M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.AgentVisualHolder Class Reference

Inherits TaleWorlds.MountAndBlade.IAgentVisual.

Public Member Functions

 AgentVisualHolder (MatrixFrame frame, Equipment equipment, string name, BodyProperties bodyProperties)
 
void SetAction (ActionIndexCache actionName, float startProgress=0.0f, bool forceFaceMorphRestart=true)
 
GameEntity GetEntity ()
 
MBAgentVisuals GetVisuals ()
 
void SetFrame (ref MatrixFrame frame)
 
MatrixFrame GetFrame ()
 
BodyProperties GetBodyProperties ()
 
void SetBodyProperties (BodyProperties bodyProperties)
 
bool GetIsFemale ()
 
string GetCharacterObjectID ()
 
void SetCharacterObjectID (string id)
 
Equipment GetEquipment ()
 
void RefreshWithNewEquipment (Equipment equipment)
 
void SetClothingColors (uint color1, uint color2)
 
void GetClothingColors (out uint color1, out uint color2)
 
AgentVisualsData GetCopyAgentVisualsData ()
 
void Refresh (bool needBatchedVersionForWeaponMeshes, AgentVisualsData data, bool forceUseFaceCache=false)
 
void SetAction (ActionIndexCache actionName, float startProgress=0.0f, bool forceFaceMorphRestart=true)
 
MBAgentVisuals GetVisuals ()
 
MatrixFrame GetFrame ()
 
BodyProperties GetBodyProperties ()
 
void SetBodyProperties (BodyProperties bodyProperties)
 
bool GetIsFemale ()
 
string GetCharacterObjectID ()
 
void SetCharacterObjectID (string id)
 
Equipment GetEquipment ()
 
void SetClothingColors (uint color1, uint color2)
 
void GetClothingColors (out uint color1, out uint color2)
 
AgentVisualsData GetCopyAgentVisualsData ()
 
void Refresh (bool needBatchedVersionForWeaponMeshes, AgentVisualsData data, bool forceUseFaceCache=false)
 

Constructor & Destructor Documentation

◆ AgentVisualHolder()

TaleWorlds.MountAndBlade.AgentVisualHolder.AgentVisualHolder ( MatrixFrame  frame,
Equipment  equipment,
string  name,
BodyProperties  bodyProperties 
)

Member Function Documentation

◆ SetAction()

void TaleWorlds.MountAndBlade.AgentVisualHolder.SetAction ( ActionIndexCache  actionName,
float  startProgress = 0::0f,
bool  forceFaceMorphRestart = true 
)

◆ GetEntity()

GameEntity TaleWorlds.MountAndBlade.AgentVisualHolder.GetEntity ( )

◆ GetVisuals()

MBAgentVisuals TaleWorlds.MountAndBlade.AgentVisualHolder.GetVisuals ( )

◆ SetFrame()

void TaleWorlds.MountAndBlade.AgentVisualHolder.SetFrame ( ref MatrixFrame  frame)

◆ GetFrame()

MatrixFrame TaleWorlds.MountAndBlade.AgentVisualHolder.GetFrame ( )

◆ GetBodyProperties()

BodyProperties TaleWorlds.MountAndBlade.AgentVisualHolder.GetBodyProperties ( )

◆ SetBodyProperties()

void TaleWorlds.MountAndBlade.AgentVisualHolder.SetBodyProperties ( BodyProperties  bodyProperties)

◆ GetIsFemale()

bool TaleWorlds.MountAndBlade.AgentVisualHolder.GetIsFemale ( )

◆ GetCharacterObjectID()

string TaleWorlds.MountAndBlade.AgentVisualHolder.GetCharacterObjectID ( )

◆ SetCharacterObjectID()

void TaleWorlds.MountAndBlade.AgentVisualHolder.SetCharacterObjectID ( string  id)

◆ GetEquipment()

Equipment TaleWorlds.MountAndBlade.AgentVisualHolder.GetEquipment ( )

◆ RefreshWithNewEquipment()

void TaleWorlds.MountAndBlade.AgentVisualHolder.RefreshWithNewEquipment ( Equipment  equipment)

◆ SetClothingColors()

void TaleWorlds.MountAndBlade.AgentVisualHolder.SetClothingColors ( uint  color1,
uint  color2 
)

◆ GetClothingColors()

void TaleWorlds.MountAndBlade.AgentVisualHolder.GetClothingColors ( out uint  color1,
out uint  color2 
)

◆ GetCopyAgentVisualsData()

AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualHolder.GetCopyAgentVisualsData ( )

◆ Refresh()

void TaleWorlds.MountAndBlade.AgentVisualHolder.Refresh ( bool  needBatchedVersionForWeaponMeshes,
AgentVisualsData  data,
bool  forceUseFaceCache = false 
)