Agent affectorAgent, in MissionWeapon affectorWeapon, in Blow blow, in AttackCollisionData attackCollisionData)
 
virtual void OnScoreHit (Agent affectedAgent, Agent affectorAgent, WeaponComponentData attackerWeapon, bool isBlocked, bool isSiegeEngineHit, in Blow blow, in AttackCollisionData collisionData, float damagedHp, float hitDistance, float shotDifficulty)
 
virtual void OnEarlyAgentRemoved (Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow blow)
 
virtual void OnAgentRemoved (Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow blow)
 
virtual void OnAgentDeleted (Agent affectedAgent)
 
virtual void OnAgentFleeing (Agent affectedAgent)
 
virtual void OnAgentPanicked (Agent affectedAgent)
 
virtual void OnFocusGained (Agent agent, IFocusable focusableObject, bool isInteractable)
 
virtual void OnFocusLost (Agent agent, IFocusable focusableObject)
 
virtual void OnAddTeam (Team team)
 
virtual void AfterAddTeam (Team team)
 
virtual void OnAgentInteraction (Agent userAgent, Agent agent)
 
virtual void OnClearScene ()
 
virtual void HandleOnCloseMission ()
 
virtual void OnRemoveBehavior ()
 
virtual void OnPreMissionTick (float dt)
 
virtual void OnPreDisplayMissionTick (float dt)
 
virtual void OnMissionTick (float dt)
 
virtual void OnAgentMount (Agent agent)
 
virtual void OnAgentDismount (Agent agent)
 
virtual bool IsThereAgentAction (Agent userAgent, Agent otherAgent)
 
virtual void OnEntityRemoved (GameEntity entity)
 
virtual void OnObjectUsed (Agent userAgent, UsableMissionObject usedObject)
 
virtual void OnObjectStoppedBeingUsed (Agent userAgent, UsableMissionObject usedObject)
 
virtual void OnRenderingStarted ()
 
virtual void OnMissionActivate ()
 This function is called only after mission is deactivated. More...
 
virtual void OnMissionDeactivate ()
 
virtual void OnMissionRestart ()
 
virtual List< CompassItemUpdateParamsGetCompassTargets ()
 
virtual void OnAssignPlayerAsSergeantOfFormation (Agent agent)
 
virtual void OnFormationUnitsSpawned (Team team)
 
virtual void OnAgentAlarmedStateChanged (Agent agent, Agent.AIStateFlag flag)
 
virtual void OnMissionModeChange (MissionMode oldMissionMode, bool atStart)
 
virtual void OnItemPickup (Agent agent, SpawnedItemEntity item)
 
virtual void OnItemDrop (Agent agent, SpawnedItemEntity item)
 
virtual void OnRegisterBlow (Agent attacker, Agent victim, GameEntity realHitEntity, Blow b, ref AttackCollisionData collisionData, in MissionWeapon attackerWeapon)
 
virtual void OnAgentShootMissile (Agent shooterAgent, EquipmentIndex weaponIndex, Vec3 position, Vec3 velocity, Mat3 orientation, bool hasRigidBody, int forcedMissileIndex)
 

Static Public Member Functions

static void RemoveHighlights ()
 
static void AddHighlightType (HighlightType highlightType)
 

Properties

static List< HighlightTypeHighlightTypes [get]
 
static bool IsHighlightsInitialized [get]
 
bool IsAnyHighlightSaved [get]
 
- Properties inherited from TaleWorlds.MountAndBlade.MissionLogic
override MissionBehaviorType BehaviorType [get]
 
- Properties inherited from TaleWorlds.MountAndBlade.MissionBehavior
Mission Mission [get]
 
IInputContext DebugInput [get]
 
abstract MissionBehaviorType BehaviorType [get]
 

Additional Inherited Members

- Protected Member Functions inherited from TaleWorlds.MountAndBlade.MissionBehavior
virtual void OnEndMission ()
 

Member Function Documentation

◆ RemoveHighlights()

static void TaleWorlds.MountAndBlade.HighlightsController.RemoveHighlights ( )
static

◆ GetHighlightTypeWithId()

HighlightType TaleWorlds.MountAndBlade.HighlightsController.GetHighlightTypeWithId ( string  highlightId)

◆ AfterStart()

override void TaleWorlds.MountAndBlade.HighlightsController.AfterStart ( )
virtual

◆ OnAgentRemoved()

override void TaleWorlds.MountAndBlade.HighlightsController.OnAgentRemoved ( Agent  affectedAgent,
Agent  affectorAgent,
AgentState  agentState,
KillingBlow  killingBlow 
)
virtual

◆ OnScoreHit()

override void TaleWorlds.MountAndBlade.HighlightsController.OnScoreHit ( Agent  affectedAgent,
Agent  affectorAgent,
WeaponComponentData  attackerWeapon,
bool  isBlocked,
bool  isSiegeEngineHit,
in Blow  blow,
in AttackCollisionData  collisionData,
float  damagedHp,
float  hitDistance,
float  shotDifficulty 
)
virtual

◆ OnMissionTick()

override void TaleWorlds.MountAndBlade.HighlightsController.OnMissionTick ( float  dt)
virtual

◆ HandleOnCloseMission()

override void TaleWorlds.MountAndBlade.HighlightsController.HandleOnCloseMission ( )
virtual

◆ AddHighlightType()

static void TaleWorlds.MountAndBlade.HighlightsController.AddHighlightType ( HighlightType  highlightType)
static

◆ SaveHighlight() [1/2]

void TaleWorlds.MountAndBlade.HighlightsController.SaveHighlight ( Highlight  highlight)

◆ SaveHighlight() [2/2]

void TaleWorlds.MountAndBlade.HighlightsController.SaveHighlight ( Highlight  highlight,
Vec3  position 
)

◆ CanSaveHighlight()

bool TaleWorlds.MountAndBlade.HighlightsController.CanSaveHighlight ( HighlightType  highlightType,
Vec3  position 
)

◆ GetPlayerIsLookingAtPositionScore()

float TaleWorlds.MountAndBlade.HighlightsController.GetPlayerIsLookingAtPositionScore ( Vec3  position)

◆ CanSeePosition()

bool TaleWorlds.MountAndBlade.HighlightsController.CanSeePosition ( Vec3  position)

◆ ShowSummary()

void TaleWorlds.MountAndBlade.HighlightsController.ShowSummary ( )

Property Documentation

◆ HighlightTypes

List<HighlightType> TaleWorlds.MountAndBlade.HighlightsController.HighlightTypes
staticgetprotected

◆ IsHighlightsInitialized

bool TaleWorlds.MountAndBlade.HighlightsController.IsHighlightsInitialized
staticget

◆ IsAnyHighlightSaved

bool TaleWorlds.MountAndBlade.HighlightsController.IsAnyHighlightSaved
get