|
| SaveLoadVM (bool isSaving, bool isCampaignMapOnStack) |
|
override void | RefreshValues () |
| Used for updating localized texts.
|
|
void | ExecuteCreateNewSaveGame () |
|
void | ExecuteDone () |
|
void | ExecuteLoadSave () |
|
void | DeleteSelectedSave () |
|
override void | OnFinalize () |
|
void | SetDoneInputKey (HotKey hotkey) |
|
void | SetCancelInputKey (HotKey hotkey) |
|
void | SetDeleteInputKey (HotKey hotkey) |
|
void | OnPropertyChanged ([CallerMemberName] string propertyName=null) |
| Method for notifying binded views about the changes in a property. Uses reflection to get the value of the property. If reflection is not needed or updated value of the property is already known, use OnPropertyChangedWithValue() instead.
|
|
void | OnPropertyChangedWithValue< T > (T value, [CallerMemberName]string propertyName=null) |
| Faster method for notifying binded views about the changes in a property. To avoid reflection, caller can pass changed value to this method. If caller does not have access rights to the value, use OnPropertyChanged() instead.
|
|
void | OnPropertyChangedWithValue (bool value, [CallerMemberName] string propertyName=null) |
|
void | OnPropertyChangedWithValue (int value, [CallerMemberName] string propertyName=null) |
|
void | OnPropertyChangedWithValue (float value, [CallerMemberName] string propertyName=null) |
|
void | OnPropertyChangedWithValue (uint value, [CallerMemberName] string propertyName=null) |
|
void | OnPropertyChangedWithValue (Color value, [CallerMemberName] string propertyName=null) |
|
void | OnPropertyChangedWithValue (double value, [CallerMemberName] string propertyName=null) |
|
void | OnPropertyChangedWithValue (Vec2 value, [CallerMemberName] string propertyName=null) |
|
object | GetViewModelAtPath (BindingPath path, bool isList) |
|
object | GetViewModelAtPath (BindingPath path) |
|
object | GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder) |
|
object | GetPropertyValue (string name) |
|
Type | GetPropertyType (string name) |
|
void | SetPropertyValue (string name, object value) |
|
virtual void | OnFinalize () |
|
void | ExecuteCommand (string commandName, object[] parameters) |
|
virtual void | RefreshValues () |
| Used for updating localized texts.
|
|
object | GetViewModelAtPath (BindingPath path) |
|
object | GetViewModelAtPath (BindingPath path, bool isList) |
|
object | GetPropertyValue (string name) |
|
object | GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder) |
|
void | SetPropertyValue (string name, object value) |
|
void | ExecuteCommand (string commandName, object[] parameters) |
|
|
bool | IsBusyWithAnAction [get] |
| Represents if currently the game is loading/saving/deleting. To prevent loading/saving/deleting more than once, at the same time. Essentially a lock.
|
|
bool | IsSearchAvailable [get, set] |
|
string | SearchText [get, set] |
|
string | SearchPlaceholderText [get, set] |
|
string | VisualDisabledText [get, set] |
|
MBBindingList< SavedGameGroupVM > | SaveGroups [get, set] |
|
SavedGameVM | CurrentSelectedSave [get, set] |
|
string | CreateNewSaveSlotText [get, set] |
|
string | TitleText [get, set] |
|
string | CancelText [get, set] |
|
bool | IsSaving [get, set] |
|
bool | CanCreateNewSave [get, set] |
|
bool | IsVisualDisabled [get, set] |
|
HintViewModel | CreateNewSaveHint [get, set] |
|
bool | IsActionEnabled [get, set] |
|
bool | IsAnyItemSelected [get, set] |
|
string | DoneText [get, set] |
|
string | SaveLoadText [get, set] |
|
InputKeyItemVM | DoneInputKey [get, set] |
|
InputKeyItemVM | CancelInputKey [get, set] |
|
InputKeyItemVM | DeleteInputKey [get, set] |
|
PropertyChangedEventHandler | PropertyChanged |
|
PropertyChangedWithValueEventHandler | PropertyChangedWithValue |
|
PropertyChangedWithBoolValueEventHandler | PropertyChangedWithBoolValue |
|
PropertyChangedWithIntValueEventHandler | PropertyChangedWithIntValue |
|
PropertyChangedWithFloatValueEventHandler | PropertyChangedWithFloatValue |
|
PropertyChangedWithUIntValueEventHandler | PropertyChangedWithUIntValue |
|
PropertyChangedWithColorValueEventHandler | PropertyChangedWithColorValue |
|
PropertyChangedWithDoubleValueEventHandler | PropertyChangedWithDoubleValue |
|
PropertyChangedWithVec2ValueEventHandler | PropertyChangedWithVec2Value |
|