M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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Places the hard border boundary
Inherits TaleWorlds.MountAndBlade.MissionLogic.
Public Member Functions | |
override void | EarlyStart () |
Public Member Functions inherited from TaleWorlds.MountAndBlade.MissionLogic | |
virtual InquiryData | OnEndMissionRequest (out bool canLeave) |
virtual bool | MissionEnded (ref MissionResult missionResult) |
virtual void | OnBattleEnded () |
virtual void | ShowBattleResults () |
virtual void | AccelerateHorseKeyPressAnswer () |
virtual void | OnRetreatMission () |
virtual void | OnSurrenderMission () |
virtual void | OnAutoDeployTeam (Team team) |
virtual bool | IsAgentInteractionAllowed () |
virtual bool | IsOrderShoutingAllowed () |
virtual List< EquipmentElement > | GetExtraEquipmentElementsForCharacter (BasicCharacterObject character, bool getAllEquipments=false) |
virtual void | OnMissionResultReady (MissionResult missionResult) |
Public Member Functions inherited from TaleWorlds.MountAndBlade.MissionBehavior | |
virtual void | OnAfterMissionCreated () |
virtual void | OnBehaviorInitialize () |
virtual void | OnCreated () |
virtual void | EarlyStart () |
virtual void | AfterStart () |
virtual void | OnMissileHit (Agent attacker, Agent victim, bool isCanceled) |
virtual void | OnMissileCollisionReaction (Mission.MissileCollisionReaction collisionReaction, Agent attackerAgent, Agent attachedAgent, sbyte attachedBoneIndex) |
virtual void | OnMissionScreenPreLoad () |
virtual void | OnAgentCreated (Agent agent) |
virtual void | OnAgentBuild (Agent agent, Banner banner) |
virtual void | OnAgentTeamChanged (Team prevTeam, Team newTeam, Agent agent) |
virtual void | OnAgentHit (Agent affectedAgent, Agent affectorAgent, in MissionWeapon affectorWeapon, in Blow blow, in AttackCollisionData attackCollisionData) |
virtual void | OnScoreHit (Agent affectedAgent, Agent affectorAgent, WeaponComponentData attackerWeapon, bool isBlocked, bool isSiegeEngineHit, in Blow blow, in AttackCollisionData collisionData, float damagedHp, float hitDistance, float shotDifficulty) |
virtual void | OnEarlyAgentRemoved (Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow blow) |
virtual void | OnAgentRemoved (Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow blow) |
virtual void | OnAgentDeleted (Agent affectedAgent) |
virtual void | OnAgentFleeing (Agent affectedAgent) |
virtual void | OnAgentPanicked (Agent affectedAgent) |
virtual void | OnFocusGained (Agent agent, IFocusable focusableObject, bool isInteractable) |
virtual void | OnFocusLost (Agent agent, IFocusable focusableObject) |
virtual void | OnAddTeam (Team team) |
virtual void | AfterAddTeam (Team team) |
virtual void | OnAgentInteraction (Agent userAgent, Agent agent) |
virtual void | OnClearScene () |
virtual void | HandleOnCloseMission () |
virtual void | OnRemoveBehavior () |
virtual void | OnPreMissionTick (float dt) |
virtual void | OnPreDisplayMissionTick (float dt) |
virtual void | OnMissionTick (float dt) |
virtual void | OnAgentMount (Agent agent) |
virtual void | OnAgentDismount (Agent agent) |
virtual bool | IsThereAgentAction (Agent userAgent, Agent otherAgent) |
virtual void | OnEntityRemoved (GameEntity entity) |
virtual void | OnObjectUsed (Agent userAgent, UsableMissionObject usedObject) |
virtual void | OnObjectStoppedBeingUsed (Agent userAgent, UsableMissionObject usedObject) |
virtual void | OnRenderingStarted () |
virtual void | OnMissionActivate () |
This function is called only after mission is deactivated. More... | |
virtual void | OnMissionDeactivate () |
virtual void | OnMissionRestart () |
virtual List< CompassItemUpdateParams > | GetCompassTargets () |
virtual void | OnAssignPlayerAsSergeantOfFormation (Agent agent) |
virtual void | OnFormationUnitsSpawned (Team team) |
virtual void | OnAgentAlarmedStateChanged (Agent agent, Agent.AIStateFlag flag) |
virtual void | OnMissionModeChange (MissionMode oldMissionMode, bool atStart) |
virtual void | OnItemPickup (Agent agent, SpawnedItemEntity item) |
virtual void | OnItemDrop (Agent agent, SpawnedItemEntity item) |
virtual void | OnRegisterBlow (Agent attacker, Agent victim, GameEntity realHitEntity, Blow b, ref AttackCollisionData collisionData, in MissionWeapon attackerWeapon) |
virtual void | OnAgentShootMissile (Agent shooterAgent, EquipmentIndex weaponIndex, Vec3 position, Vec3 velocity, Mat3 orientation, bool hasRigidBody, int forcedMissileIndex) |
Additional Inherited Members | |
Protected Member Functions inherited from TaleWorlds.MountAndBlade.MissionBehavior | |
virtual void | OnEndMission () |
Properties inherited from TaleWorlds.MountAndBlade.MissionLogic | |
override MissionBehaviorType | BehaviorType [get] |
Properties inherited from TaleWorlds.MountAndBlade.MissionBehavior | |
Mission | Mission [get] |
IInputContext | DebugInput [get] |
abstract MissionBehaviorType | BehaviorType [get] |
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virtual |
Reimplemented from TaleWorlds.MountAndBlade.MissionBehavior.