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static List< TooltipProperty > | GetTooltipForAccumulatingProperty (string propertyName, float currentValue, ExplainedNumber explainedNumber) |
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static List< TooltipProperty > | GetTooltipForAccumulatingPropertyWithResult (string propertyName, float currentValue, ref ExplainedNumber explainedNumber) |
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static List< TooltipProperty > | GetTooltipForgProperty (string propertyName, float currentValue, ExplainedNumber explainedNumber) |
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static string | GetTownWallsTooltip (Town town) |
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static List< TooltipProperty > | GetVillageMilitiaTooltip (Village village) |
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static List< TooltipProperty > | GetTownMilitiaTooltip (Town town) |
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static List< TooltipProperty > | GetTownFoodTooltip (Town town) |
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static List< TooltipProperty > | GetTownLoyaltyTooltip (Town town) |
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static List< TooltipProperty > | GetTownProsperityTooltip (Town town) |
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static List< TooltipProperty > | GetTownDailyProductionTooltip (Town town) |
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static List< TooltipProperty > | GetTownSecurityTooltip (Town town) |
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static List< TooltipProperty > | GetVillageProsperityTooltip (Village village) |
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static List< TooltipProperty > | GetTownGarrisonTooltip (Town town) |
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static List< TooltipProperty > | GetPartyTroopSizeLimitTooltip (PartyBase party) |
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static List< TooltipProperty > | GetPartyPrisonerSizeLimitTooltip (PartyBase party) |
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static List< TooltipProperty > | GetUsedHorsesTooltip (List< Tuple< EquipmentElement, int > > usedUpgradeHorsesHistory) |
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static List< TooltipProperty > | GetArmyCohesionTooltip (Army army) |
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static List< TooltipProperty > | GetArmyManCountTooltip (Army army) |
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static string | GetDaysUntilNoFood (float totalFood, float foodChange) |
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static List< TooltipProperty > | GetSettlementPropertyTooltip (Settlement settlement, string valueName, float value, ExplainedNumber explainedNumber) |
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static List< TooltipProperty > | GetSettlementPropertyTooltipWithResult (Settlement settlement, string valueName, float value, ref ExplainedNumber explainedNumber) |
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static List< TooltipProperty > | GetArmyFoodTooltip (Army army) |
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static string | GetClanWealthStatusText (Clan clan) |
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static List< TooltipProperty > | GetClanProsperityTooltip (Clan clan) |
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static List< TooltipProperty > | GetTruceOwnedSettlementsTooltip (List< Settlement > settlements, TextObject factionName, bool isTown) |
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static List< TooltipProperty > | GetWarSuccessfulRaidsTooltip (List< Settlement > settlements, TextObject factionName) |
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static List< TooltipProperty > | GetWarSuccessfulSiegesTooltip (List< Settlement > settlements, TextObject factionName, bool isTown) |
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static List< TooltipProperty > | GetWarPrisonersTooltip (List< Hero > capturedPrisoners, TextObject factionName) |
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static List< TooltipProperty > | GetClanStrengthTooltip (Clan clan) |
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static List< TooltipProperty > | GetCrimeTooltip (Settlement settlement) |
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static List< TooltipProperty > | GetInfluenceTooltip (Clan clan) |
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static List< TooltipProperty > | GetClanRenownTooltip (Clan clan) |
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static List< TooltipProperty > | GetGoldTooltip (Clan clan) |
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static List< TooltipProperty > | GetPartyMoraleTooltip (MobileParty mainParty) |
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static List< TooltipProperty > | GetPartyHealthTooltip (PartyBase party) |
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static List< TooltipProperty > | GetPlayerHitpointsTooltip () |
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static List< TooltipProperty > | GetPartyFoodTooltip (MobileParty mainParty) |
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static List< TooltipProperty > | GetPartySpeedTooltip () |
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static List< TooltipProperty > | GetPartyWageTooltip () |
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static List< TooltipProperty > | GetPartyWageTooltip (MobileParty mobileParty) |
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static List< TooltipProperty > | GetViewDistanceTooltip () |
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static List< TooltipProperty > | GetMainPartyHealthTooltip () |
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static List< TooltipProperty > | GetPartyInventoryCapacityTooltip (MobileParty party) |
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static List< TooltipProperty > | GetPerkEffectText (PerkObject perk, bool isActive) |
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static TextObject | GetPerkRoleText (PerkObject perk, bool getSecondary) |
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static TextObject | GetCombinedPerkRoleText (PerkObject perk) |
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static List< TooltipProperty > | GetSiegeMachineTooltip (SiegeEngineType engineType, bool showDescription=true, int hoursUntilCompletion=0) |
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static string | GetSiegeMachineName (SiegeEngineType engineType) |
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static string | GetSiegeMachineNameWithDesctiption (SiegeEngineType engineType) |
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static List< TooltipProperty > | GetTroopConformityTooltip (TroopRosterElement troop) |
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static List< TooltipProperty > | GetLearningRateTooltip (int attributeValue, int focusValue, int skillValue, int characterLevel, TextObject attributeName) |
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static List< TooltipProperty > | GetTroopXPTooltip (TroopRosterElement troop) |
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static List< TooltipProperty > | GetLearningLimitTooltip (int attributeValue, int focusValue, TextObject attributeName) |
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static List< TooltipProperty > | GetSettlementConsumptionTooltip (Settlement settlement) |
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static StringItemWithHintVM | GetCharacterTierData (CharacterObject character, bool isBig=false) |
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static List< TooltipProperty > | GetSettlementProductionTooltip (Settlement settlement) |
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static string | GetHintTextFromReasons (List< TextObject > reasons) |
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static TextObject | GetHoursAndDaysTextFromHourValue (int hours) |
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static TextObject | GetTeleportationDelayText (Hero hero, PartyBase target) |
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static List< TooltipProperty > | GetTimeOfDayAndResetCameraTooltip () |
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static List< TooltipProperty > | GetTournamentChampionRewardsTooltip (Hero hero, Town town) |
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static StringItemWithHintVM | GetCharacterTypeData (CharacterObject character, bool isBig=false) |
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static List< TooltipProperty > | GetHeroHealthTooltip (Hero hero) |
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static List< TooltipProperty > | GetSiegeWallTooltip (int wallLevel, int wallHitpoints) |
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static List< TooltipProperty > | GetGovernorPerksTooltipForHero (Hero hero) |
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static TextObject TextObject bodyText | GetGovernorSelectionConfirmationPopupTexts (Hero currentGovernor, Hero newGovernor, Settlement settlement) |
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static List< TooltipProperty > | GetHeroGovernorEffectsTooltip (Hero hero, Settlement settlement) |
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static List< TooltipProperty > | GetEncounterPartyMoraleTooltip (List< MobileParty > parties) |
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static TextObject | GetCraftingTemplatePieceUnlockProgressHint (float progress) |
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static List<(string, TextObject)> | GetWeaponFlagDetails (WeaponFlags weaponFlags, CharacterObject character=null) |
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static List< Tuple< string, TextObject > > | GetItemFlagDetails (ItemFlags itemFlags) |
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static List<(string, TextObject)> | GetItemUsageSetFlagDetails (ItemObject.ItemUsageSetFlags flags, CharacterObject character=null) |
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static List<(string, TextObject)> | GetFlagDetailsForWeapon (WeaponComponentData weapon, ItemObject.ItemUsageSetFlags itemUsageFlags, CharacterObject character=null) |
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static List< TooltipProperty > | GetCraftingHeroTooltip (Hero hero, CraftingOrder order) |
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static List< TooltipProperty > | GetOrderCannotBeCompletedReasonTooltip (CraftingOrder order, ItemObject item) |
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static List< TooltipProperty > | GetCraftingOrderDisabledReasonTooltip (Hero heroToCheck, CraftingOrder order) |
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static string | GetCraftingOrderMissingPropertyWarningText (CraftingOrder order, ItemObject craftedItem) |
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static List< TooltipProperty > | GetInventoryCharacterTooltip (Hero hero) |
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static string | GetHeroOccupationName (Hero hero) |
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static TextObject | GetCommaSeparatedText (TextObject label, IEnumerable< TextObject > texts) |
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static string | GetHeroKingdomRank (Hero hero) |
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static string | GetHeroRank (Hero hero) |
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static bool | IsSettlementInformationHidden (Settlement settlement, out TextObject disableReason) |
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static bool | IsHeroInformationHidden (Hero hero, out TextObject disableReason) |
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static string | GetPartyNameplateText (MobileParty party) |
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static string | GetPartyNameplateText (PartyBase party) |
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static string | GetUpgradeHint (int index, int numOfItems, int availableUpgrades, int upgradeCoinCost, bool hasRequiredPerk, PerkObject requiredPerk, CharacterObject character, TroopRosterElement troop, int partyGoldChangeAmount, string entireStackShortcutKeyText, string fiveStackShortcutKeyText) |
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static string | ConvertToHexColor (uint color) |
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static bool | GetMapScreenActionIsEnabledWithReason (out TextObject disabledReason) |
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static string | GetClanSupportDisableReasonString (bool hasEnoughInfluence, bool isTargetMainClan, bool isMainClanMercenary) |
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static string | GetClanExpelDisableReasonString (bool hasEnoughInfluence, bool isTargetMainClan, bool isTargetRulingClan, bool isMainClanMercenary) |
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static string | GetArmyDisbandDisableReasonString (bool hasEnoughInfluence, bool isArmyInAnyEvent, bool isPlayerClanMercenary, bool isPlayerInThisArmy) |
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static TextObject | GetCreateNewPartyReasonString (bool haveEmptyPartySlots, bool haveAvailableHero) |
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static string | GetCraftingDisableReasonString (bool playerHasEnoughMaterials) |
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static string | GetAddFocusHintString (bool playerHasEnoughPoints, bool isMaxedSkill, int currentFocusAmount, int currentAttributeAmount, int currentSkillValue, IHeroDeveloper developer, SkillObject skill) |
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static string | GetSkillEffectText (SkillEffect effect, int skillLevel) |
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static string | GetMobilePartyBehaviorText (MobileParty party) |
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static string | GetHeroBehaviorText (Hero hero, ITeleportationCampaignBehavior teleportationBehavior=null) |
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static Hero | GetTeleportingLeaderHero (MobileParty party, ITeleportationCampaignBehavior teleportationBehavior) |
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static Hero | GetTeleportingGovernor (Settlement settlement, ITeleportationCampaignBehavior teleportationBehavior) |
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static TextObject | GetHeroRelationToHeroText (Hero queriedHero, Hero baseHero, bool uppercaseFirst) |
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static string | GetAbbreviatedValueTextFromValue (int valueAmount) |
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static string | GetPartyDistanceByTimeText (float distance, float speed) |
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static CharacterCode | GetCharacterCode (CharacterObject character, bool useCivilian=false) |
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static string | GetTraitNameText (TraitObject traitObject, Hero hero) |
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static string | GetTraitTooltipText (TraitObject traitObject, int traitValue) |
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static string | GetTextForRole (SkillEffect.PerkRole role) |
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static int | GetHeroCompareSortIndex (Hero x, Hero y) |
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static string | GetHeroClanRoleText (Hero hero, Clan clan) |
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static int | GetItemObjectTypeSortIndex (ItemObject item) |
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static string | GetItemLockStringID (EquipmentElement equipmentElement) |
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static string | GetTroopLockStringID (TroopRosterElement rosterElement) |
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static List<(IssueQuestFlags, TextObject, TextObject)> | GetQuestStateOfHero (Hero queriedHero) |
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static string | GetQuestExplanationOfHero (IssueQuestFlags questType) |
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static List< QuestBase > | GetQuestsRelatedToHero (Hero hero) |
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static List< QuestBase > | GetQuestsRelatedToParty (MobileParty party) |
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static List< QuestBase > | GetQuestsRelatedToSettlement (Settlement settlement) |
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static IssueQuestFlags | GetIssueType (IssueBase issue) |
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static IssueQuestFlags | GetQuestType (QuestBase quest, Hero queriedQuestGiver) |
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static IEnumerable< TraitObject > | GetHeroTraits () |
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static bool | IsItemUsageApplicable (WeaponComponentData weapon) |
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static string | FloatToString (float x) |
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static Tuple< bool, string > | IsStringApplicableForHeroName (string name) |
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static CharacterObject | GetVisualPartyLeader (PartyBase party) |
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