Inherits TaleWorlds.GauntletUI.IDataSource.
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Style | DefaultStyle [get, set] |
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string | Name [get, set] |
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long | Version [get] |
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string | AnimationToPlayOnBegin [get, set] |
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int | LayerCount [get] |
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StyleLayer | DefaultLayer [get] |
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List< StyleLayer > | Layers [get] |
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StyleAnimationMode | AnimationMode [get, set] |
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Color | FontColor [get, set] |
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Color | TextGlowColor [get, set] |
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Color | TextOutlineColor [get, set] |
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float | TextOutlineAmount [get, set] |
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float | TextGlowRadius [get, set] |
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float | TextBlur [get, set] |
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float | TextShadowOffset [get, set] |
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float | TextShadowAngle [get, set] |
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float | TextColorFactor [get, set] |
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float | TextAlphaFactor [get, set] |
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float | TextHueFactor [get, set] |
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float | TextSaturationFactor [get, set] |
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float | TextValueFactor [get, set] |
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Font | Font [get, set] |
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FontStyle | FontStyle [get, set] |
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int | FontSize [get, set] |
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◆ Style()
TaleWorlds.GauntletUI.Style.Style |
( |
IEnumerable< BrushLayer > |
layers | ) |
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◆ FillFrom()
void TaleWorlds.GauntletUI.Style.FillFrom |
( |
Style |
style | ) |
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◆ AddLayer()
void TaleWorlds.GauntletUI.Style.AddLayer |
( |
StyleLayer |
layer | ) |
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◆ RemoveLayer()
void TaleWorlds.GauntletUI.Style.RemoveLayer |
( |
string |
layerName | ) |
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◆ GetLayer() [1/2]
StyleLayer TaleWorlds.GauntletUI.Style.GetLayer |
( |
int |
index | ) |
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◆ GetLayer() [2/2]
StyleLayer TaleWorlds.GauntletUI.Style.GetLayer |
( |
string |
name | ) |
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◆ CreateTextMaterial()
◆ GetValueAsFloat()
◆ GetValueAsColor()
◆ GetValueAsSprite()
◆ SetAsDefaultStyle()
void TaleWorlds.GauntletUI.Style.SetAsDefaultStyle |
( |
| ) |
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◆ DefaultStyle
Style TaleWorlds.GauntletUI.Style.DefaultStyle |
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getset |
◆ Name
string TaleWorlds.GauntletUI.Style.Name |
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getset |
◆ Version
long TaleWorlds.GauntletUI.Style.Version |
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get |
◆ AnimationToPlayOnBegin
string TaleWorlds.GauntletUI.Style.AnimationToPlayOnBegin |
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getset |
◆ LayerCount
int TaleWorlds.GauntletUI.Style.LayerCount |
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get |
◆ DefaultLayer
StyleLayer TaleWorlds.GauntletUI.Style.DefaultLayer |
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get |
◆ Layers
List<StyleLayer> TaleWorlds.GauntletUI.Style.Layers |
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get |
◆ AnimationMode
◆ FontColor
Color TaleWorlds.GauntletUI.Style.FontColor |
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getset |
◆ TextGlowColor
Color TaleWorlds.GauntletUI.Style.TextGlowColor |
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getset |
◆ TextOutlineColor
Color TaleWorlds.GauntletUI.Style.TextOutlineColor |
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getset |
◆ TextOutlineAmount
float TaleWorlds.GauntletUI.Style.TextOutlineAmount |
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getset |
◆ TextGlowRadius
float TaleWorlds.GauntletUI.Style.TextGlowRadius |
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getset |
◆ TextBlur
float TaleWorlds.GauntletUI.Style.TextBlur |
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getset |
◆ TextShadowOffset
float TaleWorlds.GauntletUI.Style.TextShadowOffset |
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getset |
◆ TextShadowAngle
float TaleWorlds.GauntletUI.Style.TextShadowAngle |
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getset |
◆ TextColorFactor
float TaleWorlds.GauntletUI.Style.TextColorFactor |
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getset |
◆ TextAlphaFactor
float TaleWorlds.GauntletUI.Style.TextAlphaFactor |
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getset |
◆ TextHueFactor
float TaleWorlds.GauntletUI.Style.TextHueFactor |
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getset |
◆ TextSaturationFactor
float TaleWorlds.GauntletUI.Style.TextSaturationFactor |
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getset |
◆ TextValueFactor
float TaleWorlds.GauntletUI.Style.TextValueFactor |
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getset |
◆ Font
Font TaleWorlds.GauntletUI.Style.Font |
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getset |
◆ FontStyle
FontStyle TaleWorlds.GauntletUI.Style.FontStyle |
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getset |
◆ FontSize
int TaleWorlds.GauntletUI.Style.FontSize |
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getset |