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override string | GetDescriptionText (GameEntity gameEntity=null) |
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override TextObject | GetActionTextForStandingPoint (UsableMissionObject usableGameObject) |
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override UsableMachineAIBase | CreateAIBehaviorObject () |
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Public Member Functions inherited from TaleWorlds.MountAndBlade.UsableMachine |
void | AddComponent (UsableMissionObjectComponent component) |
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void | RemoveComponent (UsableMissionObjectComponent component) |
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T | GetComponent< T > () |
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virtual OrderType | GetOrder (BattleSideEnum side) |
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virtual UsableMachineAIBase | CreateAIBehaviorObject () |
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GameEntity | GetValidStandingPointForAgent (Agent agent) |
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GameEntity | GetValidStandingPointForAgentWithoutDistanceCheck (Agent agent) |
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StandingPoint | GetVacantStandingPointForAI (Agent agent) |
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StandingPoint | GetTargetStandingPointOfAIAgent (Agent agent) |
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override void | SetVisibleSynched (bool value, bool forceChildrenVisible=false) |
| The user agent who controls this object More...
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override void | SetPhysicsStateSynched (bool value, bool setChildren=true) |
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override TickRequirement | GetTickRequirement () |
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virtual void | OnFocusGain (Agent userAgent) |
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virtual void | OnFocusLose (Agent userAgent) |
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virtual TextObject | GetInfoTextForBeingNotInteractable (Agent userAgent) |
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void | Deactivate () |
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void | Activate () |
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virtual bool | IsDisabledForBattleSide (BattleSideEnum sideEnum) |
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virtual bool | IsDisabledForBattleSideAI (BattleSideEnum sideEnum) |
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virtual void | Disable () |
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override bool | ReadFromNetwork () |
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override void | WriteToNetwork () |
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override string | ToString () |
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abstract TextObject | GetActionTextForStandingPoint (UsableMissionObject usableGameObject) |
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virtual StandingPoint | GetBestPointAlternativeTo (StandingPoint standingPoint, Agent agent) |
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virtual bool | IsInRangeToCheckAlternativePoints (Agent agent) |
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void | AddAgentAtSlotIndex (Agent agent, int slotIndex) |
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bool | IsStandingPointAvailableForAgent (Agent agent) |
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bool | IsUsedByFormation (Formation formation) |
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abstract string | GetDescriptionText (GameEntity gameEntity=null) |
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Public Member Functions inherited from TaleWorlds.MountAndBlade.SynchedMissionObject |
override TickRequirement | GetTickRequirement () |
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void | SetLocalPositionSmoothStep (ref Vec3 targetPosition) |
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virtual void | SetVisibleSynched (bool value, bool forceChildrenVisible=false) |
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virtual void | SetPhysicsStateSynched (bool value, bool setChildren=true) |
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virtual void | SetDisabledSynched () |
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void | SetFrameSynched (ref MatrixFrame frame, bool isClient=false) |
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void | SetGlobalFrameSynched (ref MatrixFrame frame, bool isClient=false) |
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void | SetFrameSynchedOverTime (ref MatrixFrame frame, float duration, bool isClient=false) |
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void | SetGlobalFrameSynchedOverTime (ref MatrixFrame frame, float duration, bool isClient=false) |
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void | SetAnimationAtChannelSynched (string animationName, int channelNo, float animationSpeed=1.0f) |
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void | SetAnimationAtChannelSynched (int animationIndex, int channelNo, float animationSpeed=1.0f) |
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void | SetAnimationChannelParameterSynched (int channelNo, float parameter) |
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void | PauseSkeletonAnimationSynched () |
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void | ResumeSkeletonAnimationSynched () |
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void | BurstParticlesSynched (bool doChildren=true) |
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void | ApplyImpulseSynched (Vec3 localPosition, Vec3 impulse) |
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void | AddBodyFlagsSynched (BodyFlags flags, bool applyToChildren=true) |
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void | RemoveBodyFlagsSynched (BodyFlags flags, bool applyToChildren=true) |
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void | SetTeamColors (uint color, uint color2) |
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virtual void | SetTeamColorsSynched (uint color, uint color2) |
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virtual bool | ReadFromNetwork () |
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virtual void | WriteToNetwork () |
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Public Member Functions inherited from TaleWorlds.MountAndBlade.MissionObject |
| MissionObject () |
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virtual void | SetAbilityOfFaces (bool enabled) |
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override int | GetHashCode () |
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virtual void | AfterMissionStart () |
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void | SetDisabled (bool isParentObject=false) |
| Only disables the mission object script and removes it from active mission objects list but the object entity remains visible with active physics More...
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void | SetDisabledAndMakeInvisible (bool isParentObject=false) |
| Mission object is disabled and removed from active mission objects list, its entity is made invisible and therefore its physics is turned off More...
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virtual void | OnEndMission () |
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virtual void | AddStuckMissile (GameEntity missileEntity) |
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void | SetScriptComponentToTick (TickRequirement value) |
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void | SetScriptComponentToTickMT (TickRequirement value) |
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virtual TickRequirement | GetTickRequirement () |
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void | OnFocusGain (Agent userAgent) |
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void | OnFocusLose (Agent userAgent) |
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TextObject | GetInfoTextForBeingNotInteractable (Agent userAgent) |
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string | GetDescriptionText (GameEntity gameEntity=null) |
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OrderType | GetOrder (BattleSideEnum side) |
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bool | IsAgentUsingOrMovingTo (Agent agent) |
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float? | GetWeightOfNextSlot (BattleSideEnum side) |
| Null if there is no vacancy left. Otherwise it is a positive number. More...
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float | GetDetachmentWeight (BattleSideEnum side) |
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float | ComputeAndCacheDetachmentWeight (BattleSideEnum side) |
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float | GetDetachmentWeightFromCache () |
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List< ValueTuple< int, float > > | GetSlotIndexWeightTuples () |
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bool | IsSlotAtIndexAvailableForAgent (int slotIndex, Agent agent) |
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bool | IsAgentEligible (Agent agent) |
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void | AddAgentAtSlotIndex (Agent agent, int slotIndex) |
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Agent | GetMovingAgentAtSlotIndex (int slotIndex) |
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void | MarkSlotAtIndex (int slotIndex) |
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bool | IsDetachmentRecentlyEvaluated () |
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void | UnmarkDetachment () |
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float? | GetWeightOfAgentAtNextSlot (IEnumerable< Agent > candidates, out Agent match) |
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float? | GetWeightOfAgentAtNextSlot (IEnumerable< AgentValuePair< float > > agentTemplateScores, out Agent match) |
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float | GetTemplateWeightOfAgent (Agent candidate) |
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float[] | GetTemplateCostsOfAgent (Agent candidate, float[] oldValue) |
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float | GetExactCostOfAgentAtSlot (Agent candidate, int slotIndex) |
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float | GetWeightOfOccupiedSlot (Agent detachedAgent) |
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float? | GetWeightOfAgentAtOccupiedSlot (Agent detachedAgent, IEnumerable< Agent > candidates, out Agent match) |
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bool | IsStandingPointAvailableForAgent (Agent agent) |
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void | AddAgent (Agent agent, int slotIndex=-1) |
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void | RemoveAgent (Agent detachedAgent) |
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void | FormationStartUsing (Formation formation) |
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void | FormationStopUsing (Formation formation) |
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bool | IsUsedByFormation (Formation formation) |
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WorldFrame? | GetAgentFrame (Agent detachedAgent) |
| Returns null for siege weapons and other detachments that sets scripted frame for the agent. Returns a frame otherwise. More...
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void | ResetEvaluation () |
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bool | IsEvaluated () |
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void | SetAsEvaluated () |
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void | OnFormationLeave (Formation formation) |
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