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| bool | IsAgentFullySitting (Agent usingAgent) |
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| override UsableMachineAIBase | CreateAIBehaviorObject () |
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| override TextObject | GetActionTextForStandingPoint (UsableMissionObject usableGameObject) |
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| override string | GetDescriptionText (GameEntity gameEntity=null) |
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| override StandingPoint | GetBestPointAlternativeTo (StandingPoint standingPoint, Agent agent) |
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| override OrderType | GetOrder (BattleSideEnum side) |
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Public Member Functions inherited from TaleWorlds.MountAndBlade.UsableMachine |
| void | AddComponent (UsableMissionObjectComponent component) |
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| void | RemoveComponent (UsableMissionObjectComponent component) |
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| T | GetComponent< T > () |
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| virtual OrderType | GetOrder (BattleSideEnum side) |
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| virtual UsableMachineAIBase | CreateAIBehaviorObject () |
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| GameEntity | GetValidStandingPointForAgent (Agent agent) |
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| GameEntity | GetValidStandingPointForAgentWithoutDistanceCheck (Agent agent) |
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| StandingPoint | GetVacantStandingPointForAI (Agent agent) |
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| StandingPoint | GetTargetStandingPointOfAIAgent (Agent agent) |
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| override void | SetVisibleSynched (bool value, bool forceChildrenVisible=false) |
| | The user agent who controls this object More...
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| override void | SetPhysicsStateSynched (bool value, bool setChildren=true) |
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| override TickRequirement | GetTickRequirement () |
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| virtual void | OnFocusGain (Agent userAgent) |
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| virtual void | OnFocusLose (Agent userAgent) |
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| virtual TextObject | GetInfoTextForBeingNotInteractable (Agent userAgent) |
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| void | Deactivate () |
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| void | Activate () |
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| virtual bool | IsDisabledForBattleSide (BattleSideEnum sideEnum) |
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| virtual bool | IsDisabledForBattleSideAI (BattleSideEnum sideEnum) |
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| virtual void | Disable () |
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| override bool | ReadFromNetwork () |
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| override void | WriteToNetwork () |
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| override string | ToString () |
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| abstract TextObject | GetActionTextForStandingPoint (UsableMissionObject usableGameObject) |
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| virtual StandingPoint | GetBestPointAlternativeTo (StandingPoint standingPoint, Agent agent) |
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| virtual bool | IsInRangeToCheckAlternativePoints (Agent agent) |
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| void | AddAgentAtSlotIndex (Agent agent, int slotIndex) |
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| bool | IsStandingPointAvailableForAgent (Agent agent) |
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| bool | IsUsedByFormation (Formation formation) |
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| abstract string | GetDescriptionText (GameEntity gameEntity=null) |
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Public Member Functions inherited from TaleWorlds.MountAndBlade.SynchedMissionObject |
| override TickRequirement | GetTickRequirement () |
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| void | SetLocalPositionSmoothStep (ref Vec3 targetPosition) |
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| virtual void | SetVisibleSynched (bool value, bool forceChildrenVisible=false) |
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| virtual void | SetPhysicsStateSynched (bool value, bool setChildren=true) |
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| virtual void | SetDisabledSynched () |
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| void | SetFrameSynched (ref MatrixFrame frame, bool isClient=false) |
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| void | SetGlobalFrameSynched (ref MatrixFrame frame, bool isClient=false) |
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| void | SetFrameSynchedOverTime (ref MatrixFrame frame, float duration, bool isClient=false) |
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| void | SetGlobalFrameSynchedOverTime (ref MatrixFrame frame, float duration, bool isClient=false) |
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| void | SetAnimationAtChannelSynched (string animationName, int channelNo, float animationSpeed=1.0f) |
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| void | SetAnimationAtChannelSynched (int animationIndex, int channelNo, float animationSpeed=1.0f) |
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| void | SetAnimationChannelParameterSynched (int channelNo, float parameter) |
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| void | PauseSkeletonAnimationSynched () |
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| void | ResumeSkeletonAnimationSynched () |
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| void | BurstParticlesSynched (bool doChildren=true) |
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| void | ApplyImpulseSynched (Vec3 localPosition, Vec3 impulse) |
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| void | AddBodyFlagsSynched (BodyFlags flags, bool applyToChildren=true) |
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| void | RemoveBodyFlagsSynched (BodyFlags flags, bool applyToChildren=true) |
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| void | SetTeamColors (uint color, uint color2) |
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| virtual void | SetTeamColorsSynched (uint color, uint color2) |
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| virtual bool | ReadFromNetwork () |
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| virtual void | WriteToNetwork () |
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Public Member Functions inherited from TaleWorlds.MountAndBlade.MissionObject |
| | MissionObject () |
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| virtual void | SetAbilityOfFaces (bool enabled) |
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| override int | GetHashCode () |
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| virtual void | AfterMissionStart () |
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| void | SetDisabled (bool isParentObject=false) |
| | Only disables the mission object script and removes it from active mission objects list but the object entity remains visible with active physics More...
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| void | SetDisabledAndMakeInvisible (bool isParentObject=false) |
| | Mission object is disabled and removed from active mission objects list, its entity is made invisible and therefore its physics is turned off More...
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| virtual void | OnEndMission () |
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| virtual void | AddStuckMissile (GameEntity missileEntity) |
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| void | SetScriptComponentToTick (TickRequirement value) |
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| void | SetScriptComponentToTickMT (TickRequirement value) |
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| virtual TickRequirement | GetTickRequirement () |
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| void | OnFocusGain (Agent userAgent) |
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| void | OnFocusLose (Agent userAgent) |
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| TextObject | GetInfoTextForBeingNotInteractable (Agent userAgent) |
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| string | GetDescriptionText (GameEntity gameEntity=null) |
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| OrderType | GetOrder (BattleSideEnum side) |
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| bool | IsAgentUsingOrMovingTo (Agent agent) |
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| float? | GetWeightOfNextSlot (BattleSideEnum side) |
| | Null if there is no vacancy left. Otherwise it is a positive number. More...
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| float | GetDetachmentWeight (BattleSideEnum side) |
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| float | ComputeAndCacheDetachmentWeight (BattleSideEnum side) |
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| float | GetDetachmentWeightFromCache () |
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| List< ValueTuple< int, float > > | GetSlotIndexWeightTuples () |
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| bool | IsSlotAtIndexAvailableForAgent (int slotIndex, Agent agent) |
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| bool | IsAgentEligible (Agent agent) |
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| void | AddAgentAtSlotIndex (Agent agent, int slotIndex) |
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| Agent | GetMovingAgentAtSlotIndex (int slotIndex) |
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| void | MarkSlotAtIndex (int slotIndex) |
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| bool | IsDetachmentRecentlyEvaluated () |
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| void | UnmarkDetachment () |
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| float? | GetWeightOfAgentAtNextSlot (IEnumerable< Agent > candidates, out Agent match) |
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| float? | GetWeightOfAgentAtNextSlot (IEnumerable< AgentValuePair< float > > agentTemplateScores, out Agent match) |
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| float | GetTemplateWeightOfAgent (Agent candidate) |
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| float[] | GetTemplateCostsOfAgent (Agent candidate, float[] oldValue) |
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| float | GetExactCostOfAgentAtSlot (Agent candidate, int slotIndex) |
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| float | GetWeightOfOccupiedSlot (Agent detachedAgent) |
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| float? | GetWeightOfAgentAtOccupiedSlot (Agent detachedAgent, IEnumerable< Agent > candidates, out Agent match) |
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| bool | IsStandingPointAvailableForAgent (Agent agent) |
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| void | AddAgent (Agent agent, int slotIndex=-1) |
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| void | RemoveAgent (Agent detachedAgent) |
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| void | FormationStartUsing (Formation formation) |
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| void | FormationStopUsing (Formation formation) |
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| bool | IsUsedByFormation (Formation formation) |
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| WorldFrame? | GetAgentFrame (Agent detachedAgent) |
| | Returns null for siege weapons and other detachments that sets scripted frame for the agent. Returns a frame otherwise. More...
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| void | ResetEvaluation () |
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| bool | IsEvaluated () |
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| void | SetAsEvaluated () |
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| void | OnFormationLeave (Formation formation) |
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