M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Inherits TaleWorlds.Library.ViewModel.
Public Member Functions | |
KingdomManagementVM (Action onClose, Action onManageArmy, Action< Army > onShowArmyOnMap) | |
override void | RefreshValues () |
Used for updating localized texts. | |
void | OnRefresh () |
void | OnFrameTick () |
void | ExecuteClose () |
void | SelectArmy (Army army) |
void | SelectSettlement (CampaignSystem.Settlements.Settlement settlement) |
void | SelectClan (CampaignSystem.Clan clan) |
void | SelectPolicy (PolicyObject policy) |
void | SelectKingdom (Kingdom kingdom) |
void | SelectPreviousCategory () |
void | SelectNextCategory () |
override void | OnFinalize () |
void | SetDoneInputKey (HotKey hotkey) |
void | SetPreviousTabInputKey (HotKey hotkey) |
void | SetNextTabInputKey (HotKey hotkey) |
Public Member Functions inherited from TaleWorlds.Library.ViewModel | |
void | OnPropertyChanged ([CallerMemberName] string propertyName=null) |
Method for notifying binded views about the changes in a property. Uses reflection to get the value of the property. If reflection is not needed or updated value of the property is already known, use OnPropertyChangedWithValue() instead. | |
void | OnPropertyChangedWithValue< T > (T value, [CallerMemberName]string propertyName=null) |
Faster method for notifying binded views about the changes in a property. To avoid reflection, caller can pass changed value to this method. If caller does not have access rights to the value, use OnPropertyChanged() instead. | |
void | OnPropertyChangedWithValue (bool value, [CallerMemberName] string propertyName=null) |
void | OnPropertyChangedWithValue (int value, [CallerMemberName] string propertyName=null) |
void | OnPropertyChangedWithValue (float value, [CallerMemberName] string propertyName=null) |
void | OnPropertyChangedWithValue (uint value, [CallerMemberName] string propertyName=null) |
void | OnPropertyChangedWithValue (Color value, [CallerMemberName] string propertyName=null) |
void | OnPropertyChangedWithValue (double value, [CallerMemberName] string propertyName=null) |
void | OnPropertyChangedWithValue (Vec2 value, [CallerMemberName] string propertyName=null) |
object | GetViewModelAtPath (BindingPath path, bool isList) |
object | GetViewModelAtPath (BindingPath path) |
object | GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder) |
object | GetPropertyValue (string name) |
Type | GetPropertyType (string name) |
void | SetPropertyValue (string name, object value) |
virtual void | OnFinalize () |
void | ExecuteCommand (string commandName, object[] parameters) |
virtual void | RefreshValues () |
Used for updating localized texts. | |
object | GetViewModelAtPath (BindingPath path) |
object | GetViewModelAtPath (BindingPath path, bool isList) |
object | GetPropertyValue (string name) |
object | GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder) |
void | SetPropertyValue (string name, object value) |
void | ExecuteCommand (string commandName, object[] parameters) |
Additional Inherited Members | |
Static Public Member Functions inherited from TaleWorlds.Library.ViewModel | |
static void | CollectPropertiesAndMethods () |
Static Public Attributes inherited from TaleWorlds.Library.ViewModel | |
static bool | UIDebugMode |
Protected Member Functions inherited from TaleWorlds.Library.ViewModel | |
ViewModel () | |
bool | SetField< T > (ref T field, T value, string propertyName) |
Events inherited from TaleWorlds.Library.IViewModel | |
PropertyChangedWithValueEventHandler | PropertyChangedWithValue |
PropertyChangedWithBoolValueEventHandler | PropertyChangedWithBoolValue |
PropertyChangedWithIntValueEventHandler | PropertyChangedWithIntValue |
PropertyChangedWithFloatValueEventHandler | PropertyChangedWithFloatValue |
PropertyChangedWithUIntValueEventHandler | PropertyChangedWithUIntValue |
PropertyChangedWithColorValueEventHandler | PropertyChangedWithColorValue |
PropertyChangedWithDoubleValueEventHandler | PropertyChangedWithDoubleValue |
PropertyChangedWithVec2ValueEventHandler | PropertyChangedWithVec2Value |
TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.KingdomManagementVM | ( | Action | onClose, |
Action | onManageArmy, | ||
Action< Army > | onShowArmyOnMap | ||
) |
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virtual |
Reimplemented from TaleWorlds.Library.ViewModel.
void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.OnRefresh | ( | ) |
void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.OnFrameTick | ( | ) |
void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.ExecuteClose | ( | ) |
void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.SelectArmy | ( | Army | army | ) |
void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.SelectSettlement | ( | CampaignSystem::Settlements::Settlement | settlement | ) |
void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.SelectClan | ( | CampaignSystem::Clan | clan | ) |
void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.SelectPolicy | ( | PolicyObject | policy | ) |
void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.SelectKingdom | ( | Kingdom | kingdom | ) |
void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.SelectPreviousCategory | ( | ) |
void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.SelectNextCategory | ( | ) |
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virtual |
Reimplemented from TaleWorlds.Library.ViewModel.
void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.SetDoneInputKey | ( | HotKey | hotkey | ) |
void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.SetPreviousTabInputKey | ( | HotKey | hotkey | ) |
void TaleWorlds.CampaignSystem.ViewModelCollection.KingdomManagement.KingdomManagementVM.SetNextTabInputKey | ( | HotKey | hotkey | ) |
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