M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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SandBox.View.Map.MapConversationTableau Class Reference

Inherits TaleWorlds.CampaignSystem.ICampaignMission.

Public Member Functions

 MapConversationTableau ()
 
void SetEnabled (bool enabled)
 
void SetData (object data)
 
void SetTargetSize (int width, int height)
 
void OnFinalize ()
 
void OnTick (float dt)
 
void SetMissionMode (MissionMode newMode, bool atStart)
 
void OnCloseEncounterMenu ()
 
bool AgentLookingAtAgent (IAgent agent1, IAgent agent2)
 
void OnCharacterLocationChanged (LocationCharacter locationCharacter, Location fromLocation, Location toLocation)
 
void OnProcessSentence ()
 
void OnConversationContinue ()
 
bool CheckIfAgentCanFollow (IAgent agent)
 
void AddAgentFollowing (IAgent agent)
 
bool CheckIfAgentCanUnFollow (IAgent agent)
 
void RemoveAgentFollowing (IAgent agent)
 
void OnConversationPlay (string idleActionId, string idleFaceAnimId, string reactionId, string reactionFaceAnimId, string soundPath)
 
void OnConversationStart (IAgent agent, bool setActionsInstantly)
 
void OnConversationEnd (IAgent agent)
 
void EndMission ()
 

Properties

Texture Texture [get]
 
- Properties inherited from TaleWorlds.CampaignSystem.ICampaignMission
Core.GameState State [get]
 
IMissionTroopSupplier AgentSupplier [get]
 
Location Location [get, set]
 
Alley LastVisitedAlley [get, set]
 
MissionMode Mode [get]
 

Constructor & Destructor Documentation

◆ MapConversationTableau()

SandBox.View.Map.MapConversationTableau.MapConversationTableau ( )

Member Function Documentation

◆ SetEnabled()

void SandBox.View.Map.MapConversationTableau.SetEnabled ( bool  enabled)

◆ SetData()

void SandBox.View.Map.MapConversationTableau.SetData ( object  data)

◆ SetTargetSize()

void SandBox.View.Map.MapConversationTableau.SetTargetSize ( int  width,
int  height 
)

◆ OnFinalize()

void SandBox.View.Map.MapConversationTableau.OnFinalize ( )

◆ OnTick()

void SandBox.View.Map.MapConversationTableau.OnTick ( float  dt)

Property Documentation

◆ Texture

Texture SandBox.View.Map.MapConversationTableau.Texture
get