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override float | CalculateDamage (in AttackInformation attackInformation, in AttackCollisionData collisionData, in MissionWeapon weapon, float baseDamage) |
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override bool | DecideCrushedThrough (Agent attackerAgent, Agent defenderAgent, float totalAttackEnergy, Agent.UsageDirection attackDirection, StrikeType strikeType, WeaponComponentData defendItem, bool isPassiveUsage) |
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override void | DecideMissileWeaponFlags (Agent attackerAgent, MissionWeapon missileWeapon, ref WeaponFlags missileWeaponFlags) |
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override bool | CanWeaponIgnoreFriendlyFireChecks (WeaponComponentData weapon) |
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override bool | CanWeaponDismount (Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData) |
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override void | CalculateCollisionStunMultipliers (Agent attackerAgent, Agent defenderAgent, bool isAlternativeAttack, CombatCollisionResult collisionResult, WeaponComponentData attackerWeapon, WeaponComponentData defenderWeapon, out float attackerStunMultiplier, out float defenderStunMultiplier) |
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override bool | CanWeaponKnockback (Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData) |
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override bool | CanWeaponKnockDown (Agent attackerAgent, Agent victimAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData) |
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override float | GetDismountPenetration (Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData) |
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override float | GetKnockBackPenetration (Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData) |
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override float | GetKnockDownPenetration (Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData) |
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override float | GetHorseChargePenetration () |
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override float | CalculateStaggerThresholdMultiplier (Agent defenderAgent) |
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override float | CalculatePassiveAttackDamage (BasicCharacterObject attackerCharacter, in AttackCollisionData collisionData, float baseDamage) |
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override MeleeCollisionReaction | DecidePassiveAttackCollisionReaction (Agent attacker, Agent defender, bool isFatalHit) |
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override float | CalculateShieldDamage (in AttackInformation attackInformation, float baseDamage) |
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override float | GetDamageMultiplierForBodyPart (BoneBodyPartType bodyPart, DamageTypes type, bool isHuman) |
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override bool | DecideAgentShrugOffBlow (Agent victimAgent, AttackCollisionData collisionData, in Blow blow) |
| Decide if victim agent can successfully shrug off blow. Blows that are shrugged off does not deal damage and does not apply combat mechanics (knock back, knock down etc.)
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override bool | DecideAgentDismountedByBlow (Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow) |
| Decide if a mounted victim can be dismounted by a blow. Victim must be a mounted human.
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override bool | DecideAgentKnockedBackByBlow (Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow) |
| Decides if a victim can be knocked back by a blow. Only applies to agents on foot. Victim must not be mounted.
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override bool | DecideAgentKnockedDownByBlow (Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow) |
| Decides if a victim can be knocked down by a blow. Only applies to agents on foot. Victim must not be mounted.
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override bool | DecideMountRearedByBlow (Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow) |
| Decides if mount can be reared by a blow (i.e. a polearm thrust attack). Victim must be a mount.
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abstract float | CalculateDamage (in AttackInformation attackInformation, in AttackCollisionData collisionData, in MissionWeapon weapon, float baseDamage) |
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abstract void | DecideMissileWeaponFlags (Agent attackerAgent, MissionWeapon missileWeapon, ref WeaponFlags missileWeaponFlags) |
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abstract void | CalculateCollisionStunMultipliers (Agent attackerAgent, Agent defenderAgent, bool isAlternativeAttack, CombatCollisionResult collisionResult, WeaponComponentData attackerWeapon, WeaponComponentData defenderWeapon, out float attackerStunMultiplier, out float defenderStunMultiplier) |
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abstract float | CalculateStaggerThresholdMultiplier (Agent defenderAgent) |
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abstract float | CalculatePassiveAttackDamage (BasicCharacterObject attackerCharacter, in AttackCollisionData collisionData, float baseDamage) |
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abstract MeleeCollisionReaction | DecidePassiveAttackCollisionReaction (Agent attacker, Agent defender, bool isFatalHit) |
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abstract float | CalculateShieldDamage (in AttackInformation attackInformation, float baseDamage) |
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abstract float | GetDamageMultiplierForBodyPart (BoneBodyPartType bodyPart, DamageTypes type, bool isHuman) |
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abstract bool | CanWeaponIgnoreFriendlyFireChecks (WeaponComponentData weapon) |
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abstract bool | CanWeaponDismount (Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData) |
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abstract bool | CanWeaponKnockback (Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData) |
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abstract bool | CanWeaponKnockDown (Agent attackerAgent, Agent victimAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData) |
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abstract bool | DecideCrushedThrough (Agent attackerAgent, Agent defenderAgent, float totalAttackEnergy, Agent.UsageDirection attackDirection, StrikeType strikeType, WeaponComponentData defendItem, bool isPassiveUsageHit) |
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abstract bool | DecideAgentShrugOffBlow (Agent victimAgent, AttackCollisionData collisionData, in Blow blow) |
| Decide if victim agent can successfully shrug off blow. Blows that are shrugged off does not deal damage and does not apply combat mechanics (knock back, knock down etc.)
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abstract bool | DecideAgentDismountedByBlow (Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow) |
| Decide if a mounted victim can be dismounted by a blow. Victim must be a mounted human.
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abstract bool | DecideAgentKnockedBackByBlow (Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow) |
| Decides if a victim can be knocked back by a blow. Only applies to agents on foot. Victim must not be mounted.
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abstract bool | DecideAgentKnockedDownByBlow (Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow) |
| Decides if a victim can be knocked down by a blow. Only applies to agents on foot. Victim must not be mounted.
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abstract bool | DecideMountRearedByBlow (Agent attackerAgent, Agent victimAgent, in AttackCollisionData collisionData, WeaponComponentData attackerWeapon, in Blow blow) |
| Decides if mount can be reared by a blow (i.e. a polearm thrust attack). Victim must be a mount.
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abstract float | GetDismountPenetration (Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData) |
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abstract float | GetKnockBackPenetration (Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData) |
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abstract float | GetKnockDownPenetration (Agent attackerAgent, WeaponComponentData attackerWeapon, in Blow blow, in AttackCollisionData collisionData) |
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abstract float | GetHorseChargePenetration () |
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