M&B: Bannerlord 1.2.7
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SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM Class Reference

Inherits TaleWorlds.Library.ViewModel.

Public Member Functions

 MissionNameMarkerTargetVM (CommonAreaMarker commonAreaMarker)
 
 MissionNameMarkerTargetVM (WorkshopType workshopType, Vec3 signPosition)
 
 MissionNameMarkerTargetVM (PassageUsePoint passageUsePoint)
 
 MissionNameMarkerTargetVM (Agent agent, bool isAdditionalTargetAgent)
 
 MissionNameMarkerTargetVM (Vec3 position, string name, string iconType)
 
override void RefreshValues ()
 Used for updating localized texts.
 
override void OnFinalize ()
 
void UpdateQuestStatus (SandBoxUIHelper.IssueQuestFlags issueQuestFlags)
 
void UpdateQuestStatus ()
 
- Public Member Functions inherited from TaleWorlds.Library.ViewModel
void OnPropertyChanged ([CallerMemberName] string propertyName=null)
 Method for notifying binded views about the changes in a property. Uses reflection to get the value of the property. If reflection is not needed or updated value of the property is already known, use OnPropertyChangedWithValue() instead.
 
void OnPropertyChangedWithValue< T > (T value, [CallerMemberName]string propertyName=null)
 Faster method for notifying binded views about the changes in a property. To avoid reflection, caller can pass changed value to this method. If caller does not have access rights to the value, use OnPropertyChanged() instead.
 
void OnPropertyChangedWithValue (bool value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (int value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (float value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (uint value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (Color value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (double value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (Vec2 value, [CallerMemberName] string propertyName=null)
 
object GetViewModelAtPath (BindingPath path, bool isList)
 
object GetViewModelAtPath (BindingPath path)
 
object GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder)
 
object GetPropertyValue (string name)
 
Type GetPropertyType (string name)
 
void SetPropertyValue (string name, object value)
 
virtual void OnFinalize ()
 
void ExecuteCommand (string commandName, object[] parameters)
 
virtual void RefreshValues ()
 Used for updating localized texts.
 
object GetViewModelAtPath (BindingPath path)
 
object GetViewModelAtPath (BindingPath path, bool isList)
 
object GetPropertyValue (string name)
 
object GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder)
 
void SetPropertyValue (string name, object value)
 
void ExecuteCommand (string commandName, object[] parameters)
 

Static Public Attributes

const string NameTypeNeutral = "Normal"
 
const string NameTypeFriendly = "Friendly"
 
const string NameTypeEnemy = "Enemy"
 
const string NameTypeNoble = "Noble"
 
const string NameTypePassage = "Passage"
 
const string NameTypeEnemyPassage = "Passage"
 
const string IconTypeCommonArea = "common_area"
 
const string IconTypeCharacter = "character"
 
const string IconTypePrisoner = "prisoner"
 
const string IconTypeNoble = "noble"
 
const string IconTypeBarber = "barber"
 
const string IconTypeBlacksmith = "blacksmith"
 
const string IconTypeGameHost = "game_host"
 
const string IconTypeHermit = "hermit"
 
- Static Public Attributes inherited from TaleWorlds.Library.ViewModel
static bool UIDebugMode
 

Properties

bool IsAdditionalTargetAgent [get]
 
bool IsMovingTarget [get]
 
Agent TargetAgent [get]
 
Alley TargetAlley [get]
 
PassageUsePoint TargetPassageUsePoint [get]
 
Vec3 WorldPosition [get]
 
MBBindingList< QuestMarkerVMQuests [get, set]
 
Vec2 ScreenPosition [get, set]
 
string Name [get, set]
 
string IconType [get, set]
 
string NameType [get, set]
 
int Distance [get, set]
 
bool IsEnabled [get, set]
 
bool IsTracked [get, set]
 
bool IsQuestMainStory [get, set]
 
bool IsEnemy [get, set]
 
bool IsFriendly [get, set]
 
- Properties inherited from TaleWorlds.Library.ViewModel
PropertyChangedEventHandler PropertyChanged
 
PropertyChangedWithValueEventHandler PropertyChangedWithValue
 
PropertyChangedWithBoolValueEventHandler PropertyChangedWithBoolValue
 
PropertyChangedWithIntValueEventHandler PropertyChangedWithIntValue
 
PropertyChangedWithFloatValueEventHandler PropertyChangedWithFloatValue
 
PropertyChangedWithUIntValueEventHandler PropertyChangedWithUIntValue
 
PropertyChangedWithColorValueEventHandler PropertyChangedWithColorValue
 
PropertyChangedWithDoubleValueEventHandler PropertyChangedWithDoubleValue
 
PropertyChangedWithVec2ValueEventHandler PropertyChangedWithVec2Value
 

Additional Inherited Members

- Static Public Member Functions inherited from TaleWorlds.Library.ViewModel
static void CollectPropertiesAndMethods ()
 
- Protected Member Functions inherited from TaleWorlds.Library.ViewModel
 ViewModel ()
 
bool SetField< T > (ref T field, T value, string propertyName)
 
- Events inherited from TaleWorlds.Library.IViewModel
PropertyChangedWithValueEventHandler PropertyChangedWithValue
 
PropertyChangedWithBoolValueEventHandler PropertyChangedWithBoolValue
 
PropertyChangedWithIntValueEventHandler PropertyChangedWithIntValue
 
PropertyChangedWithFloatValueEventHandler PropertyChangedWithFloatValue
 
PropertyChangedWithUIntValueEventHandler PropertyChangedWithUIntValue
 
PropertyChangedWithColorValueEventHandler PropertyChangedWithColorValue
 
PropertyChangedWithDoubleValueEventHandler PropertyChangedWithDoubleValue
 
PropertyChangedWithVec2ValueEventHandler PropertyChangedWithVec2Value
 

Constructor & Destructor Documentation

◆ MissionNameMarkerTargetVM() [1/5]

SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.MissionNameMarkerTargetVM ( CommonAreaMarker  commonAreaMarker)

◆ MissionNameMarkerTargetVM() [2/5]

SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.MissionNameMarkerTargetVM ( WorkshopType  workshopType,
Vec3  signPosition 
)

◆ MissionNameMarkerTargetVM() [3/5]

SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.MissionNameMarkerTargetVM ( PassageUsePoint  passageUsePoint)

◆ MissionNameMarkerTargetVM() [4/5]

SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.MissionNameMarkerTargetVM ( Agent  agent,
bool  isAdditionalTargetAgent 
)

◆ MissionNameMarkerTargetVM() [5/5]

SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.MissionNameMarkerTargetVM ( Vec3  position,
string  name,
string  iconType 
)

Member Function Documentation

◆ RefreshValues()

override void SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.RefreshValues ( )
virtual

Reimplemented from TaleWorlds.Library.ViewModel.

◆ OnFinalize()

override void SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.OnFinalize ( )
virtual

Reimplemented from TaleWorlds.Library.ViewModel.

◆ UpdateQuestStatus() [1/2]

void SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.UpdateQuestStatus ( SandBoxUIHelper::IssueQuestFlags  issueQuestFlags)

◆ UpdateQuestStatus() [2/2]

void SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.UpdateQuestStatus ( )

Member Data Documentation

◆ NameTypeNeutral

const string SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.NameTypeNeutral = "Normal"
static

◆ NameTypeFriendly

const string SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.NameTypeFriendly = "Friendly"
static

◆ NameTypeEnemy

const string SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.NameTypeEnemy = "Enemy"
static

◆ NameTypeNoble

const string SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.NameTypeNoble = "Noble"
static

◆ NameTypePassage

const string SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.NameTypePassage = "Passage"
static

◆ NameTypeEnemyPassage

const string SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.NameTypeEnemyPassage = "Passage"
static

◆ IconTypeCommonArea

const string SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.IconTypeCommonArea = "common_area"
static

◆ IconTypeCharacter

const string SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.IconTypeCharacter = "character"
static

◆ IconTypePrisoner

const string SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.IconTypePrisoner = "prisoner"
static

◆ IconTypeNoble

const string SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.IconTypeNoble = "noble"
static

◆ IconTypeBarber

const string SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.IconTypeBarber = "barber"
static

◆ IconTypeBlacksmith

const string SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.IconTypeBlacksmith = "blacksmith"
static

◆ IconTypeGameHost

const string SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.IconTypeGameHost = "game_host"
static

◆ IconTypeHermit

const string SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.IconTypeHermit = "hermit"
static

Property Documentation

◆ IsAdditionalTargetAgent

bool SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.IsAdditionalTargetAgent
get

◆ IsMovingTarget

bool SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.IsMovingTarget
get

◆ TargetAgent

Agent SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.TargetAgent
get

◆ TargetAlley

Alley SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.TargetAlley
get

◆ TargetPassageUsePoint

PassageUsePoint SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.TargetPassageUsePoint
get

◆ WorldPosition

Vec3 SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.WorldPosition
get

◆ Quests

MBBindingList<QuestMarkerVM> SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.Quests
getset

◆ ScreenPosition

Vec2 SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.ScreenPosition
getset

◆ Name

string SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.Name
getset

◆ IconType

string SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.IconType
getset

◆ NameType

string SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.NameType
getset

◆ Distance

int SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.Distance
getset

◆ IsEnabled

bool SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.IsEnabled
getset

◆ IsTracked

bool SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.IsTracked
getset

◆ IsQuestMainStory

bool SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.IsQuestMainStory
getset

◆ IsEnemy

bool SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.IsEnemy
getset

◆ IsFriendly

bool SandBox.ViewModelCollection.Missions.NameMarker.MissionNameMarkerTargetVM.IsFriendly
getset