Inherits TaleWorlds.MountAndBlade.IAgentVisual.
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| AgentVisualHolder (MatrixFrame frame, Equipment equipment, string name, BodyProperties bodyProperties) |
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void | SetAction (ActionIndexCache actionName, float startProgress=0.0f, bool forceFaceMorphRestart=true) |
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GameEntity | GetEntity () |
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MBAgentVisuals | GetVisuals () |
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void | SetFrame (ref MatrixFrame frame) |
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MatrixFrame | GetFrame () |
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BodyProperties | GetBodyProperties () |
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void | SetBodyProperties (BodyProperties bodyProperties) |
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bool | GetIsFemale () |
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string | GetCharacterObjectID () |
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void | SetCharacterObjectID (string id) |
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Equipment | GetEquipment () |
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void | RefreshWithNewEquipment (Equipment equipment) |
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void | SetClothingColors (uint color1, uint color2) |
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void | GetClothingColors (out uint color1, out uint color2) |
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AgentVisualsData | GetCopyAgentVisualsData () |
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void | Refresh (bool needBatchedVersionForWeaponMeshes, AgentVisualsData data, bool forceUseFaceCache=false) |
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void | SetAction (ActionIndexCache actionName, float startProgress=0.0f, bool forceFaceMorphRestart=true) |
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MBAgentVisuals | GetVisuals () |
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MatrixFrame | GetFrame () |
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BodyProperties | GetBodyProperties () |
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void | SetBodyProperties (BodyProperties bodyProperties) |
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bool | GetIsFemale () |
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string | GetCharacterObjectID () |
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void | SetCharacterObjectID (string id) |
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Equipment | GetEquipment () |
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void | SetClothingColors (uint color1, uint color2) |
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void | GetClothingColors (out uint color1, out uint color2) |
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AgentVisualsData | GetCopyAgentVisualsData () |
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void | Refresh (bool needBatchedVersionForWeaponMeshes, AgentVisualsData data, bool forceUseFaceCache=false) |
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◆ AgentVisualHolder()
◆ SetAction()
void TaleWorlds.MountAndBlade.AgentVisualHolder.SetAction |
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ActionIndexCache |
actionName, |
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float |
startProgress = 0::0f , |
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bool |
forceFaceMorphRestart = true |
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) |
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◆ GetEntity()
GameEntity TaleWorlds.MountAndBlade.AgentVisualHolder.GetEntity |
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◆ GetVisuals()
MBAgentVisuals TaleWorlds.MountAndBlade.AgentVisualHolder.GetVisuals |
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◆ SetFrame()
void TaleWorlds.MountAndBlade.AgentVisualHolder.SetFrame |
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ref MatrixFrame |
frame | ) |
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◆ GetFrame()
MatrixFrame TaleWorlds.MountAndBlade.AgentVisualHolder.GetFrame |
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◆ GetBodyProperties()
BodyProperties TaleWorlds.MountAndBlade.AgentVisualHolder.GetBodyProperties |
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◆ SetBodyProperties()
void TaleWorlds.MountAndBlade.AgentVisualHolder.SetBodyProperties |
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BodyProperties |
bodyProperties | ) |
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◆ GetIsFemale()
bool TaleWorlds.MountAndBlade.AgentVisualHolder.GetIsFemale |
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◆ GetCharacterObjectID()
string TaleWorlds.MountAndBlade.AgentVisualHolder.GetCharacterObjectID |
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◆ SetCharacterObjectID()
void TaleWorlds.MountAndBlade.AgentVisualHolder.SetCharacterObjectID |
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string |
id | ) |
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◆ GetEquipment()
Equipment TaleWorlds.MountAndBlade.AgentVisualHolder.GetEquipment |
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◆ RefreshWithNewEquipment()
void TaleWorlds.MountAndBlade.AgentVisualHolder.RefreshWithNewEquipment |
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Equipment |
equipment | ) |
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◆ SetClothingColors()
void TaleWorlds.MountAndBlade.AgentVisualHolder.SetClothingColors |
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uint |
color1, |
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uint |
color2 |
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) |
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◆ GetClothingColors()
void TaleWorlds.MountAndBlade.AgentVisualHolder.GetClothingColors |
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out uint |
color1, |
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out uint |
color2 |
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) |
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◆ GetCopyAgentVisualsData()
AgentVisualsData TaleWorlds.MountAndBlade.AgentVisualHolder.GetCopyAgentVisualsData |
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◆ Refresh()
void TaleWorlds.MountAndBlade.AgentVisualHolder.Refresh |
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bool |
needBatchedVersionForWeaponMeshes, |
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AgentVisualsData |
data, |
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bool |
forceUseFaceCache = false |
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) |
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