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override float | GetDifficultyModifier () |
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override bool | CanAgentRideMount (Agent agent, Agent targetMount) |
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override void | InitializeAgentStats (Agent agent, Equipment spawnEquipment, AgentDrivenProperties agentDrivenProperties, AgentBuildData agentBuildData) |
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override float | GetWeaponInaccuracy (Agent agent, WeaponComponentData weapon, int weaponSkill) |
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override float | GetWeaponDamageMultiplier (BasicCharacterObject agentCharacter, IAgentOriginBase agentOrigin, Formation agentFormation, WeaponComponentData weapon) |
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override float | GetKnockBackResistance (Agent agent) |
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override float | GetKnockDownResistance (Agent agent, StrikeType strikeType=StrikeType.Invalid) |
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override float | GetDismountResistance (Agent agent) |
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override void | UpdateAgentStats (Agent agent, AgentDrivenProperties agentDrivenProperties) |
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override int | GetEffectiveSkillForWeapon (Agent agent, WeaponComponentData weapon) |
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Public Member Functions inherited from TaleWorlds.MountAndBlade.AgentStatCalculateModel |
abstract void | InitializeAgentStats (Agent agent, Equipment spawnEquipment, AgentDrivenProperties agentDrivenProperties, AgentBuildData agentBuildData) |
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virtual void | InitializeMissionEquipment (Agent agent) |
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abstract void | UpdateAgentStats (Agent agent, AgentDrivenProperties agentDrivenProperties) |
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abstract float | GetDifficultyModifier () |
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abstract bool | CanAgentRideMount (Agent agent, Agent targetMount) |
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virtual bool | HasHeavyArmor (Agent agent) |
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virtual float | GetEffectiveMaxHealth (Agent agent) |
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float | CalculateAIAttackOnDecideMaxValue () |
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virtual float | GetWeaponInaccuracy (Agent agent, WeaponComponentData weapon, int weaponSkill) |
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virtual float | GetDetachmentCostMultiplierOfAgent (Agent agent, IDetachment detachment) |
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virtual float | GetInteractionDistance (Agent agent) |
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virtual float | GetMaxCameraZoom (Agent agent) |
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virtual int | GetEffectiveSkill (BasicCharacterObject agentCharacter, IAgentOriginBase agentOrigin, Formation agentFormation, SkillObject skill) |
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virtual int | GetEffectiveSkillForWeapon (Agent agent, WeaponComponentData weapon) |
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abstract float | GetWeaponDamageMultiplier (BasicCharacterObject agentCharacter, IAgentOriginBase agentOrigin, Formation agentFormation, WeaponComponentData weapon) |
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abstract float | GetKnockBackResistance (Agent agent) |
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abstract float | GetKnockDownResistance (Agent agent, StrikeType strikeType=StrikeType.Invalid) |
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abstract float | GetDismountResistance (Agent agent) |
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virtual string | GetMissionDebugInfoForAgent (Agent agent) |
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