Inherits TaleWorlds.MountAndBlade.View.MissionViews.Sound.Components.MusicMissionActionComponent.
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| MusicMissionAlleyFightComponent () |
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override void | PreInitialize () |
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override bool | IsActive () |
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Public Member Functions inherited from TaleWorlds.MountAndBlade.View.MissionViews.Sound.Components.MusicMissionActionComponent |
override void | PreInitialize () |
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override void | Tick (float dt) |
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override void | OnAgentHit (Agent affectedAgent, Agent affectorAgent, int damage, in MissionWeapon attackerWeapon) |
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override void | OnAgentRemoved (Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow killingBlow) |
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override MusicPriority | GetPriority () |
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override bool | IsActive () |
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Public Member Functions inherited from TaleWorlds.MountAndBlade.View.MissionViews.Sound.Components.MusicBaseComponent |
virtual void | PreInitialize () |
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virtual void | Initialize () |
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virtual void | Tick (float dt) |
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virtual void | OnActived () |
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virtual void | OnDeactivated () |
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virtual void | OnAgentHit (Agent affectedAgent, Agent affectorAgent, int damage, in MissionWeapon attackerWeapon) |
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virtual void | OnAgentRemoved (Agent affectedAgent, Agent affectorAgent, AgentState agentState, KillingBlow killingBlow) |
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virtual void | OnEntityRemoved (TaleWorlds.Engine.GameEntity entity) |
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virtual void | OnMusicVolumeChanged (float newVolume) |
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abstract bool | IsActive () |
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abstract MusicPriority | GetPriority () |
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◆ MusicMissionAlleyFightComponent()
SandBox.View.Missions.Sound.Components.MusicMissionAlleyFightComponent.MusicMissionAlleyFightComponent |
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◆ PreInitialize()
override void SandBox.View.Missions.Sound.Components.MusicMissionAlleyFightComponent.PreInitialize |
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◆ CalculateIntensityFromDamageFromPlayer()
override float SandBox.View.Missions.Sound.Components.MusicMissionAlleyFightComponent.CalculateIntensityFromDamageFromPlayer |
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◆ CalculateIntensityFromDamageToPlayer()
override float SandBox.View.Missions.Sound.Components.MusicMissionAlleyFightComponent.CalculateIntensityFromDamageToPlayer |
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◆ CalculateIntensityFromEnemiesInDuelRange()
override float SandBox.View.Missions.Sound.Components.MusicMissionAlleyFightComponent.CalculateIntensityFromEnemiesInDuelRange |
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◆ CalculateIntensityFromEnemiesAround()
override float SandBox.View.Missions.Sound.Components.MusicMissionAlleyFightComponent.CalculateIntensityFromEnemiesAround |
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◆ IsActive()
override bool SandBox.View.Missions.Sound.Components.MusicMissionAlleyFightComponent.IsActive |
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