Inherits TaleWorlds.MountAndBlade.TeamAISiegeComponent.
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Static Public Member Functions inherited from TaleWorlds.MountAndBlade.TeamAISiegeComponent |
static void | OnMissionFinalize () |
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static bool | IsFormationGroupInsideCastle (IEnumerable< Formation > formationGroup, bool includeOnlyPositionedUnits, float thresholdPercentage=FormationInsideCastleThresholdPercentage) |
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static bool | IsFormationInsideCastle (Formation formation, bool includeOnlyPositionedUnits, float thresholdPercentage=FormationInsideCastleThresholdPercentage) |
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Static Public Attributes inherited from TaleWorlds.MountAndBlade.TeamAISiegeComponent |
const int | InsideCastleNavMeshID = 1 |
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const int | SiegeTokenForceSize = 15 |
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Static Public Attributes inherited from TaleWorlds.MountAndBlade.TeamAIComponent |
const int | BattleTokenForceSize = 10 |
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Protected Member Functions inherited from TaleWorlds.MountAndBlade.TeamAISiegeComponent |
| TeamAISiegeComponent (Mission currentMission, Team currentTeam, float thinkTimerTime, float applyTimerTime) |
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Protected Member Functions inherited from TaleWorlds.MountAndBlade.TeamAIComponent |
| TeamAIComponent (Mission currentMission, Team currentTeam, float thinkTimerTime, float applyTimerTime) |
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virtual void | DebugTick (float dt) |
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Protected Attributes inherited from TaleWorlds.MountAndBlade.TeamAISiegeComponent |
readonly IEnumerable< CastleGate > | CastleGates |
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readonly List< SiegeTower > | SiegeTowers |
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readonly HashSet< int > | PrimarySiegeWeaponNavMeshFaceIDs |
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BatteringRam | Ram |
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List< MissionObject > | CastleKeyPositions |
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Protected Attributes inherited from TaleWorlds.MountAndBlade.TeamAIComponent |
readonly Mission | Mission |
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readonly Team | Team |
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◆ TeamAISallyOutDefender()
TaleWorlds.MountAndBlade.TeamAISallyOutDefender.TeamAISallyOutDefender |
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Mission |
currentMission, |
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Team |
currentTeam, |
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float |
thinkTimerTime, |
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float |
applyTimerTime |
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) |
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◆ OnUnitAddedToFormationForTheFirstTime()
override void TaleWorlds.MountAndBlade.TeamAISallyOutDefender.OnUnitAddedToFormationForTheFirstTime |
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Formation |
formation | ) |
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virtual |
◆ CalculateSallyOutReferencePosition()
◆ OnDeploymentFinished()
override void TaleWorlds.MountAndBlade.TeamAISallyOutDefender.OnDeploymentFinished |
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virtual |
◆ DefensePosition
readonly Func<WorldPosition> TaleWorlds.MountAndBlade.TeamAISallyOutDefender.DefensePosition |
◆ ArcherPositions
List<ArcherPosition> TaleWorlds.MountAndBlade.TeamAISallyOutDefender.ArcherPositions |
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get |