M&B: Bannerlord 1.0.0
The horns sound, the ravens gather.
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TaleWorlds.MountAndBlade.EditorGame Class Reference

Inherits TaleWorlds.Core.GameType.

Public Member Functions

 EditorGame ()
 
override void OnDestroy ()
 
override void OnStateChanged (GameState oldState)
 
- Public Member Functions inherited from TaleWorlds.Core.GameType
 GameType ()
 
abstract void OnStateChanged (GameState oldState)
 
bool DoLoadingForGameType ()
 
abstract void OnDestroy ()
 
virtual void OnMissionIsStarting (string missionName, MissionInitializerRecord rec)
 
virtual void InitializeParameters ()
 

Protected Member Functions

override void OnInitialize ()
 
override void BeforeRegisterTypes (MBObjectManager objectManager)
 
override void OnRegisterTypes (MBObjectManager objectManager)
 
override void DoLoadingForGameType (GameTypeLoadingStates gameTypeLoadingState, out GameTypeLoadingStates nextState)
 
abstract void DoLoadingForGameType (GameTypeLoadingStates gameTypeLoadingState, out GameTypeLoadingStates nextState)
 

Properties

static EditorGame Current [get]
 
- Properties inherited from TaleWorlds.Core.GameType
virtual bool SupportsSaving [get]
 
Game CurrentGame [get]
 
MBObjectManager ObjectManager [get]
 
GameManagerBase GameManager [get]
 
virtual bool IsInventoryAccessibleAtMission [get]
 
virtual bool IsQuestScreenAccessibleAtMission [get]
 
virtual bool IsCharacterWindowAccessibleAtMission [get]
 
virtual bool IsPartyWindowAccessibleAtMission [get]
 
virtual bool IsKingdomWindowAccessibleAtMission [get]
 
virtual bool IsClanWindowAccessibleAtMission [get]
 
virtual bool IsEncyclopediaWindowAccessibleAtMission [get]
 
virtual bool IsBannerWindowAccessibleAtMission [get]
 
virtual bool IsDevelopment [get]
 
virtual bool IsCoreOnlyGameMode [get]
 

Constructor & Destructor Documentation

◆ EditorGame()

TaleWorlds.MountAndBlade.EditorGame.EditorGame ( )

Member Function Documentation

◆ OnInitialize()

override void TaleWorlds.MountAndBlade.EditorGame.OnInitialize ( )
protectedvirtual

◆ BeforeRegisterTypes()

override void TaleWorlds.MountAndBlade.EditorGame.BeforeRegisterTypes ( MBObjectManager  objectManager)
protectedvirtual

◆ OnRegisterTypes()

override void TaleWorlds.MountAndBlade.EditorGame.OnRegisterTypes ( MBObjectManager  objectManager)
protectedvirtual

◆ DoLoadingForGameType()

override void TaleWorlds.MountAndBlade.EditorGame.DoLoadingForGameType ( GameTypeLoadingStates  gameTypeLoadingState,
out GameTypeLoadingStates  nextState 
)
protectedvirtual

◆ OnDestroy()

override void TaleWorlds.MountAndBlade.EditorGame.OnDestroy ( )
virtual

◆ OnStateChanged()

override void TaleWorlds.MountAndBlade.EditorGame.OnStateChanged ( GameState  oldState)
virtual

Property Documentation

◆ Current

EditorGame TaleWorlds.MountAndBlade.EditorGame.Current
staticget