M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
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TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectSelectionVM Class Reference

Inherits TaleWorlds.Library.ViewModel.

Public Member Functions

 SettlementProjectSelectionVM (Settlement settlement, Action onAnyChangeInQueue)
 
override void RefreshValues ()
 Used for updating localized texts.
 
void Refresh ()
 
- Public Member Functions inherited from TaleWorlds.Library.ViewModel
void OnPropertyChanged ([CallerMemberName] string propertyName=null)
 Method for notifying binded views about the changes in a property. Uses reflection to get the value of the property. If reflection is not needed or updated value of the property is already known, use OnPropertyChangedWithValue() instead.
 
void OnPropertyChangedWithValue< T > (T value, [CallerMemberName]string propertyName=null)
 Faster method for notifying binded views about the changes in a property. To avoid reflection, caller can pass changed value to this method. If caller does not have access rights to the value, use OnPropertyChanged() instead.
 
void OnPropertyChangedWithValue (bool value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (int value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (float value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (uint value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (Color value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (double value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (Vec2 value, [CallerMemberName] string propertyName=null)
 
object GetViewModelAtPath (BindingPath path, bool isList)
 
object GetViewModelAtPath (BindingPath path)
 
object GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder)
 
object GetPropertyValue (string name)
 
Type GetPropertyType (string name)
 
void SetPropertyValue (string name, object value)
 
virtual void OnFinalize ()
 
void ExecuteCommand (string commandName, object[] parameters)
 
virtual void RefreshValues ()
 Used for updating localized texts.
 
object GetViewModelAtPath (BindingPath path)
 
object GetViewModelAtPath (BindingPath path, bool isList)
 
object GetPropertyValue (string name)
 
object GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder)
 
void SetPropertyValue (string name, object value)
 
void ExecuteCommand (string commandName, object[] parameters)
 

Properties

List< BuildingLocalDevelopmentList [get]
 
string ProjectsText [get, set]
 
string QueueText [get, set]
 
string DailyDefaultsText [get, set]
 
string DailyDefaultsExplanationText [get, set]
 
SettlementProjectVM CurrentSelectedProject [get, set]
 
SettlementDailyProjectVM CurrentDailyDefault [get, set]
 
MBBindingList< SettlementBuildingProjectVMAvailableProjects [get, set]
 
MBBindingList< SettlementBuildingProjectVMCurrentDevelopmentQueue [get, set]
 
MBBindingList< SettlementDailyProjectVMDailyDefaultList [get, set]
 
- Properties inherited from TaleWorlds.Library.ViewModel
PropertyChangedEventHandler PropertyChanged
 
PropertyChangedWithValueEventHandler PropertyChangedWithValue
 
PropertyChangedWithBoolValueEventHandler PropertyChangedWithBoolValue
 
PropertyChangedWithIntValueEventHandler PropertyChangedWithIntValue
 
PropertyChangedWithFloatValueEventHandler PropertyChangedWithFloatValue
 
PropertyChangedWithUIntValueEventHandler PropertyChangedWithUIntValue
 
PropertyChangedWithColorValueEventHandler PropertyChangedWithColorValue
 
PropertyChangedWithDoubleValueEventHandler PropertyChangedWithDoubleValue
 
PropertyChangedWithVec2ValueEventHandler PropertyChangedWithVec2Value
 

Additional Inherited Members

- Static Public Member Functions inherited from TaleWorlds.Library.ViewModel
static void CollectPropertiesAndMethods ()
 
- Static Public Attributes inherited from TaleWorlds.Library.ViewModel
static bool UIDebugMode
 
- Protected Member Functions inherited from TaleWorlds.Library.ViewModel
 ViewModel ()
 
bool SetField< T > (ref T field, T value, string propertyName)
 
- Events inherited from TaleWorlds.Library.IViewModel
PropertyChangedWithValueEventHandler PropertyChangedWithValue
 
PropertyChangedWithBoolValueEventHandler PropertyChangedWithBoolValue
 
PropertyChangedWithIntValueEventHandler PropertyChangedWithIntValue
 
PropertyChangedWithFloatValueEventHandler PropertyChangedWithFloatValue
 
PropertyChangedWithUIntValueEventHandler PropertyChangedWithUIntValue
 
PropertyChangedWithColorValueEventHandler PropertyChangedWithColorValue
 
PropertyChangedWithDoubleValueEventHandler PropertyChangedWithDoubleValue
 
PropertyChangedWithVec2ValueEventHandler PropertyChangedWithVec2Value
 

Constructor & Destructor Documentation

◆ SettlementProjectSelectionVM()

TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectSelectionVM.SettlementProjectSelectionVM ( Settlement  settlement,
Action  onAnyChangeInQueue 
)

Member Function Documentation

◆ RefreshValues()

override void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectSelectionVM.RefreshValues ( )
virtual

Reimplemented from TaleWorlds.Library.ViewModel.

◆ Refresh()

void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectSelectionVM.Refresh ( )

Property Documentation

◆ LocalDevelopmentList

List<Building> TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectSelectionVM.LocalDevelopmentList
get

◆ ProjectsText

string TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectSelectionVM.ProjectsText
getset

◆ QueueText

string TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectSelectionVM.QueueText
getset

◆ DailyDefaultsText

string TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectSelectionVM.DailyDefaultsText
getset

◆ DailyDefaultsExplanationText

string TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectSelectionVM.DailyDefaultsExplanationText
getset

◆ CurrentSelectedProject

SettlementProjectVM TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectSelectionVM.CurrentSelectedProject
getset

◆ CurrentDailyDefault

SettlementDailyProjectVM TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectSelectionVM.CurrentDailyDefault
getset

◆ AvailableProjects

MBBindingList<SettlementBuildingProjectVM> TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectSelectionVM.AvailableProjects
getset

◆ CurrentDevelopmentQueue

MBBindingList<SettlementBuildingProjectVM> TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectSelectionVM.CurrentDevelopmentQueue
getset

◆ DailyDefaultList

MBBindingList<SettlementDailyProjectVM> TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TownManagement.SettlementProjectSelectionVM.DailyDefaultList
getset