M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.GauntletUI.BrushFactory Class Reference

Public Member Functions

 BrushFactory (ResourceDepot resourceDepot, string resourceFolder, SpriteData spriteData, FontFactory fontFactory)
 
void Initialize ()
 
void LoadBrushFile (string name)
 
Brush GetBrush (string name)
 
bool SaveBrushAs (string name, Brush brush)
 
void CheckForUpdates ()
 

Properties

IEnumerable< BrushBrushes [get]
 
Brush DefaultBrush [get]
 

Events

Action BrushChange
 

Constructor & Destructor Documentation

◆ BrushFactory()

TaleWorlds.GauntletUI.BrushFactory.BrushFactory ( ResourceDepot  resourceDepot,
string  resourceFolder,
SpriteData  spriteData,
FontFactory  fontFactory 
)

Member Function Documentation

◆ Initialize()

void TaleWorlds.GauntletUI.BrushFactory.Initialize ( )

◆ LoadBrushFile()

void TaleWorlds.GauntletUI.BrushFactory.LoadBrushFile ( string  name)

◆ GetBrush()

Brush TaleWorlds.GauntletUI.BrushFactory.GetBrush ( string  name)

◆ SaveBrushAs()

bool TaleWorlds.GauntletUI.BrushFactory.SaveBrushAs ( string  name,
Brush  brush 
)

◆ CheckForUpdates()

void TaleWorlds.GauntletUI.BrushFactory.CheckForUpdates ( )

Property Documentation

◆ Brushes

IEnumerable<Brush> TaleWorlds.GauntletUI.BrushFactory.Brushes
get

◆ DefaultBrush

Brush TaleWorlds.GauntletUI.BrushFactory.DefaultBrush
get

Event Documentation

◆ BrushChange

Action TaleWorlds.GauntletUI.BrushFactory.BrushChange