M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Public Member Functions | |
BrushFactory (ResourceDepot resourceDepot, string resourceFolder, SpriteData spriteData, FontFactory fontFactory) | |
void | Initialize () |
void | LoadBrushFile (string name) |
Brush | GetBrush (string name) |
bool | SaveBrushAs (string name, Brush brush) |
void | CheckForUpdates () |
Properties | |
IEnumerable< Brush > | Brushes [get] |
Brush | DefaultBrush [get] |
Events | |
Action | BrushChange |
TaleWorlds.GauntletUI.BrushFactory.BrushFactory | ( | ResourceDepot | resourceDepot, |
string | resourceFolder, | ||
SpriteData | spriteData, | ||
FontFactory | fontFactory | ||
) |
void TaleWorlds.GauntletUI.BrushFactory.Initialize | ( | ) |
void TaleWorlds.GauntletUI.BrushFactory.LoadBrushFile | ( | string | name | ) |
Brush TaleWorlds.GauntletUI.BrushFactory.GetBrush | ( | string | name | ) |
bool TaleWorlds.GauntletUI.BrushFactory.SaveBrushAs | ( | string | name, |
Brush | brush | ||
) |
void TaleWorlds.GauntletUI.BrushFactory.CheckForUpdates | ( | ) |
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get |
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get |
Action TaleWorlds.GauntletUI.BrushFactory.BrushChange |