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| CharacterViewModel () |
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| CharacterViewModel (StanceTypes stance=StanceTypes.None) |
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void | SetEquipment (EquipmentIndex index, EquipmentElement item) |
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virtual void | SetEquipment (Equipment equipment) |
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void | FillFrom (BasicCharacterObject character, int seed=-1) |
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void | FillFrom (CharacterViewModel characterViewModel, int seed=-1) |
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void | ExecuteEquipWeaponAtIndex (EquipmentIndex index, bool isLeftHand) |
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void | ExecuteStartCustomAnimation (string animation, bool loop=false, float loopInterval=0f) |
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void | ExecuteStopCustomAnimation () |
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void | OnPropertyChanged ([CallerMemberName] string propertyName=null) |
| Method for notifying binded views about the changes in a property. Uses reflection to get the value of the property. If reflection is not needed or updated value of the property is already known, use OnPropertyChangedWithValue() instead.
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void | OnPropertyChangedWithValue< T > (T value, [CallerMemberName]string propertyName=null) |
| Faster method for notifying binded views about the changes in a property. To avoid reflection, caller can pass changed value to this method. If caller does not have access rights to the value, use OnPropertyChanged() instead.
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void | OnPropertyChangedWithValue (bool value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (int value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (float value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (uint value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (Color value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (double value, [CallerMemberName] string propertyName=null) |
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void | OnPropertyChangedWithValue (Vec2 value, [CallerMemberName] string propertyName=null) |
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object | GetViewModelAtPath (BindingPath path, bool isList) |
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object | GetViewModelAtPath (BindingPath path) |
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object | GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder) |
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object | GetPropertyValue (string name) |
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Type | GetPropertyType (string name) |
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void | SetPropertyValue (string name, object value) |
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virtual void | OnFinalize () |
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void | ExecuteCommand (string commandName, object[] parameters) |
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virtual void | RefreshValues () |
| Used for updating localized texts.
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object | GetViewModelAtPath (BindingPath path) |
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object | GetViewModelAtPath (BindingPath path, bool isList) |
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object | GetPropertyValue (string name) |
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object | GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder) |
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void | SetPropertyValue (string name, object value) |
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void | ExecuteCommand (string commandName, object[] parameters) |
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string | BannerCodeText [get, set] |
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string | BodyProperties [get, set] |
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string | MountCreationKey [get, set] |
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string | CharStringId [get, set] |
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string | CustomAnimation [get, set] |
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int | StanceIndex [get] |
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bool | IsFemale [get, set] |
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bool | IsHidden [get, set] |
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bool | IsPlayingCustomAnimations [get, set] |
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bool | ShouldLoopCustomAnimation [get, set] |
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float | CustomAnimationProgressRatio [get, set] |
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float | CustomAnimationWaitDuration [get, set] |
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int | Race [get, set] |
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bool | HasMount [get, set] |
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string | EquipmentCode [get, set] |
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string | IdleAction [get, set] |
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string | IdleFaceAnim [get, set] |
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uint | ArmorColor1 [get, set] |
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uint | ArmorColor2 [get, set] |
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int | LeftHandWieldedEquipmentIndex [get, set] |
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int | RightHandWieldedEquipmentIndex [get, set] |
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PropertyChangedEventHandler | PropertyChanged |
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PropertyChangedWithValueEventHandler | PropertyChangedWithValue |
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PropertyChangedWithBoolValueEventHandler | PropertyChangedWithBoolValue |
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PropertyChangedWithIntValueEventHandler | PropertyChangedWithIntValue |
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PropertyChangedWithFloatValueEventHandler | PropertyChangedWithFloatValue |
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PropertyChangedWithUIntValueEventHandler | PropertyChangedWithUIntValue |
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PropertyChangedWithColorValueEventHandler | PropertyChangedWithColorValue |
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PropertyChangedWithDoubleValueEventHandler | PropertyChangedWithDoubleValue |
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PropertyChangedWithVec2ValueEventHandler | PropertyChangedWithVec2Value |
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