M&B: Bannerlord 1.1.0
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StoryMode.GauntletUI.Tutorial.TutorialItemBase Class Referenceabstract

Inherited by StoryMode.GauntletUI.Tutorial.ArmyCohesionStep1Tutorial, StoryMode.GauntletUI.Tutorial.ArmyCohesionStep2Tutorial, StoryMode.GauntletUI.Tutorial.AssignRolesTutorial, StoryMode.GauntletUI.Tutorial.BombardmentStep1Tutorial, StoryMode.GauntletUI.Tutorial.BuyingFoodStep1Tutorial, StoryMode.GauntletUI.Tutorial.BuyingFoodStep2Tutorial, StoryMode.GauntletUI.Tutorial.BuyingFoodStep3Tutorial, StoryMode.GauntletUI.Tutorial.ChoosingPerkUpgradesStep1Tutorial, StoryMode.GauntletUI.Tutorial.ChoosingPerkUpgradesStep2Tutorial, StoryMode.GauntletUI.Tutorial.ChoosingPerkUpgradesStep3Tutorial, StoryMode.GauntletUI.Tutorial.ChoosingSkillFocusStep1Tutorial, StoryMode.GauntletUI.Tutorial.ChoosingSkillFocusStep2Tutorial, StoryMode.GauntletUI.Tutorial.CivilianEquipmentTutorial, StoryMode.GauntletUI.Tutorial.CraftingOrdersTutorial, StoryMode.GauntletUI.Tutorial.CraftingStep1Tutorial, StoryMode.GauntletUI.Tutorial.CreateArmyStep1Tutorial, StoryMode.GauntletUI.Tutorial.CreateArmyStep2Tutorial, StoryMode.GauntletUI.Tutorial.CreateArmyStep3Tutorial, StoryMode.GauntletUI.Tutorial.CrimeTutorial, StoryMode.GauntletUI.Tutorial.EncyclopediaFiltersTutorial, StoryMode.GauntletUI.Tutorial.EncyclopediaFogOfWarTutorial, StoryMode.GauntletUI.Tutorial.EncyclopediaHomeTutorial, StoryMode.GauntletUI.Tutorial.EncyclopediaPageTutorial, StoryMode.GauntletUI.Tutorial.EncyclopediaSearchTutorial, StoryMode.GauntletUI.Tutorial.EncyclopediaSortTutorial, StoryMode.GauntletUI.Tutorial.EncyclopediaTrackTutorial, StoryMode.GauntletUI.Tutorial.EnterVillageTutorial, StoryMode.GauntletUI.Tutorial.GettingCompanionsStep1Tutorial, StoryMode.GauntletUI.Tutorial.GettingCompanionsStep2Tutorial, StoryMode.GauntletUI.Tutorial.GettingCompanionsStep3Tutorial, StoryMode.GauntletUI.Tutorial.InventoryBannerItemTutorial, StoryMode.GauntletUI.Tutorial.KingdomDecisionVotingTutorial, StoryMode.GauntletUI.Tutorial.MovementInMissionTutorial, StoryMode.GauntletUI.Tutorial.NavigateOnMapTutorialStep1, StoryMode.GauntletUI.Tutorial.NavigateOnMapTutorialStep2, StoryMode.GauntletUI.Tutorial.OrderHideoutTutorial, StoryMode.GauntletUI.Tutorial.OrderOfBattleTutorialStep1Tutorial, StoryMode.GauntletUI.Tutorial.OrderOfBattleTutorialStep2Tutorial, StoryMode.GauntletUI.Tutorial.OrderOfBattleTutorialStep3Tutorial, StoryMode.GauntletUI.Tutorial.OrderTutorialStep1, StoryMode.GauntletUI.Tutorial.OrderTutorialStep2, StoryMode.GauntletUI.Tutorial.PartySpeedTutorial, StoryMode.GauntletUI.Tutorial.PressLeaveToReturnFromMissionTutorial1, StoryMode.GauntletUI.Tutorial.PressLeaveToReturnFromMissionTutorial2, StoryMode.GauntletUI.Tutorial.QuestScreenTutorial, StoryMode.GauntletUI.Tutorial.RaidVillageStep1Tutorial, StoryMode.GauntletUI.Tutorial.RansomingPrisonersStep1Tutorial, StoryMode.GauntletUI.Tutorial.RansomingPrisonersStep2Tutorial, StoryMode.GauntletUI.Tutorial.RecruitmentStep1Tutorial, StoryMode.GauntletUI.Tutorial.RecruitmentStep2Tutorial, StoryMode.GauntletUI.Tutorial.SeeMarkersInMissionTutorial, StoryMode.GauntletUI.Tutorial.TakingPrisonersTutorial, StoryMode.GauntletUI.Tutorial.TalkToNotableTutorialStep1, StoryMode.GauntletUI.Tutorial.TalkToNotableTutorialStep2, StoryMode.GauntletUI.Tutorial.UpgradingTroopsStep1Tutorial, StoryMode.GauntletUI.Tutorial.UpgradingTroopsStep2Tutorial, and StoryMode.GauntletUI.Tutorial.UpgradingTroopsStep3Tutorial.

Public Member Functions

abstract bool IsConditionsMetForCompletion ()
 
abstract bool IsConditionsMetForActivation ()
 
abstract TutorialContexts GetTutorialsRelevantContext ()
 
virtual void OnDeactivate ()
 
virtual bool IsConditionsMetForVisibility ()
 
virtual void OnInventoryTransferItem (InventoryTransferItemEvent obj)
 
virtual void OnTutorialContextChanged (TutorialContextChangedEvent obj)
 
virtual void OnInventoryFilterChanged (InventoryFilterChangedEvent obj)
 
virtual void OnPerkSelectedByPlayer (PerkSelectedByPlayerEvent obj)
 
virtual void OnFocusAddedByPlayer (FocusAddedByPlayerEvent obj)
 
virtual void OnGameMenuOpened (MenuCallbackArgs obj)
 
virtual void OnMainMapCameraMove (MainMapCameraMoveEvent obj)
 
virtual void OnCharacterPortraitPopUpOpened (CharacterObject obj)
 
virtual void OnPlayerStartTalkFromMenuOverlay (Hero obj)
 
virtual void OnGameMenuOptionSelected (GameMenuOption obj)
 
virtual void OnPlayerStartRecruitment (CharacterObject obj)
 
virtual void OnNewCompanionAdded (Hero obj)
 
virtual void OnMissionNameMarkerToggled (MissionNameMarkerToggleEvent obj)
 
virtual void OnPlayerToggleTrackSettlementFromEncyclopedia (PlayerToggleTrackSettlementFromEncyclopediaEvent obj)
 
virtual void OnInventoryEquipmentTypeChange (InventoryEquipmentTypeChangedEvent obj)
 
virtual void OnArmyCohesionByPlayerBoosted (ArmyCohesionBoostedByPlayerEvent obj)
 
virtual void OnPartyAddedToArmyByPlayer (PartyAddedToArmyByPlayerEvent obj)
 
virtual void OnPlayerStartEngineConstruction (PlayerStartEngineConstructionEvent obj)
 
virtual void OnPlayerUpgradeTroop (CharacterObject arg1, CharacterObject arg2, int arg3)
 
virtual void OnPlayerMoveTroop (PlayerMoveTroopEvent obj)
 
virtual void OnPerkSelectionToggle (PerkSelectionToggleEvent obj)
 
virtual void OnPlayerInspectedPartySpeed (PlayerInspectedPartySpeedEvent obj)
 
virtual void OnPlayerMovementFlagChanged (MissionPlayerMovementFlagsChangeEvent obj)
 
virtual void OnPlayerToggledUpgradePopup (PlayerToggledUpgradePopupEvent obj)
 
virtual void OnOrderOfBattleHeroAssignedToFormation (OrderOfBattleHeroAssignedToFormationEvent obj)
 
virtual void OnOrderOfBattleFormationClassChanged (OrderOfBattleFormationClassChangedEvent obj)
 
virtual void OnOrderOfBattleFormationWeightChanged (OrderOfBattleFormationWeightChangedEvent obj)
 
virtual void OnCraftingWeaponClassSelectionOpened (CraftingWeaponClassSelectionOpenedEvent obj)
 
virtual void OnCraftingOnWeaponResultPopupOpened (CraftingWeaponResultPopupToggledEvent obj)
 
virtual void OnCraftingOrderSelectionOpened (CraftingOrderSelectionOpenedEvent obj)
 
virtual void OnInventoryItemInspected (InventoryItemInspectedEvent obj)
 
virtual void OnCrimeValueInspectedInSettlementOverlay (SettlementMenuOverlayVM.CrimeValueInspectedInSettlementOverlayEvent obj)
 
virtual void OnClanRoleAssignedThroughClanScreen (ClanRoleAssignedThroughClanScreenEvent obj)
 
virtual void OnPlayerSelectedAKingdomDecisionOption (PlayerSelectedAKingdomDecisionOptionEvent obj)
 

Protected Member Functions

 TutorialItemBase ()
 
virtual string GetCustomTutorialElementHighlightID ()
 Used when a tutorial step uses a custom selection(not hardcoded) for a highlight.
 

Properties

ItemPlacements Placement [get, protected set]
 
bool MouseRequired [get, protected set]
 
string HighlightedVisualElementID [get, protected set]
 
string Type [get, protected set]
 

Constructor & Destructor Documentation

◆ TutorialItemBase()

StoryMode.GauntletUI.Tutorial.TutorialItemBase.TutorialItemBase ( )
protected

Member Function Documentation

◆ IsConditionsMetForCompletion()

abstract bool StoryMode.GauntletUI.Tutorial.TutorialItemBase.IsConditionsMetForCompletion ( )
pure virtual

Implemented in StoryMode.GauntletUI.Tutorial.UpgradingTroopsStep1Tutorial, StoryMode.GauntletUI.Tutorial.UpgradingTroopsStep2Tutorial, StoryMode.GauntletUI.Tutorial.UpgradingTroopsStep3Tutorial, StoryMode.GauntletUI.Tutorial.BuyingFoodStep1Tutorial, StoryMode.GauntletUI.Tutorial.BuyingFoodStep2Tutorial, StoryMode.GauntletUI.Tutorial.BuyingFoodStep3Tutorial, StoryMode.GauntletUI.Tutorial.ChoosingPerkUpgradesStep1Tutorial, StoryMode.GauntletUI.Tutorial.ChoosingPerkUpgradesStep2Tutorial, StoryMode.GauntletUI.Tutorial.ChoosingPerkUpgradesStep3Tutorial, StoryMode.GauntletUI.Tutorial.ChoosingSkillFocusStep1Tutorial, StoryMode.GauntletUI.Tutorial.ChoosingSkillFocusStep2Tutorial, StoryMode.GauntletUI.Tutorial.GettingCompanionsStep1Tutorial, StoryMode.GauntletUI.Tutorial.GettingCompanionsStep2Tutorial, StoryMode.GauntletUI.Tutorial.GettingCompanionsStep3Tutorial, StoryMode.GauntletUI.Tutorial.RansomingPrisonersStep1Tutorial, StoryMode.GauntletUI.Tutorial.RansomingPrisonersStep2Tutorial, StoryMode.GauntletUI.Tutorial.RecruitmentStep1Tutorial, StoryMode.GauntletUI.Tutorial.RecruitmentStep2Tutorial, StoryMode.GauntletUI.Tutorial.SeeMarkersInMissionTutorial, StoryMode.GauntletUI.Tutorial.MovementInMissionTutorial, StoryMode.GauntletUI.Tutorial.PressLeaveToReturnFromMissionTutorial1, StoryMode.GauntletUI.Tutorial.PressLeaveToReturnFromMissionTutorial2, StoryMode.GauntletUI.Tutorial.CivilianEquipmentTutorial, StoryMode.GauntletUI.Tutorial.PartySpeedTutorial, StoryMode.GauntletUI.Tutorial.ArmyCohesionStep1Tutorial, StoryMode.GauntletUI.Tutorial.ArmyCohesionStep2Tutorial, StoryMode.GauntletUI.Tutorial.CreateArmyStep1Tutorial, StoryMode.GauntletUI.Tutorial.CreateArmyStep2Tutorial, StoryMode.GauntletUI.Tutorial.CreateArmyStep3Tutorial, StoryMode.GauntletUI.Tutorial.RaidVillageStep1Tutorial, StoryMode.GauntletUI.Tutorial.BombardmentStep1Tutorial, StoryMode.GauntletUI.Tutorial.EnterVillageTutorial, StoryMode.GauntletUI.Tutorial.NavigateOnMapTutorialStep1, StoryMode.GauntletUI.Tutorial.NavigateOnMapTutorialStep2, StoryMode.GauntletUI.Tutorial.QuestScreenTutorial, StoryMode.GauntletUI.Tutorial.TakingPrisonersTutorial, StoryMode.GauntletUI.Tutorial.TalkToNotableTutorialStep1, StoryMode.GauntletUI.Tutorial.TalkToNotableTutorialStep2, StoryMode.GauntletUI.Tutorial.OrderTutorialStep1, StoryMode.GauntletUI.Tutorial.OrderTutorialStep2, StoryMode.GauntletUI.Tutorial.OrderHideoutTutorial, StoryMode.GauntletUI.Tutorial.EncyclopediaHomeTutorial, StoryMode.GauntletUI.Tutorial.EncyclopediaPageTutorial, StoryMode.GauntletUI.Tutorial.EncyclopediaTrackTutorial, StoryMode.GauntletUI.Tutorial.EncyclopediaSearchTutorial, StoryMode.GauntletUI.Tutorial.EncyclopediaFiltersTutorial, StoryMode.GauntletUI.Tutorial.EncyclopediaSortTutorial, StoryMode.GauntletUI.Tutorial.EncyclopediaFogOfWarTutorial, StoryMode.GauntletUI.Tutorial.OrderOfBattleTutorialStep1Tutorial, StoryMode.GauntletUI.Tutorial.OrderOfBattleTutorialStep2Tutorial, StoryMode.GauntletUI.Tutorial.OrderOfBattleTutorialStep3Tutorial, StoryMode.GauntletUI.Tutorial.CraftingStep1Tutorial, StoryMode.GauntletUI.Tutorial.CraftingOrdersTutorial, StoryMode.GauntletUI.Tutorial.InventoryBannerItemTutorial, StoryMode.GauntletUI.Tutorial.CrimeTutorial, StoryMode.GauntletUI.Tutorial.AssignRolesTutorial, and StoryMode.GauntletUI.Tutorial.KingdomDecisionVotingTutorial.

◆ IsConditionsMetForActivation()

abstract bool StoryMode.GauntletUI.Tutorial.TutorialItemBase.IsConditionsMetForActivation ( )
pure virtual

Implemented in StoryMode.GauntletUI.Tutorial.UpgradingTroopsStep1Tutorial, StoryMode.GauntletUI.Tutorial.UpgradingTroopsStep2Tutorial, StoryMode.GauntletUI.Tutorial.UpgradingTroopsStep3Tutorial, StoryMode.GauntletUI.Tutorial.BuyingFoodStep1Tutorial, StoryMode.GauntletUI.Tutorial.BuyingFoodStep2Tutorial, StoryMode.GauntletUI.Tutorial.BuyingFoodStep3Tutorial, StoryMode.GauntletUI.Tutorial.ChoosingPerkUpgradesStep1Tutorial, StoryMode.GauntletUI.Tutorial.ChoosingPerkUpgradesStep2Tutorial, StoryMode.GauntletUI.Tutorial.ChoosingPerkUpgradesStep3Tutorial, StoryMode.GauntletUI.Tutorial.ChoosingSkillFocusStep1Tutorial, StoryMode.GauntletUI.Tutorial.ChoosingSkillFocusStep2Tutorial, StoryMode.GauntletUI.Tutorial.GettingCompanionsStep1Tutorial, StoryMode.GauntletUI.Tutorial.GettingCompanionsStep2Tutorial, StoryMode.GauntletUI.Tutorial.GettingCompanionsStep3Tutorial, StoryMode.GauntletUI.Tutorial.RansomingPrisonersStep1Tutorial, StoryMode.GauntletUI.Tutorial.RansomingPrisonersStep2Tutorial, StoryMode.GauntletUI.Tutorial.RecruitmentStep1Tutorial, StoryMode.GauntletUI.Tutorial.RecruitmentStep2Tutorial, StoryMode.GauntletUI.Tutorial.SeeMarkersInMissionTutorial, StoryMode.GauntletUI.Tutorial.MovementInMissionTutorial, StoryMode.GauntletUI.Tutorial.PressLeaveToReturnFromMissionTutorial1, StoryMode.GauntletUI.Tutorial.PressLeaveToReturnFromMissionTutorial2, StoryMode.GauntletUI.Tutorial.CivilianEquipmentTutorial, StoryMode.GauntletUI.Tutorial.PartySpeedTutorial, StoryMode.GauntletUI.Tutorial.ArmyCohesionStep1Tutorial, StoryMode.GauntletUI.Tutorial.ArmyCohesionStep2Tutorial, StoryMode.GauntletUI.Tutorial.CreateArmyStep1Tutorial, StoryMode.GauntletUI.Tutorial.CreateArmyStep2Tutorial, StoryMode.GauntletUI.Tutorial.CreateArmyStep3Tutorial, StoryMode.GauntletUI.Tutorial.RaidVillageStep1Tutorial, StoryMode.GauntletUI.Tutorial.BombardmentStep1Tutorial, StoryMode.GauntletUI.Tutorial.EnterVillageTutorial, StoryMode.GauntletUI.Tutorial.NavigateOnMapTutorialStep1, StoryMode.GauntletUI.Tutorial.NavigateOnMapTutorialStep2, StoryMode.GauntletUI.Tutorial.QuestScreenTutorial, StoryMode.GauntletUI.Tutorial.TakingPrisonersTutorial, StoryMode.GauntletUI.Tutorial.TalkToNotableTutorialStep1, StoryMode.GauntletUI.Tutorial.TalkToNotableTutorialStep2, StoryMode.GauntletUI.Tutorial.OrderTutorialStep1, StoryMode.GauntletUI.Tutorial.OrderTutorialStep2, StoryMode.GauntletUI.Tutorial.OrderHideoutTutorial, StoryMode.GauntletUI.Tutorial.EncyclopediaHomeTutorial, StoryMode.GauntletUI.Tutorial.EncyclopediaPageTutorial, StoryMode.GauntletUI.Tutorial.EncyclopediaTrackTutorial, StoryMode.GauntletUI.Tutorial.EncyclopediaSearchTutorial, StoryMode.GauntletUI.Tutorial.EncyclopediaFiltersTutorial, StoryMode.GauntletUI.Tutorial.EncyclopediaSortTutorial, StoryMode.GauntletUI.Tutorial.EncyclopediaFogOfWarTutorial, StoryMode.GauntletUI.Tutorial.OrderOfBattleTutorialStep1Tutorial, StoryMode.GauntletUI.Tutorial.OrderOfBattleTutorialStep2Tutorial, StoryMode.GauntletUI.Tutorial.OrderOfBattleTutorialStep3Tutorial, StoryMode.GauntletUI.Tutorial.CraftingStep1Tutorial, StoryMode.GauntletUI.Tutorial.CraftingOrdersTutorial, StoryMode.GauntletUI.Tutorial.InventoryBannerItemTutorial, StoryMode.GauntletUI.Tutorial.CrimeTutorial, StoryMode.GauntletUI.Tutorial.AssignRolesTutorial, and StoryMode.GauntletUI.Tutorial.KingdomDecisionVotingTutorial.

◆ GetTutorialsRelevantContext()

abstract TutorialContexts StoryMode.GauntletUI.Tutorial.TutorialItemBase.GetTutorialsRelevantContext ( )
pure virtual

Implemented in StoryMode.GauntletUI.Tutorial.UpgradingTroopsStep1Tutorial, StoryMode.GauntletUI.Tutorial.UpgradingTroopsStep2Tutorial, StoryMode.GauntletUI.Tutorial.UpgradingTroopsStep3Tutorial, StoryMode.GauntletUI.Tutorial.BuyingFoodStep1Tutorial, StoryMode.GauntletUI.Tutorial.BuyingFoodStep2Tutorial, StoryMode.GauntletUI.Tutorial.BuyingFoodStep3Tutorial, StoryMode.GauntletUI.Tutorial.ChoosingPerkUpgradesStep1Tutorial, StoryMode.GauntletUI.Tutorial.ChoosingPerkUpgradesStep2Tutorial, StoryMode.GauntletUI.Tutorial.ChoosingPerkUpgradesStep3Tutorial, StoryMode.GauntletUI.Tutorial.ChoosingSkillFocusStep1Tutorial, StoryMode.GauntletUI.Tutorial.ChoosingSkillFocusStep2Tutorial, StoryMode.GauntletUI.Tutorial.GettingCompanionsStep1Tutorial, StoryMode.GauntletUI.Tutorial.GettingCompanionsStep2Tutorial, StoryMode.GauntletUI.Tutorial.GettingCompanionsStep3Tutorial, StoryMode.GauntletUI.Tutorial.RansomingPrisonersStep1Tutorial, StoryMode.GauntletUI.Tutorial.RansomingPrisonersStep2Tutorial, StoryMode.GauntletUI.Tutorial.RecruitmentStep1Tutorial, StoryMode.GauntletUI.Tutorial.RecruitmentStep2Tutorial, StoryMode.GauntletUI.Tutorial.SeeMarkersInMissionTutorial, StoryMode.GauntletUI.Tutorial.MovementInMissionTutorial, StoryMode.GauntletUI.Tutorial.PressLeaveToReturnFromMissionTutorial1, StoryMode.GauntletUI.Tutorial.PressLeaveToReturnFromMissionTutorial2, StoryMode.GauntletUI.Tutorial.CivilianEquipmentTutorial, StoryMode.GauntletUI.Tutorial.PartySpeedTutorial, StoryMode.GauntletUI.Tutorial.ArmyCohesionStep1Tutorial, StoryMode.GauntletUI.Tutorial.ArmyCohesionStep2Tutorial, StoryMode.GauntletUI.Tutorial.CreateArmyStep1Tutorial, StoryMode.GauntletUI.Tutorial.CreateArmyStep2Tutorial, StoryMode.GauntletUI.Tutorial.CreateArmyStep3Tutorial, StoryMode.GauntletUI.Tutorial.RaidVillageStep1Tutorial, StoryMode.GauntletUI.Tutorial.BombardmentStep1Tutorial, StoryMode.GauntletUI.Tutorial.EnterVillageTutorial, StoryMode.GauntletUI.Tutorial.NavigateOnMapTutorialStep1, StoryMode.GauntletUI.Tutorial.NavigateOnMapTutorialStep2, StoryMode.GauntletUI.Tutorial.QuestScreenTutorial, StoryMode.GauntletUI.Tutorial.TakingPrisonersTutorial, StoryMode.GauntletUI.Tutorial.TalkToNotableTutorialStep1, StoryMode.GauntletUI.Tutorial.TalkToNotableTutorialStep2, StoryMode.GauntletUI.Tutorial.OrderTutorialStep1, StoryMode.GauntletUI.Tutorial.OrderTutorialStep2, StoryMode.GauntletUI.Tutorial.OrderHideoutTutorial, StoryMode.GauntletUI.Tutorial.EncyclopediaHomeTutorial, StoryMode.GauntletUI.Tutorial.EncyclopediaPageTutorial, StoryMode.GauntletUI.Tutorial.EncyclopediaTrackTutorial, StoryMode.GauntletUI.Tutorial.EncyclopediaSearchTutorial, StoryMode.GauntletUI.Tutorial.EncyclopediaFiltersTutorial, StoryMode.GauntletUI.Tutorial.EncyclopediaSortTutorial, StoryMode.GauntletUI.Tutorial.EncyclopediaFogOfWarTutorial, StoryMode.GauntletUI.Tutorial.OrderOfBattleTutorialStep1Tutorial, StoryMode.GauntletUI.Tutorial.OrderOfBattleTutorialStep2Tutorial, StoryMode.GauntletUI.Tutorial.OrderOfBattleTutorialStep3Tutorial, StoryMode.GauntletUI.Tutorial.CraftingStep1Tutorial, StoryMode.GauntletUI.Tutorial.CraftingOrdersTutorial, StoryMode.GauntletUI.Tutorial.InventoryBannerItemTutorial, StoryMode.GauntletUI.Tutorial.CrimeTutorial, StoryMode.GauntletUI.Tutorial.AssignRolesTutorial, and StoryMode.GauntletUI.Tutorial.KingdomDecisionVotingTutorial.

◆ GetCustomTutorialElementHighlightID()

virtual string StoryMode.GauntletUI.Tutorial.TutorialItemBase.GetCustomTutorialElementHighlightID ( )
protectedvirtual
Returns

◆ OnDeactivate()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnDeactivate ( )
virtual

◆ IsConditionsMetForVisibility()

virtual bool StoryMode.GauntletUI.Tutorial.TutorialItemBase.IsConditionsMetForVisibility ( )
virtual

◆ OnInventoryTransferItem()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnInventoryTransferItem ( InventoryTransferItemEvent  obj)
virtual

◆ OnTutorialContextChanged()

◆ OnInventoryFilterChanged()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnInventoryFilterChanged ( InventoryFilterChangedEvent  obj)
virtual

◆ OnPerkSelectedByPlayer()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnPerkSelectedByPlayer ( PerkSelectedByPlayerEvent  obj)
virtual

◆ OnFocusAddedByPlayer()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnFocusAddedByPlayer ( FocusAddedByPlayerEvent  obj)
virtual

◆ OnGameMenuOpened()

◆ OnMainMapCameraMove()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnMainMapCameraMove ( MainMapCameraMoveEvent  obj)
virtual

◆ OnCharacterPortraitPopUpOpened()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnCharacterPortraitPopUpOpened ( CharacterObject  obj)
virtual

◆ OnPlayerStartTalkFromMenuOverlay()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnPlayerStartTalkFromMenuOverlay ( Hero  obj)
virtual

◆ OnGameMenuOptionSelected()

◆ OnPlayerStartRecruitment()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnPlayerStartRecruitment ( CharacterObject  obj)
virtual

◆ OnNewCompanionAdded()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnNewCompanionAdded ( Hero  obj)
virtual

◆ OnMissionNameMarkerToggled()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnMissionNameMarkerToggled ( MissionNameMarkerToggleEvent  obj)
virtual

◆ OnPlayerToggleTrackSettlementFromEncyclopedia()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnPlayerToggleTrackSettlementFromEncyclopedia ( PlayerToggleTrackSettlementFromEncyclopediaEvent  obj)
virtual

◆ OnInventoryEquipmentTypeChange()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnInventoryEquipmentTypeChange ( InventoryEquipmentTypeChangedEvent  obj)
virtual

◆ OnArmyCohesionByPlayerBoosted()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnArmyCohesionByPlayerBoosted ( ArmyCohesionBoostedByPlayerEvent  obj)
virtual

◆ OnPartyAddedToArmyByPlayer()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnPartyAddedToArmyByPlayer ( PartyAddedToArmyByPlayerEvent  obj)
virtual

◆ OnPlayerStartEngineConstruction()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnPlayerStartEngineConstruction ( PlayerStartEngineConstructionEvent  obj)
virtual

◆ OnPlayerUpgradeTroop()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnPlayerUpgradeTroop ( CharacterObject  arg1,
CharacterObject  arg2,
int  arg3 
)
virtual

◆ OnPlayerMoveTroop()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnPlayerMoveTroop ( PlayerMoveTroopEvent  obj)
virtual

◆ OnPerkSelectionToggle()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnPerkSelectionToggle ( PerkSelectionToggleEvent  obj)
virtual

◆ OnPlayerInspectedPartySpeed()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnPlayerInspectedPartySpeed ( PlayerInspectedPartySpeedEvent  obj)
virtual

◆ OnPlayerMovementFlagChanged()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnPlayerMovementFlagChanged ( MissionPlayerMovementFlagsChangeEvent  obj)
virtual

◆ OnPlayerToggledUpgradePopup()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnPlayerToggledUpgradePopup ( PlayerToggledUpgradePopupEvent  obj)
virtual

◆ OnOrderOfBattleHeroAssignedToFormation()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnOrderOfBattleHeroAssignedToFormation ( OrderOfBattleHeroAssignedToFormationEvent  obj)
virtual

◆ OnOrderOfBattleFormationClassChanged()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnOrderOfBattleFormationClassChanged ( OrderOfBattleFormationClassChangedEvent  obj)
virtual

◆ OnOrderOfBattleFormationWeightChanged()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnOrderOfBattleFormationWeightChanged ( OrderOfBattleFormationWeightChangedEvent  obj)
virtual

◆ OnCraftingWeaponClassSelectionOpened()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnCraftingWeaponClassSelectionOpened ( CraftingWeaponClassSelectionOpenedEvent  obj)
virtual

◆ OnCraftingOnWeaponResultPopupOpened()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnCraftingOnWeaponResultPopupOpened ( CraftingWeaponResultPopupToggledEvent  obj)
virtual

◆ OnCraftingOrderSelectionOpened()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnCraftingOrderSelectionOpened ( CraftingOrderSelectionOpenedEvent  obj)
virtual

◆ OnInventoryItemInspected()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnInventoryItemInspected ( InventoryItemInspectedEvent  obj)
virtual

◆ OnCrimeValueInspectedInSettlementOverlay()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnCrimeValueInspectedInSettlementOverlay ( SettlementMenuOverlayVM::CrimeValueInspectedInSettlementOverlayEvent  obj)
virtual

◆ OnClanRoleAssignedThroughClanScreen()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnClanRoleAssignedThroughClanScreen ( ClanRoleAssignedThroughClanScreenEvent  obj)
virtual

◆ OnPlayerSelectedAKingdomDecisionOption()

virtual void StoryMode.GauntletUI.Tutorial.TutorialItemBase.OnPlayerSelectedAKingdomDecisionOption ( PlayerSelectedAKingdomDecisionOptionEvent  obj)
virtual

Property Documentation

◆ Placement

ItemPlacements StoryMode.GauntletUI.Tutorial.TutorialItemBase.Placement
getprotected set

◆ MouseRequired

bool StoryMode.GauntletUI.Tutorial.TutorialItemBase.MouseRequired
getprotected set

◆ HighlightedVisualElementID

string StoryMode.GauntletUI.Tutorial.TutorialItemBase.HighlightedVisualElementID
getprotected set

◆ Type

string StoryMode.GauntletUI.Tutorial.TutorialItemBase.Type
getprotected set