M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.SallyOutMissionSpawnHandler Class Referenceabstract

Inherits TaleWorlds.MountAndBlade.MissionLogic.

Inherited by SandBox.Missions.MissionLogics.SandBoxSallyOutMissionSpawnHandler, and TaleWorlds.MountAndBlade.MissionSpawnHandlers.CustomSallyOutMissionSpawnHandler.

Public Member Functions

override void OnBehaviorInitialize ()
 
override void AfterStart ()
 
- Public Member Functions inherited from TaleWorlds.MountAndBlade.MissionLogic
virtual InquiryData OnEndMissionRequest (out bool canLeave)
 
virtual bool MissionEnded (ref MissionResult missionResult)
 
virtual void OnBattleEnded ()
 
virtual void ShowBattleResults ()
 
virtual void AccelerateHorseKeyPressAnswer ()
 
virtual void OnRetreatMission ()
 
virtual void OnSurrenderMission ()
 
virtual void OnAutoDeployTeam (Team team)
 
virtual bool IsAgentInteractionAllowed ()
 
virtual bool IsOrderShoutingAllowed ()
 
virtual List< EquipmentElementGetExtraEquipmentElementsForCharacter (BasicCharacterObject character, bool getAllEquipments=false)
 
virtual void OnMissionResultReady (MissionResult missionResult)
 
- Public Member Functions inherited from TaleWorlds.MountAndBlade.MissionBehavior
virtual void OnAfterMissionCreated ()
 
virtual void OnBehaviorInitialize ()
 
virtual void OnCreated ()
 
virtual void EarlyStart ()
 
virtual void AfterStart ()
 
virtual void OnMissileHit (Agent attacker, Agent victim, bool isCanceled)
 
virtual void OnMissileCollisionReaction (Mission.MissileCollisionReaction collisionReaction, Agent attackerAgent, Agent attachedAgent, sbyte attachedBoneIndex)
 
virtual void OnMissionScreenPreLoad ()
 
virtual void OnAgentCreated (Agent agent)
 
virtual void OnAgentBuild (Agent agent, Banner banner)
 
virtual void OnAgentTeamChanged (Team prevTeam, Team newTeam, Agent agent)
 
virtual void OnAgentHit (Agent affectedAgent, Agent affectorAgent, in MissionWeapon affectorWeapon, in Blow blow, in AttackCollisionData attackCollisionData)
 
virtual void OnScoreHit (Agent affectedAgent, Agent affectorAgent, WeaponComponentData attackerWeapon, bool isBlocked, bool isSiegeEngineHit, in Blow blow, in AttackCollisionData collisionData, float damagedHp, float hitDistance, float shotDifficulty)
 
virtual void OnEarlyAgentRemoved (Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow blow)
 
virtual void OnAgentRemoved (Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow blow)
 
virtual void OnAgentDeleted (Agent affectedAgent)
 
virtual void OnAgentFleeing (Agent affectedAgent)
 
virtual void OnAgentPanicked (Agent affectedAgent)
 
virtual void OnFocusGained (Agent agent, IFocusable focusableObject, bool isInteractable)
 
virtual void OnFocusLost (Agent agent, IFocusable focusableObject)
 
virtual void OnAddTeam (Team team)
 
virtual void AfterAddTeam (Team team)
 
virtual void OnAgentInteraction (Agent userAgent, Agent agent)
 
virtual void OnClearScene ()
 
virtual void HandleOnCloseMission ()
 
virtual void OnRemoveBehavior ()
 
virtual void OnPreMissionTick (float dt)
 
virtual void OnPreDisplayMissionTick (float dt)
 
virtual void OnMissionTick (float dt)
 
virtual void OnAgentMount (Agent agent)
 
virtual void OnAgentDismount (Agent agent)
 
virtual bool IsThereAgentAction (Agent userAgent, Agent otherAgent)
 
virtual void OnEntityRemoved (GameEntity entity)
 
virtual void OnObjectUsed (Agent userAgent, UsableMissionObject usedObject)
 
virtual void OnObjectStoppedBeingUsed (Agent userAgent, UsableMissionObject usedObject)
 
virtual void OnRenderingStarted ()
 
virtual void OnMissionActivate ()
 This function is called only after mission is deactivated. More...
 
virtual void OnMissionDeactivate ()
 
virtual void OnMissionRestart ()
 
virtual List< CompassItemUpdateParamsGetCompassTargets ()
 
virtual void OnAssignPlayerAsSergeantOfFormation (Agent agent)
 
virtual void OnFormationUnitsSpawned (Team team)
 
virtual void OnAgentAlarmedStateChanged (Agent agent, Agent.AIStateFlag flag)
 
virtual void OnMissionModeChange (MissionMode oldMissionMode, bool atStart)
 
virtual void OnItemPickup (Agent agent, SpawnedItemEntity item)
 
virtual void OnItemDrop (Agent agent, SpawnedItemEntity item)
 
virtual void OnRegisterBlow (Agent attacker, Agent victim, GameEntity realHitEntity, Blow b, ref AttackCollisionData collisionData, in MissionWeapon attackerWeapon)
 
virtual void OnAgentShootMissile (Agent shooterAgent, EquipmentIndex weaponIndex, Vec3 position, Vec3 velocity, Mat3 orientation, bool hasRigidBody, int forcedMissileIndex)
 

Protected Member Functions

abstract void GetInitialTroopCounts (out int besiegedTotalTroopCount, out int besiegerTotalTroopCount)
 
void AdjustTotalTroopCounts (ref int besiegedTotalTroopCount, ref int besiegerTotalTroopCount)
 
void SetupInitialSpawn (int besiegedTotalTroopCount, int besiegerTotalTroopCount)
 
- Protected Member Functions inherited from TaleWorlds.MountAndBlade.MissionBehavior
virtual void OnEndMission ()
 

Static Protected Member Functions

static MissionSpawnSettings CreateSallyOutSpawnSettings ()
 Returns configuration for sally out battles More...
 

Protected Attributes

MissionAgentSpawnLogic MissionAgentSpawnLogic
 

Static Protected Attributes

const float BesiegedTotalTroopRatio = 0.25f
 
const float BesiegerInitialTroopRatio = 0.1f
 

Additional Inherited Members

- Properties inherited from TaleWorlds.MountAndBlade.MissionLogic
override MissionBehaviorType BehaviorType [get]
 
- Properties inherited from TaleWorlds.MountAndBlade.MissionBehavior
Mission Mission [get]
 
IInputContext DebugInput [get]
 
abstract MissionBehaviorType BehaviorType [get]
 

Member Function Documentation

◆ OnBehaviorInitialize()

override void TaleWorlds.MountAndBlade.SallyOutMissionSpawnHandler.OnBehaviorInitialize ( )
virtual

◆ AfterStart()

override void TaleWorlds.MountAndBlade.SallyOutMissionSpawnHandler.AfterStart ( )
virtual

◆ GetInitialTroopCounts()

abstract void TaleWorlds.MountAndBlade.SallyOutMissionSpawnHandler.GetInitialTroopCounts ( out int  besiegedTotalTroopCount,
out int  besiegerTotalTroopCount 
)
protectedpure virtual

◆ AdjustTotalTroopCounts()

void TaleWorlds.MountAndBlade.SallyOutMissionSpawnHandler.AdjustTotalTroopCounts ( ref int  besiegedTotalTroopCount,
ref int  besiegerTotalTroopCount 
)
protected

◆ SetupInitialSpawn()

void TaleWorlds.MountAndBlade.SallyOutMissionSpawnHandler.SetupInitialSpawn ( int  besiegedTotalTroopCount,
int  besiegerTotalTroopCount 
)
protected

◆ CreateSallyOutSpawnSettings()

static MissionSpawnSettings TaleWorlds.MountAndBlade.SallyOutMissionSpawnHandler.CreateSallyOutSpawnSettings ( )
staticprotected
Returns

Member Data Documentation

◆ BesiegedTotalTroopRatio

const float TaleWorlds.MountAndBlade.SallyOutMissionSpawnHandler.BesiegedTotalTroopRatio = 0.25f
staticprotected

◆ BesiegerInitialTroopRatio

const float TaleWorlds.MountAndBlade.SallyOutMissionSpawnHandler.BesiegerInitialTroopRatio = 0.1f
staticprotected

◆ MissionAgentSpawnLogic

MissionAgentSpawnLogic TaleWorlds.MountAndBlade.SallyOutMissionSpawnHandler.MissionAgentSpawnLogic
protected