Inherits TaleWorlds.MountAndBlade.IFaceGeneratorHandler.
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| BodyGeneratorView (ControlCharacterCreationStage affirmativeAction, TextObject affirmativeActionText, ControlCharacterCreationStage negativeAction, TextObject negativeActionText, BasicCharacterObject character, bool openedFromMultiplayer, IFaceGeneratorCustomFilter filter, Equipment dressedEquipment=null, ControlCharacterCreationStageReturnInt getCurrentStageIndexAction=null, ControlCharacterCreationStageReturnInt getTotalStageCountAction=null, ControlCharacterCreationStageReturnInt getFurthestIndexAction=null, ControlCharacterCreationStageWithInt goToIndexAction=null) |
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void | ResetFaceToDefault () |
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bool | ReadyToRender () |
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void | OnTick (float dt) |
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void | OnFinalize () |
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void | ChangeToBodyCamera () |
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void | ChangeToEyeCamera () |
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void | ChangeToNoseCamera () |
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void | ChangeToMouthCamera () |
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void | ChangeToFaceCamera () |
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void | ChangeToHairCamera () |
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void | RefreshCharacterEntity () |
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void | MakeVoice (int voiceIndex, float pitch) |
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void | SetFacialAnimation (string faceAnimation, bool loop) |
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void | Done () |
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void | Cancel () |
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void | UndressCharacterEntity () |
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void | DressCharacterEntity () |
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void | DefaultFace () |
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◆ BodyGeneratorView()
TaleWorlds.MountAndBlade.GauntletUI.BodyGenerator.BodyGeneratorView.BodyGeneratorView |
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ControlCharacterCreationStage |
affirmativeAction, |
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TextObject |
affirmativeActionText, |
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ControlCharacterCreationStage |
negativeAction, |
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TextObject |
negativeActionText, |
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BasicCharacterObject |
character, |
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bool |
openedFromMultiplayer, |
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IFaceGeneratorCustomFilter |
filter, |
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Equipment |
dressedEquipment = null , |
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ControlCharacterCreationStageReturnInt |
getCurrentStageIndexAction = null , |
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ControlCharacterCreationStageReturnInt |
getTotalStageCountAction = null , |
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ControlCharacterCreationStageReturnInt |
getFurthestIndexAction = null , |
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ControlCharacterCreationStageWithInt |
goToIndexAction = null |
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) |
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◆ ResetFaceToDefault()
void TaleWorlds.MountAndBlade.GauntletUI.BodyGenerator.BodyGeneratorView.ResetFaceToDefault |
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◆ FaceGenShowDebug()
static string TaleWorlds.MountAndBlade.GauntletUI.BodyGenerator.BodyGeneratorView.FaceGenShowDebug |
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List< string > |
strings | ) |
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static |
◆ FaceGenUpdateDeformKeys()
static string TaleWorlds.MountAndBlade.GauntletUI.BodyGenerator.BodyGeneratorView.FaceGenUpdateDeformKeys |
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List< string > |
strings | ) |
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static |
◆ ReadyToRender()
bool TaleWorlds.MountAndBlade.GauntletUI.BodyGenerator.BodyGeneratorView.ReadyToRender |
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◆ OnTick()
void TaleWorlds.MountAndBlade.GauntletUI.BodyGenerator.BodyGeneratorView.OnTick |
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float |
dt | ) |
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◆ OnFinalize()
void TaleWorlds.MountAndBlade.GauntletUI.BodyGenerator.BodyGeneratorView.OnFinalize |
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◆ InitCamera()
static MatrixFrame TaleWorlds.MountAndBlade.GauntletUI.BodyGenerator.BodyGeneratorView.InitCamera |
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Camera |
camera, |
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Vec3 |
cameraPosition |
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) |
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static |
◆ IsDressed
bool TaleWorlds.MountAndBlade.GauntletUI.BodyGenerator.BodyGeneratorView.IsDressed |
◆ SkeletonType
SkeletonType TaleWorlds.MountAndBlade.GauntletUI.BodyGenerator.BodyGeneratorView.SkeletonType |
◆ DataSource
FaceGenVM TaleWorlds.MountAndBlade.GauntletUI.BodyGenerator.BodyGeneratorView.DataSource |
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get |
◆ GauntletLayer
GauntletLayer TaleWorlds.MountAndBlade.GauntletUI.BodyGenerator.BodyGeneratorView.GauntletLayer |
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get |
◆ SceneLayer
SceneLayer TaleWorlds.MountAndBlade.GauntletUI.BodyGenerator.BodyGeneratorView.SceneLayer |
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get |
◆ BodyGen