M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Inherited by TaleWorlds.MountAndBlade.AgentVisualHolder, and TaleWorlds.MountAndBlade.View.AgentVisuals.
Public Member Functions | |
void | SetAction (ActionIndexCache actionName, float startProgress=0.0f, bool forceFaceMorphRestart=true) |
MBAgentVisuals | GetVisuals () |
MatrixFrame | GetFrame () |
BodyProperties | GetBodyProperties () |
void | SetBodyProperties (BodyProperties bodyProperties) |
bool | GetIsFemale () |
string | GetCharacterObjectID () |
void | SetCharacterObjectID (string id) |
Equipment | GetEquipment () |
void | SetClothingColors (uint color1, uint color2) |
void | GetClothingColors (out uint color1, out uint color2) |
AgentVisualsData | GetCopyAgentVisualsData () |
void | Refresh (bool needBatchedVersionForWeaponMeshes, AgentVisualsData data, bool forceUseFaceCache=false) |
void TaleWorlds.MountAndBlade.IAgentVisual.SetAction | ( | ActionIndexCache | actionName, |
float | startProgress = 0.0f , |
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bool | forceFaceMorphRestart = true |
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) |
Implemented in TaleWorlds.MountAndBlade.View.AgentVisuals, and TaleWorlds.MountAndBlade.AgentVisualHolder.
MBAgentVisuals TaleWorlds.MountAndBlade.IAgentVisual.GetVisuals | ( | ) |
Implemented in TaleWorlds.MountAndBlade.View.AgentVisuals, and TaleWorlds.MountAndBlade.AgentVisualHolder.
MatrixFrame TaleWorlds.MountAndBlade.IAgentVisual.GetFrame | ( | ) |
Implemented in TaleWorlds.MountAndBlade.View.AgentVisuals, and TaleWorlds.MountAndBlade.AgentVisualHolder.
BodyProperties TaleWorlds.MountAndBlade.IAgentVisual.GetBodyProperties | ( | ) |
Implemented in TaleWorlds.MountAndBlade.View.AgentVisuals, and TaleWorlds.MountAndBlade.AgentVisualHolder.
void TaleWorlds.MountAndBlade.IAgentVisual.SetBodyProperties | ( | BodyProperties | bodyProperties | ) |
Implemented in TaleWorlds.MountAndBlade.View.AgentVisuals, and TaleWorlds.MountAndBlade.AgentVisualHolder.
bool TaleWorlds.MountAndBlade.IAgentVisual.GetIsFemale | ( | ) |
Implemented in TaleWorlds.MountAndBlade.View.AgentVisuals, and TaleWorlds.MountAndBlade.AgentVisualHolder.
string TaleWorlds.MountAndBlade.IAgentVisual.GetCharacterObjectID | ( | ) |
Implemented in TaleWorlds.MountAndBlade.View.AgentVisuals, and TaleWorlds.MountAndBlade.AgentVisualHolder.
void TaleWorlds.MountAndBlade.IAgentVisual.SetCharacterObjectID | ( | string | id | ) |
Implemented in TaleWorlds.MountAndBlade.View.AgentVisuals, and TaleWorlds.MountAndBlade.AgentVisualHolder.
Equipment TaleWorlds.MountAndBlade.IAgentVisual.GetEquipment | ( | ) |
Implemented in TaleWorlds.MountAndBlade.View.AgentVisuals, and TaleWorlds.MountAndBlade.AgentVisualHolder.
void TaleWorlds.MountAndBlade.IAgentVisual.SetClothingColors | ( | uint | color1, |
uint | color2 | ||
) |
Implemented in TaleWorlds.MountAndBlade.View.AgentVisuals, and TaleWorlds.MountAndBlade.AgentVisualHolder.
void TaleWorlds.MountAndBlade.IAgentVisual.GetClothingColors | ( | out uint | color1, |
out uint | color2 | ||
) |
Implemented in TaleWorlds.MountAndBlade.View.AgentVisuals, and TaleWorlds.MountAndBlade.AgentVisualHolder.
AgentVisualsData TaleWorlds.MountAndBlade.IAgentVisual.GetCopyAgentVisualsData | ( | ) |
Implemented in TaleWorlds.MountAndBlade.View.AgentVisuals, and TaleWorlds.MountAndBlade.AgentVisualHolder.
void TaleWorlds.MountAndBlade.IAgentVisual.Refresh | ( | bool | needBatchedVersionForWeaponMeshes, |
AgentVisualsData | data, | ||
bool | forceUseFaceCache = false |
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) |
Implemented in TaleWorlds.MountAndBlade.View.AgentVisuals, and TaleWorlds.MountAndBlade.AgentVisualHolder.