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static float | FindPotentialStrength (IFaction faction) |
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static float | GetPowerRatioToEnemies (Kingdom kingdom) |
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static Tuple< bool, string > | IsClanNameApplicable (string name) |
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static Tuple< bool, string > | IsKingdomNameApplicable (string name) |
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static float | GetPowerRatioToTributePayedKingdoms (Kingdom kingdom) |
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static bool | CanClanBeGrantedFief (Clan clan) |
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static bool | CanPlayerEnterFaction (bool asVassal=false) |
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static float | GetTotalEnemyKingdomPower (Kingdom kingdom) |
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static float | GetTotalTributePayedKingdomsPower (Kingdom kingdom) |
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static IEnumerable< Army > | GetKingdomArmies (IFaction mapFaction) |
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static float | SettlementProsperityEffectOnGarrisonSizeConstant (Town town) |
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static float | SettlementFoodPotentialEffectOnGarrisonSizeConstant (Settlement settlement) |
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static float | OwnerClanEconomyEffectOnGarrisonSizeConstant (Clan clan) |
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static float | FindIdealGarrisonStrengthPerWalledCenter (Kingdom kingdom, Clan clan=null) |
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static void | FinishAllRelatedHostileActionsOfNobleToFaction (Hero noble, IFaction faction) |
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static void | FinishAllRelatedHostileActionsOfFactionToFaction (IFaction faction1, IFaction faction2) |
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static void | FinishAllRelatedHostileActions (Clan clan1, Clan clan2) |
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static void | FinishAllRelatedHostileActions (Kingdom kingdom1, Kingdom kingdom2) |
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static void | AdjustFactionStancesForClanJoiningKingdom (Clan joiningClan, Kingdom kingdomToJoin) |
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static TextObject | GetTermUsedByOtherFaction (IFaction faction, IFaction otherFaction, bool pejorative) |
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static TextObject | GetFormalNameForFactionCulture (CultureObject factionCulture) |
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static TextObject | GetInformalNameForFactionCulture (CultureObject factionCulture) |
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static TextObject | GetAdjectiveForFactionCulture (CultureObject factionCulture) |
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static TextObject | GetAdjectiveForFaction (IFaction faction) |
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static TextObject | GenerateClanNameforPlayer () |
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static float | GetDistanceToClosestNonAllyFortificationOfFaction (IFaction faction) |
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static Settlement | FactionMidSettlement (IFaction faction) |
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static List< IFaction > | GetPossibleKingdomsToDeclareWar (Kingdom kingdom) |
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static List< IFaction > | GetPossibleKingdomsToDeclarePeace (Kingdom kingdom) |
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static IEnumerable< Clan > | GetAllyMinorFactions (CharacterObject otherCharacter) |
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static Clan | ChooseHeirClanForFiefs (Clan oldClan) |
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static bool | CanPlayerOfferMercenaryService (Kingdom offerKingdom, out List< IFaction > playerWars, out List< IFaction > warsOfFactionToJoin) |
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static bool | CanPlayerOfferVassalage (Kingdom offerKingdom, out List< IFaction > playerWars, out List< IFaction > warsOfFactionToJoin) |
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static bool | IsMainClanMemberAvailableForRecall (Hero hero, MobileParty targetParty, out TextObject explanation) |
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static bool | IsMainClanMemberAvailableForPartyLeaderChange (Hero hero, bool isSend, MobileParty targetParty, out TextObject explanation) |
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static bool | IsMainClanMemberAvailableForSendingSettlement (Hero hero, Settlement targetSettlement, out TextObject explanation) |
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static bool | IsMainClanMemberAvailableForSendingSettlementAsGovernor (Hero hero, Settlement settlementOfGovernor, out TextObject explanation) |
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