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M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Inherits TaleWorlds.MountAndBlade.UsableMachine.
Public Types | |
| enum | SittableType { Chair , Log , Sofa , Ground } |
Public Types inherited from TaleWorlds.MountAndBlade.SynchedMissionObject | |
| enum | SynchFlags : uint { SynchNone = 0x00000000 , SynchTransform = 0x00000001 , SynchAnimation = 0x00000002 , SynchBodyFlags = 0x00000004 , SyncColors = 0x00000008 , SynchAll = 0xffffffff } |
Public Types inherited from TaleWorlds.Engine.ScriptComponentBehavior | |
| enum | TickRequirement : uint { None = 0x00000000 , TickOccasionally = 0x00000001 , Tick = 0x00000002 , TickParallel = 0x00000004 , TickParallel2 = 0x00000008 } |
Public Member Functions | |
| bool | IsAgentFullySitting (Agent usingAgent) |
| override UsableMachineAIBase | CreateAIBehaviorObject () |
| override TextObject | GetActionTextForStandingPoint (UsableMissionObject usableGameObject) |
| override string | GetDescriptionText (GameEntity gameEntity=null) |
| override StandingPoint | GetBestPointAlternativeTo (StandingPoint standingPoint, Agent agent) |
| override OrderType | GetOrder (BattleSideEnum side) |
Public Member Functions inherited from TaleWorlds.MountAndBlade.UsableMachine | |
| void | AddComponent (UsableMissionObjectComponent component) |
| void | RemoveComponent (UsableMissionObjectComponent component) |
| T | GetComponent< T > () |
| virtual OrderType | GetOrder (BattleSideEnum side) |
| virtual UsableMachineAIBase | CreateAIBehaviorObject () |
| GameEntity | GetValidStandingPointForAgent (Agent agent) |
| GameEntity | GetValidStandingPointForAgentWithoutDistanceCheck (Agent agent) |
| StandingPoint | GetVacantStandingPointForAI (Agent agent) |
| StandingPoint | GetTargetStandingPointOfAIAgent (Agent agent) |
| override void | SetVisibleSynched (bool value, bool forceChildrenVisible=false) |
| The user agent who controls this object. | |
| override void | SetPhysicsStateSynched (bool value, bool setChildren=true) |
| override TickRequirement | GetTickRequirement () |
| virtual void | OnFocusGain (Agent userAgent) |
| virtual void | OnFocusLose (Agent userAgent) |
| virtual TextObject | GetInfoTextForBeingNotInteractable (Agent userAgent) |
| void | Deactivate () |
| void | Activate () |
| virtual bool | IsDisabledForBattleSide (BattleSideEnum sideEnum) |
| virtual bool | IsDisabledForBattleSideAI (BattleSideEnum sideEnum) |
| virtual bool | ShouldAutoLeaveDetachmentWhenDisabled (BattleSideEnum sideEnum) |
| virtual bool | AutoAttachUserToFormation (BattleSideEnum sideEnum) |
| virtual bool | HasToBeDefendedByUser (BattleSideEnum sideEnum) |
| virtual void | Disable () |
| override bool | ReadFromNetwork () |
| override void | WriteToNetwork () |
| override string | ToString () |
| abstract TextObject | GetActionTextForStandingPoint (UsableMissionObject usableGameObject) |
| virtual StandingPoint | GetBestPointAlternativeTo (StandingPoint standingPoint, Agent agent) |
| virtual bool | IsInRangeToCheckAlternativePoints (Agent agent) |
| void | AddAgentAtSlotIndex (Agent agent, int slotIndex) |
| bool | IsStandingPointAvailableForAgent (Agent agent) |
| bool | IsUsedByFormation (Formation formation) |
| abstract string | GetDescriptionText (GameEntity gameEntity=null) |
Public Member Functions inherited from TaleWorlds.MountAndBlade.SynchedMissionObject | |
| override TickRequirement | GetTickRequirement () |
| void | SetLocalPositionSmoothStep (ref Vec3 targetPosition) |
| virtual void | SetVisibleSynched (bool value, bool forceChildrenVisible=false) |
| virtual void | SetPhysicsStateSynched (bool value, bool setChildren=true) |
| virtual void | SetDisabledSynched () |
| void | SetFrameSynched (ref MatrixFrame frame, bool isClient=false) |
| void | SetGlobalFrameSynched (ref MatrixFrame frame, bool isClient=false) |
| void | SetFrameSynchedOverTime (ref MatrixFrame frame, float duration, bool isClient=false) |
| void | SetGlobalFrameSynchedOverTime (ref MatrixFrame frame, float duration, bool isClient=false) |
| void | SetAnimationAtChannelSynched (string animationName, int channelNo, float animationSpeed=1.0f) |
| void | SetAnimationAtChannelSynched (int animationIndex, int channelNo, float animationSpeed=1.0f) |
| void | SetAnimationChannelParameterSynched (int channelNo, float parameter) |
| void | PauseSkeletonAnimationSynched () |
| void | ResumeSkeletonAnimationSynched () |
| void | BurstParticlesSynched (bool doChildren=true) |
| void | ApplyImpulseSynched (Vec3 localPosition, Vec3 impulse) |
| void | AddBodyFlagsSynched (BodyFlags flags, bool applyToChildren=true) |
| void | RemoveBodyFlagsSynched (BodyFlags flags, bool applyToChildren=true) |
| void | SetTeamColors (uint color, uint color2) |
| virtual void | SetTeamColorsSynched (uint color, uint color2) |
| virtual bool | ReadFromNetwork () |
| virtual void | WriteToNetwork () |
Public Member Functions inherited from TaleWorlds.MountAndBlade.MissionObject | |
| MissionObject () | |
| virtual void | SetAbilityOfFaces (bool enabled) |
| override int | GetHashCode () |
| virtual void | AfterMissionStart () |
| void | SetDisabled (bool isParentObject=false) |
| Only disables the mission object script and removes it from active mission objects list but the object entity remains visible with active physics. | |
| void | SetDisabledAndMakeInvisible (bool isParentObject=false) |
| Mission object is disabled and removed from active mission objects list, its entity is made invisible and therefore its physics is turned off. | |
| virtual void | OnEndMission () |
| virtual void | AddStuckMissile (GameEntity missileEntity) |
Public Member Functions inherited from TaleWorlds.Engine.ScriptComponentBehavior | |
| void | SetScriptComponentToTick (TickRequirement value) |
| void | SetScriptComponentToTickMT (TickRequirement value) |
| virtual TickRequirement | GetTickRequirement () |
| void | OnFocusGain (Agent userAgent) |
| void | OnFocusLose (Agent userAgent) |
| TextObject | GetInfoTextForBeingNotInteractable (Agent userAgent) |
| string | GetDescriptionText (GameEntity gameEntity=null) |
| OrderType | GetOrder (BattleSideEnum side) |
| bool | IsAgentUsingOrInterested (Agent agent) |
| float? | GetWeightOfNextSlot (BattleSideEnum side) |
| Null if there is no vacancy left. Otherwise it is a positive number. | |
| float | GetDetachmentWeight (BattleSideEnum side) |
| float | ComputeAndCacheDetachmentWeight (BattleSideEnum side) |
| float | GetDetachmentWeightFromCache () |
| void | GetSlotIndexWeightTuples (List< ValueTuple< int, float > > slotIndexWeightTuples) |
| bool | IsSlotAtIndexAvailableForAgent (int slotIndex, Agent agent) |
| bool | IsAgentEligible (Agent agent) |
| void | AddAgentAtSlotIndex (Agent agent, int slotIndex) |
| Agent | GetMovingAgentAtSlotIndex (int slotIndex) |
| void | MarkSlotAtIndex (int slotIndex) |
| bool | IsDetachmentRecentlyEvaluated () |
| void | UnmarkDetachment () |
| float? | GetWeightOfAgentAtNextSlot (List< Agent > candidates, out Agent match) |
| float? | GetWeightOfAgentAtNextSlot (List< ValueTuple< Agent, float > > agentTemplateScores, out Agent match) |
| float | GetTemplateWeightOfAgent (Agent candidate) |
| List< float > | GetTemplateCostsOfAgent (Agent candidate, List< float > oldValue) |
| float | GetExactCostOfAgentAtSlot (Agent candidate, int slotIndex) |
| float | GetWeightOfOccupiedSlot (Agent detachedAgent) |
| float? | GetWeightOfAgentAtOccupiedSlot (Agent detachedAgent, List< Agent > candidates, out Agent match) |
| bool | IsStandingPointAvailableForAgent (Agent agent) |
| void | AddAgent (Agent agent, int slotIndex=-1) |
| void | RemoveAgent (Agent detachedAgent) |
| void | FormationStartUsing (Formation formation) |
| void | FormationStopUsing (Formation formation) |
| bool | IsUsedByFormation (Formation formation) |
| WorldFrame? | GetAgentFrame (Agent detachedAgent) |
| Returns null for siege weapons and other detachments that sets scripted frame for the agent. Returns a frame otherwise. | |
| void | ResetEvaluation () |
| bool | IsEvaluated () |
| void | SetAsEvaluated () |
| void | OnFormationLeave (Formation formation) |
Public Attributes | |
| SittableType | ChairType = SittableType.Chair |
Public Attributes inherited from TaleWorlds.MountAndBlade.UsableMachine | |
| string | PilotStandingPointTag = "Pilot" |
| string | AmmoPickUpTag = "ammopickup" |
| string | WaitStandingPointTag = "Wait" |
Protected Member Functions | |
| override void | OnInit () |
| This callback method is called when the object is constructed. | |
Protected Member Functions inherited from TaleWorlds.MountAndBlade.UsableMachine | |
| UsableMachine () | |
| virtual void | DebugTick (float dt) |
| bool | IsDisabledDueToEnemyInRange (BattleSideEnum sideEnum) |
| override void | OnRemoved (int removeReason) |
| virtual float | GetWeightOfStandingPoint (StandingPoint sp) |
| virtual float | GetDetachmentWeightAux (BattleSideEnum side) |
| virtual bool | IsAgentOnInconvenientNavmesh (Agent agent, StandingPoint standingPoint) |
| virtual StandingPoint | GetSuitableStandingPointFor (BattleSideEnum side, Agent agent=null, List< Agent > agents=null, List< ValueTuple< Agent, float > > agentValuePairs=null) |
Protected Member Functions inherited from TaleWorlds.MountAndBlade.MissionObject | |
| virtual void | AttachDynamicNavmeshToEntity () |
| virtual GameEntity | GetEntityToAttachNavMeshFaces () |
| override void | OnRemoved (int removeReason) |
Protected Member Functions inherited from TaleWorlds.Engine.ScriptComponentBehavior | |
| void | InvalidateWeakPointersIfValid () |
| ScriptComponentBehavior () | |
| virtual void | OnRemoved (int removeReason) |
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protectedvirtual |
Reimplemented from TaleWorlds.Engine.ScriptComponentBehavior.
| bool SandBox.Objects.Usables.Chair.IsAgentFullySitting | ( | Agent | usingAgent | ) |
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virtual |
Reimplemented from TaleWorlds.MountAndBlade.UsableMachine.
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virtual |
Implements TaleWorlds.MountAndBlade.UsableMachine.
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virtual |
Implements TaleWorlds.MountAndBlade.UsableMachine.
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virtual |
Reimplemented from TaleWorlds.MountAndBlade.UsableMachine.
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virtual |
Reimplemented from TaleWorlds.MountAndBlade.UsableMachine.
| SittableType SandBox.Objects.Usables.Chair.ChairType = SittableType.Chair |