M&B: Bannerlord 1.1.0
The horns sound, the ravens gather.
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Inherits TaleWorlds.MountAndBlade.StandingPoint.
Public Member Functions | |
override bool | IsDisabledForAgent (Agent agent) |
override float | GetUsageScoreForAgent (Agent agent) |
override bool | HasAlternative () |
override TickRequirement | GetTickRequirement () |
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StandingPoint () | |
void | OnParentMachinePhysicsStateChanged () |
override bool | IsDisabledForAgent (Agent agent) |
override TickRequirement | GetTickRequirement () |
override void | OnUse (Agent userAgent) |
override void | OnUseStopped (Agent userAgent, bool isSuccessful, int preferenceIndex) |
override WorldFrame | GetUserFrameForAgent (Agent agent) |
virtual bool | HasAlternative () |
virtual float | GetUsageScoreForAgent (Agent agent) |
virtual float | GetUsageScoreForAgent (ValueTuple< Agent, float > agentPair) |
void | SetupOnUsingStoppedBehavior (bool autoAttach, Action< Agent, bool > action) |
override void | OnEndMission () |
override string | GetDescriptionText (GameEntity gameEntity=null) |
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virtual void | OnUserConversationStart () |
virtual void | OnUserConversationEnd () |
void | SetIsDeactivatedSynched (bool value) |
void | SetIsDisabledForPlayersSynched (bool value) |
virtual bool | IsDisabledForAgent (Agent agent) |
void | AddComponent (UsableMissionObjectComponent component) |
void | RemoveComponent (UsableMissionObjectComponent component) |
T | GetComponent< T > () |
void | RefreshGameEntityWithWorldPosition () |
virtual void | OnFocusGain (Agent userAgent) |
virtual void | OnFocusLose (Agent userAgent) |
virtual TextObject | GetInfoTextForBeingNotInteractable (Agent userAgent) |
virtual void | SetUserForClient (Agent userAgent) |
virtual void | OnUse (Agent userAgent) |
virtual void | OnAIMoveToUse (Agent userAgent, IDetachment detachment) |
virtual void | OnUseStopped (Agent userAgent, bool isSuccessful, int preferenceIndex) |
virtual void | OnMoveToStopped (Agent movingAgent) |
virtual int | GetMovingAgentCount () |
virtual Agent | GetMovingAgentWithIndex (int index) |
virtual void | RemoveMovingAgent (Agent movingAgent) |
virtual void | AddMovingAgent (Agent movingAgent) |
void | OnAIDefendBegin (Agent agent, IDetachment detachment) |
void | OnAIDefendEnd (Agent agent) |
void | InitializeDefendingAgents () |
int | GetDefendingAgentCount () |
void | AddDefendingAgent (Agent agent) |
void | RemoveDefendingAgent (Agent agent) |
void | RemoveDefendingAgentAtIndex (int index) |
bool | IsAgentDefending (Agent agent) |
virtual void | SimulateTick (float dt) |
override TickRequirement | GetTickRequirement () |
virtual WorldFrame | GetUserFrameForAgent (Agent agent) |
override string | ToString () |
virtual bool | IsAIMovingTo (Agent agent) |
virtual bool | HasUserPositionsChanged (Agent agent) |
override void | WriteToNetwork () |
Sends object's data to synchronize it to clients. | |
override bool | ReadFromNetwork () |
Receives object's data to synchronize it from the server. | |
virtual bool | IsUsableByAgent (Agent userAgent) |
override void | OnEndMission () |
abstract string | GetDescriptionText (GameEntity gameEntity=null) |
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override TickRequirement | GetTickRequirement () |
void | SetLocalPositionSmoothStep (ref Vec3 targetPosition) |
virtual void | SetVisibleSynched (bool value, bool forceChildrenVisible=false) |
virtual void | SetPhysicsStateSynched (bool value, bool setChildren=true) |
virtual void | SetDisabledSynched () |
void | SetFrameSynched (ref MatrixFrame frame, bool isClient=false) |
void | SetGlobalFrameSynched (ref MatrixFrame frame, bool isClient=false) |
void | SetFrameSynchedOverTime (ref MatrixFrame frame, float duration, bool isClient=false) |
void | SetGlobalFrameSynchedOverTime (ref MatrixFrame frame, float duration, bool isClient=false) |
void | SetAnimationAtChannelSynched (string animationName, int channelNo, float animationSpeed=1.0f) |
void | SetAnimationAtChannelSynched (int animationIndex, int channelNo, float animationSpeed=1.0f) |
void | SetAnimationChannelParameterSynched (int channelNo, float parameter) |
void | PauseSkeletonAnimationSynched () |
void | ResumeSkeletonAnimationSynched () |
void | BurstParticlesSynched (bool doChildren=true) |
void | ApplyImpulseSynched (Vec3 localPosition, Vec3 impulse) |
void | AddBodyFlagsSynched (BodyFlags flags, bool applyToChildren=true) |
void | RemoveBodyFlagsSynched (BodyFlags flags, bool applyToChildren=true) |
void | SetTeamColors (uint color, uint color2) |
virtual void | SetTeamColorsSynched (uint color, uint color2) |
virtual bool | ReadFromNetwork () |
virtual void | WriteToNetwork () |
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MissionObject () | |
virtual void | SetAbilityOfFaces (bool enabled) |
override int | GetHashCode () |
virtual void | AfterMissionStart () |
void | SetDisabled (bool isParentObject=false) |
Only disables the mission object script and removes it from active mission objects list but the object entity remains visible with active physics. | |
void | SetDisabledAndMakeInvisible (bool isParentObject=false) |
Mission object is disabled and removed from active mission objects list, its entity is made invisible and therefore its physics is turned off. | |
virtual void | OnEndMission () |
virtual void | AddStuckMissile (GameEntity missileEntity) |
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void | SetScriptComponentToTick (TickRequirement value) |
void | SetScriptComponentToTickMT (TickRequirement value) |
virtual TickRequirement | GetTickRequirement () |
void | OnFocusGain (Agent userAgent) |
void | OnFocusLose (Agent userAgent) |
TextObject | GetInfoTextForBeingNotInteractable (Agent userAgent) |
string | GetDescriptionText (GameEntity gameEntity=null) |
void | OnUse (Agent userAgent) |
void | OnUseStopped (Agent userAgent, bool isSuccessful, int preferenceIndex) |
Public Attributes | |
float | ThrowingValueMultiplier = 5.0f |
float | RangedWeaponValueMultiplier = 2.0f |
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bool | AutoSheathWeapons |
bool | AutoEquipWeaponsOnUseStopped |
bool | AutoWieldWeapons |
readonly bool | TranslateUser |
bool | HasRecentlyBeenRechecked = false |
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TextObject | DescriptionMessage = TextObject.Empty |
TextObject | ActionMessage = TextObject.Empty |
Additional Inherited Members | |
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enum | SynchFlags : uint { SynchNone = 0x00000000 , SynchTransform = 0x00000001 , SynchAnimation = 0x00000002 , SynchBodyFlags = 0x00000004 , SyncColors = 0x00000008 , SynchAll = 0xffffffff } |
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enum | TickRequirement : uint { None = 0x00000000 , TickOccasionally = 0x00000001 , Tick = 0x00000002 , TickParallel = 0x00000004 , TickParallel2 = 0x00000008 } |
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virtual bool | DoesActionTypeStopUsingGameObject (Agent.ActionCodeType actionType) |
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UsableMissionObject (bool isInstantUse=false) | |
virtual void | CollectChildEntity (GameEntity childEntity) |
virtual bool | VerifyChildEntities (ref string errorMessage) |
override void | OnRemoved (int removeReason) |
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virtual void | AttachDynamicNavmeshToEntity () |
virtual GameEntity | GetEntityToAttachNavMeshFaces () |
override void | OnRemoved (int removeReason) |
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void | InvalidateWeakPointersIfValid () |
ScriptComponentBehavior () | |
virtual void | OnRemoved (int removeReason) |
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BattleSideEnum | StandingPointSide = BattleSideEnum.None |
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string | NavMeshPrefabName = "" |
int | DynamicNavmeshIdStart = 0 |
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const int | InsideNavMeshIdLocal = 1 |
const int | EnterNavMeshIdLocal = 2 |
const int | ExitNavMeshIdLocal = 3 |
const int | BlockerNavMeshIdLocal = 4 |
const int | ExtraNavMesh1IdLocal = 5 |
const int | ExtraNavMesh2IdLocal = 6 |
const int | ExtraNavMesh3IdLocal = 7 |
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virtual |
Reimplemented from TaleWorlds.MountAndBlade.StandingPoint.
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virtual |
Reimplemented from TaleWorlds.MountAndBlade.StandingPoint.
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virtual |
Reimplemented from TaleWorlds.MountAndBlade.StandingPoint.
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virtual |
Reimplemented from TaleWorlds.MountAndBlade.StandingPoint.
float TaleWorlds.MountAndBlade.StandingPointForRangedArea.ThrowingValueMultiplier = 5.0f |
float TaleWorlds.MountAndBlade.StandingPointForRangedArea.RangedWeaponValueMultiplier = 2.0f |
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get |