M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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StoryMode.TrainingFieldEncounter Class Reference

Inherits TaleWorlds.CampaignSystem.Encounters.LocationEncounter.

Public Member Functions

 TrainingFieldEncounter (Settlement settlement)
 
override IMission CreateAndOpenMissionController (Location nextLocation, Location previousLocation=null, CharacterObject talkToChar=null, string playerSpecialSpawnTag=null)
 
- Public Member Functions inherited from TaleWorlds.CampaignSystem.Encounters.LocationEncounter
void AddAccompanyingCharacter (LocationCharacter locationCharacter, bool isFollowing=false)
 
AccompanyingCharacter GetAccompanyingCharacter (LocationCharacter locationCharacter)
 
AccompanyingCharacter GetAccompanyingCharacter (CharacterObject character)
 
void RemoveAccompanyingCharacter (LocationCharacter locationCharacter)
 
void RemoveAccompanyingCharacter (Hero hero)
 
void RemoveAllAccompanyingCharacters ()
 
void OnCharacterLocationChanged (LocationCharacter locationCharacter, Location fromLocation, Location toLocation)
 
virtual bool IsWorkshopLocation (Location location)
 
virtual bool IsTavern (Location location)
 
virtual IMission CreateAndOpenMissionController (Location nextLocation, Location previousLocation=null, CharacterObject talkToChar=null, string playerSpecialSpawnTag=null)
 

Additional Inherited Members

- Public Attributes inherited from TaleWorlds.CampaignSystem.Encounters.LocationEncounter
bool IsInsideOfASettlement = false
 
- Protected Member Functions inherited from TaleWorlds.CampaignSystem.Encounters.LocationEncounter
 LocationEncounter (Settlement settlement)
 
- Properties inherited from TaleWorlds.CampaignSystem.Encounters.LocationEncounter
Settlement Settlement [get]
 
List< AccompanyingCharacterCharactersAccompanyingPlayer [get]
 

Constructor & Destructor Documentation

◆ TrainingFieldEncounter()

StoryMode.TrainingFieldEncounter.TrainingFieldEncounter ( Settlement  settlement)

Member Function Documentation

◆ CreateAndOpenMissionController()

override IMission StoryMode.TrainingFieldEncounter.CreateAndOpenMissionController ( Location  nextLocation,
Location  previousLocation = null,
CharacterObject  talkToChar = null,
string  playerSpecialSpawnTag = null 
)
virtual