Inherited by NetworkMessages.FromClient.AgentVisualsBreakInvulnerability, NetworkMessages.FromClient.AntiCheatClient, NetworkMessages.FromClient.ApplyOrder, NetworkMessages.FromClient.ApplyOrderWithAgent, NetworkMessages.FromClient.ApplyOrderWithFormation, NetworkMessages.FromClient.ApplyOrderWithFormationAndNumber, NetworkMessages.FromClient.ApplyOrderWithFormationAndPercentage, NetworkMessages.FromClient.ApplyOrderWithMissionObject, NetworkMessages.FromClient.ApplyOrderWithPosition, NetworkMessages.FromClient.ApplyOrderWithTwoPositions, NetworkMessages.FromClient.ApplySiegeWeaponOrder, NetworkMessages.FromClient.BarkSelected, NetworkMessages.FromClient.CancelCheering, NetworkMessages.FromClient.ChangeGamePoll, NetworkMessages.FromClient.CheerSelected, NetworkMessages.FromClient.ClearSelectedFormations, NetworkMessages.FromClient.CreateBanner, NetworkMessages.FromClient.CultureVoteClient, NetworkMessages.FromClient.DropWeapon, NetworkMessages.FromClient.DuelRequest, NetworkMessages.FromClient.DuelResponse, NetworkMessages.FromClient.FinishedLoading, NetworkMessages.FromClient.IntermissionVote, NetworkMessages.FromClient.KickPlayer, NetworkMessages.FromClient.KickPlayerPollRequested, NetworkMessages.FromClient.PlayerMessageAll, NetworkMessages.FromClient.PlayerMessageTeam, NetworkMessages.FromClient.PollResponse, NetworkMessages.FromClient.RequestChangeCharacterMessage, NetworkMessages.FromClient.RequestChangePreferredTroopType, NetworkMessages.FromClient.RequestCultureChange, NetworkMessages.FromClient.RequestForfeitSpawn, NetworkMessages.FromClient.RequestPerkChange, NetworkMessages.FromClient.RequestStopUsingObject, NetworkMessages.FromClient.RequestToSpawnAsBot, NetworkMessages.FromClient.RequestTroopIndexChange, NetworkMessages.FromClient.RequestUseObject, NetworkMessages.FromClient.SelectAllFormations, NetworkMessages.FromClient.SelectAllSiegeWeapons, NetworkMessages.FromClient.SelectFormation, NetworkMessages.FromClient.SelectSiegeWeapon, NetworkMessages.FromClient.SendVoiceRecord, NetworkMessages.FromClient.SetFollowedAgent, NetworkMessages.FromClient.SetMachineRotation, NetworkMessages.FromClient.SyncRelevantGameOptionsToServer, NetworkMessages.FromClient.TeamChange, NetworkMessages.FromClient.TeamInitialPerkInfoMessage, NetworkMessages.FromClient.UnselectFormation, NetworkMessages.FromClient.UnselectSiegeWeapon, NetworkMessages.FromServer.AddMissionObjectBodyFlags, NetworkMessages.FromServer.AddPeerComponent, NetworkMessages.FromServer.AddPrefabComponentToAgentBone, NetworkMessages.FromServer.AddTeam, NetworkMessages.FromServer.AgentSetFormation, NetworkMessages.FromServer.AgentSetTeam, NetworkMessages.FromServer.AgentTeleportToFrame, NetworkMessages.FromServer.AntiCheatServer, NetworkMessages.FromServer.AssignFormationToPlayer, NetworkMessages.FromServer.AttachWeaponToAgent, NetworkMessages.FromServer.AttachWeaponToSpawnedWeapon, NetworkMessages.FromServer.AttachWeaponToWeaponInAgentEquipmentSlot, NetworkMessages.FromServer.BarkAgent, NetworkMessages.FromServer.BotData, NetworkMessages.FromServer.BotsControlledChange, NetworkMessages.FromServer.BurstAllHeavyHitParticles, NetworkMessages.FromServer.BurstMissionObjectParticles, NetworkMessages.FromServer.ChangeCulture, NetworkMessages.FromServer.ChangeGamePoll, NetworkMessages.FromServer.ClearAgentTargetFrame, NetworkMessages.FromServer.ClearMission, NetworkMessages.FromServer.CombatLogNetworkMessage, NetworkMessages.FromServer.ConsumeWeaponAmount, NetworkMessages.FromServer.CreateAgent, NetworkMessages.FromServer.CreateAgentVisuals, NetworkMessages.FromServer.CreateBanner, NetworkMessages.FromServer.CreateFreeMountAgent, NetworkMessages.FromServer.CreateMissile, NetworkMessages.FromServer.CreateMissionObject, NetworkMessages.FromServer.CultureVoteServer, NetworkMessages.FromServer.DuelEnded, NetworkMessages.FromServer.DuelPointsUpdateMessage, NetworkMessages.FromServer.DuelPreparationStartedForTheFirstTime, NetworkMessages.FromServer.DuelRequest, NetworkMessages.FromServer.DuelRoundEnded, NetworkMessages.FromServer.DuelSessionStarted, NetworkMessages.FromServer.EquipEquipmentToPeer, NetworkMessages.FromServer.EquipWeaponFromSpawnedItemEntity, NetworkMessages.FromServer.EquipWeaponWithNewEntity, NetworkMessages.FromServer.ExistingObjectsBegin, NetworkMessages.FromServer.ExistingObjectsEnd, NetworkMessages.FromServer.FlagDominationCapturePointMessage, NetworkMessages.FromServer.FlagDominationFlagsRemovedMessage, NetworkMessages.FromServer.FlagDominationMoraleChangeMessage, NetworkMessages.FromServer.FlagRaisingStatus, NetworkMessages.FromServer.FormationWipedMessage, NetworkMessages.FromServer.GoldGain, NetworkMessages.FromServer.HandleMissileCollisionReaction, NetworkMessages.FromServer.InitializeCustomGameMessage, NetworkMessages.FromServer.InitializeFormation, NetworkMessages.FromServer.InitializeLobbyPeer, NetworkMessages.FromServer.KickPlayerPollClosed, NetworkMessages.FromServer.KickPlayerPollOpened, NetworkMessages.FromServer.KillDeathCountChange, NetworkMessages.FromServer.LoadMission, NetworkMessages.FromServer.LossReplicationMessage, NetworkMessages.FromServer.MakeAgentDead, NetworkMessages.FromServer.MissionStateChange, NetworkMessages.FromServer.MultiplayerIntermissionCultureItemAdded, NetworkMessages.FromServer.MultiplayerIntermissionCultureItemVoteCountChanged, NetworkMessages.FromServer.MultiplayerIntermissionMapItemAdded, NetworkMessages.FromServer.MultiplayerIntermissionMapItemVoteCountChanged, NetworkMessages.FromServer.MultiplayerIntermissionUpdate, NetworkMessages.FromServer.MultiplayerOptionsImmediate, NetworkMessages.FromServer.MultiplayerOptionsInitial, NetworkMessages.FromServer.NotificationMessage, NetworkMessages.FromServer.PingReplication, NetworkMessages.FromServer.PlayerMessageAll, NetworkMessages.FromServer.PlayerMessageTeam, NetworkMessages.FromServer.PollCancelled, NetworkMessages.FromServer.PollProgress, NetworkMessages.FromServer.PollRequestRejected, NetworkMessages.FromServer.RangedSiegeWeaponChangeProjectile, NetworkMessages.FromServer.RemoveAgentVisualsForPeer, NetworkMessages.FromServer.RemoveAgentVisualsFromIndexForPeer, NetworkMessages.FromServer.RemoveEquippedWeapon, NetworkMessages.FromServer.RemoveMissionObject, NetworkMessages.FromServer.RemoveMissionObjectBodyFlags, NetworkMessages.FromServer.RemovePeerComponent, NetworkMessages.FromServer.ReplaceBotWithPlayer, NetworkMessages.FromServer.RoundCountChange, NetworkMessages.FromServer.RoundEndReasonChange, NetworkMessages.FromServer.RoundStateChange, NetworkMessages.FromServer.RoundWinnerChange, NetworkMessages.FromServer.SendVoiceToPlay, NetworkMessages.FromServer.ServerMessage, NetworkMessages.FromServer.ServerPerformanceStateReplicationMessage, NetworkMessages.FromServer.SetAgentActionSet, NetworkMessages.FromServer.SetAgentHealth, NetworkMessages.FromServer.SetAgentIsPlayer, NetworkMessages.FromServer.SetAgentPeer, NetworkMessages.FromServer.SetAgentPrefabComponentVisibility, NetworkMessages.FromServer.SetAgentTargetPosition, NetworkMessages.FromServer.SetAgentTargetPositionAndDirection, NetworkMessages.FromServer.SetBatteringRamHasArrivedAtTarget, NetworkMessages.FromServer.SetBoundariesState, NetworkMessages.FromServer.SetMachineTargetRotation, NetworkMessages.FromServer.SetMissionObjectAnimationAtChannel, NetworkMessages.FromServer.SetMissionObjectAnimationChannelParameter, NetworkMessages.FromServer.SetMissionObjectAnimationPaused, NetworkMessages.FromServer.SetMissionObjectColors, NetworkMessages.FromServer.SetMissionObjectDisabled, NetworkMessages.FromServer.SetMissionObjectFrame, NetworkMessages.FromServer.SetMissionObjectFrameOverTime, NetworkMessages.FromServer.SetMissionObjectGlobalFrame, NetworkMessages.FromServer.SetMissionObjectGlobalFrameOverTime, NetworkMessages.FromServer.SetMissionObjectImpulse, NetworkMessages.FromServer.SetMissionObjectVertexAnimation, NetworkMessages.FromServer.SetMissionObjectVertexAnimationProgress, NetworkMessages.FromServer.SetMissionObjectVisibility, NetworkMessages.FromServer.SetPeerTeam, NetworkMessages.FromServer.SetRangedSiegeWeaponAmmo, NetworkMessages.FromServer.SetRangedSiegeWeaponState, NetworkMessages.FromServer.SetRoundMVP, NetworkMessages.FromServer.SetSiegeLadderState, NetworkMessages.FromServer.SetSiegeMachineMovementDistance, NetworkMessages.FromServer.SetSiegeTowerGateState, NetworkMessages.FromServer.SetSiegeTowerHasArrivedAtTarget, NetworkMessages.FromServer.SetSpawnedFormationCount, NetworkMessages.FromServer.SetStonePileAmmo, NetworkMessages.FromServer.SetUsableMissionObjectIsDeactivated, NetworkMessages.FromServer.SetUsableMissionObjectIsDisabledForPlayers, NetworkMessages.FromServer.SetWeaponAmmoData, NetworkMessages.FromServer.SetWeaponNetworkData, NetworkMessages.FromServer.SetWeaponReloadPhase, NetworkMessages.FromServer.SetWieldedItemIndex, NetworkMessages.FromServer.SiegeMoraleChangeMessage, NetworkMessages.FromServer.SpawnAttachedWeaponOnCorpse, NetworkMessages.FromServer.SpawnAttachedWeaponOnSpawnedWeapon, NetworkMessages.FromServer.SpawnWeaponAsDropFromAgent, NetworkMessages.FromServer.SpawnWeaponWithNewEntity, NetworkMessages.FromServer.StartSwitchingWeaponUsageIndex, NetworkMessages.FromServer.StopPhysicsAndSetFrameOfMissionObject, NetworkMessages.FromServer.StopUsingObject, NetworkMessages.FromServer.SyncGoldsForSkirmish, NetworkMessages.FromServer.SyncObjectDestructionLevel, NetworkMessages.FromServer.SyncObjectHitpoints, NetworkMessages.FromServer.SyncPerksForCurrentlySelectedTroop, NetworkMessages.FromServer.SynchronizeMissionObject, NetworkMessages.FromServer.SynchronizeMissionTimeTracker, NetworkMessages.FromServer.SynchronizingDone, NetworkMessages.FromServer.TeamSetIsEnemyOf, NetworkMessages.FromServer.UnloadMission, NetworkMessages.FromServer.UpdateRoundScores, NetworkMessages.FromServer.UpdateSelectedTroopIndex, NetworkMessages.FromServer.UseObject, NetworkMessages.FromServer.WarmupStateChange, NetworkMessages.FromServer.WeaponUsageIndexChangeMessage, TaleWorlds.MountAndBlade.Network.Messages.CreatePlayer, and TaleWorlds.MountAndBlade.Network.Messages.DeletePlayer.
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static bool | ReadBoolFromPacket (ref bool bufferReadValid) |
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static void | WriteBoolToPacket (bool value) |
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static int | ReadIntFromPacket (CompressionInfo.Integer compressionInfo, ref bool bufferReadValid) |
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static void | WriteIntToPacket (int value, CompressionInfo.Integer compressionInfo) |
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static uint | ReadUintFromPacket (CompressionInfo.UnsignedInteger compressionInfo, ref bool bufferReadValid) |
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static void | WriteUintToPacket (uint value, CompressionInfo.UnsignedInteger compressionInfo) |
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static long | ReadLongFromPacket (CompressionInfo.LongInteger compressionInfo, ref bool bufferReadValid) |
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static void | WriteLongToPacket (long value, CompressionInfo.LongInteger compressionInfo) |
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static ulong | ReadUlongFromPacket (CompressionInfo.UnsignedLongInteger compressionInfo, ref bool bufferReadValid) |
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static void | WriteUlongToPacket (ulong value, CompressionInfo.UnsignedLongInteger compressionInfo) |
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static float | ReadFloatFromPacket (CompressionInfo.Float compressionInfo, ref bool bufferReadValid) |
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static void | WriteFloatToPacket (float value, CompressionInfo.Float compressionInfo) |
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static string | ReadStringFromPacket (ref bool bufferReadValid) |
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static void | WriteStringToPacket (string value) |
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static int | ReadByteArrayFromPacket (byte[] buffer, int offset, int bufferCapacity, ref bool bufferReadValid) |
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static void | WriteByteArrayToPacket (byte[] value, int offset, int size) |
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static MBActionSet | ReadActionSetReferenceFromPacket (CompressionInfo.Integer compressionInfo, ref bool bufferReadValid) |
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static void | WriteActionSetReferenceToPacket (MBActionSet actionSet, CompressionInfo.Integer compressionInfo) |
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static int | ReadAgentIndexFromPacket (CompressionInfo.Integer compressionInfo, ref bool bufferReadValid) |
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static Agent | ReadAgentReferenceFromPacket (ref bool bufferReadValid, bool canBeNull=false) |
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static void | WriteAgentReferenceToPacket (Agent value) |
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static MBObjectBase | ReadObjectReferenceFromPacket (MBObjectManager objectManager, CompressionInfo.UnsignedInteger compressionInfo, ref bool bufferReadValid) |
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static void | WriteObjectReferenceToPacket (MBObjectBase value, CompressionInfo.UnsignedInteger compressionInfo) |
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static VirtualPlayer | ReadVirtualPlayerReferenceToPacket (ref bool bufferReadValid, bool canReturnNull=false) |
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static NetworkCommunicator | ReadNetworkPeerReferenceFromPacket (ref bool bufferReadValid, bool canReturnNull=false) |
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static void | WriteVirtualPlayerReferenceToPacket (VirtualPlayer virtualPlayer) |
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static void | WriteNetworkPeerReferenceToPacket (NetworkCommunicator networkCommunicator) |
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static MBTeam | ReadMBTeamReferenceFromPacket (CompressionInfo.Integer compressionInfo, ref bool bufferReadValid) |
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static Team | ReadTeamReferenceFromPacket (ref bool bufferReadValid) |
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static void | WriteMBTeamReferenceToPacket (MBTeam value, CompressionInfo.Integer compressionInfo) |
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static void | WriteTeamReferenceToPacket (Team value) |
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static SynchedMissionObject | ReadSynchedMissionObjectFromPacket (ref bool bufferReadValid) |
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static MissionObject | ReadMissionObjectReferenceFromPacket (ref bool bufferReadValid) |
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static MissionObjectId | ReadMissionObjectIdFromPacket (ref bool bufferReadValid) |
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static void | WriteMissionObjectReferenceToPacket (MissionObject value) |
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static void | WriteMissionObjectIdToPacket (MissionObjectId value) |
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static Vec3 | ReadVec3FromPacket (CompressionInfo.Float compressionInfo, ref bool bufferReadValid) |
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static void | WriteVec3ToPacket (Vec3 value, CompressionInfo.Float compressionInfo) |
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static Vec2 | ReadVec2FromPacket (CompressionInfo.Float compressionInfo, ref bool bufferReadValid) |
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static void | WriteVec2ToPacket (Vec2 value, CompressionInfo.Float compressionInfo) |
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static Mat3 | ReadRotationMatrixFromPacket (ref bool bufferReadValid) |
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static void | WriteRotationMatrixToPacket (Mat3 value) |
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static MatrixFrame | ReadMatrixFrameFromPacket (ref bool bufferReadValid) |
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static void | WriteMatrixFrameToPacket (MatrixFrame frame) |
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static MatrixFrame | ReadNonUniformTransformFromPacket (CompressionInfo.Float positionCompressionInfo, CompressionInfo.Float quaternionCompressionInfo, ref bool bufferReadValid) |
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static void | WriteNonUniformTransformToPacket (MatrixFrame frame, CompressionInfo.Float positionCompressionInfo, CompressionInfo.Float quaternionCompressionInfo) |
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static MatrixFrame | ReadTransformFromPacket (CompressionInfo.Float positionCompressionInfo, CompressionInfo.Float quaternionCompressionInfo, ref bool bufferReadValid) |
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static void | WriteTransformToPacket (MatrixFrame frame, CompressionInfo.Float positionCompressionInfo, CompressionInfo.Float quaternionCompressionInfo) |
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static MatrixFrame | ReadUnitTransformFromPacket (CompressionInfo.Float positionCompressionInfo, CompressionInfo.Float quaternionCompressionInfo, ref bool bufferReadValid) |
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static void | WriteUnitTransformToPacket (MatrixFrame frame, CompressionInfo.Float positionCompressionInfo, CompressionInfo.Float quaternionCompressionInfo) |
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static Quaternion | ReadQuaternionFromPacket (CompressionInfo.Float compressionInfo, ref bool bufferReadValid) |
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static void | WriteQuaternionToPacket (Quaternion q, CompressionInfo.Float compressionInfo) |
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static void | WriteBodyPropertiesToPacket (BodyProperties bodyProperties) |
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static BodyProperties | ReadBodyPropertiesFromPacket (ref bool bufferReadValid) |
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◆ ClientMessageHandlerDelegate< T >()
delegate bool TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.ClientMessageHandlerDelegate< T > |
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NetworkCommunicator |
peer, |
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T |
message |
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) |
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◆ ServerMessageHandlerDelegate< T >()
delegate void TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.ServerMessageHandlerDelegate< T > |
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T |
message | ) |
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◆ OnWrite()
abstract void TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.OnWrite |
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protectedpure virtual |
◆ OnRead()
abstract bool TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.OnRead |
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protectedpure virtual |
◆ OnGetLogFilter()
◆ OnGetLogFormat()
abstract string TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.OnGetLogFormat |
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| ) |
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protectedpure virtual |
◆ ReadBoolFromPacket()
static bool TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.ReadBoolFromPacket |
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ref bool |
bufferReadValid | ) |
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static |
◆ WriteBoolToPacket()
static void TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.WriteBoolToPacket |
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bool |
value | ) |
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static |
◆ ReadIntFromPacket()
static int TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.ReadIntFromPacket |
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CompressionInfo::Integer |
compressionInfo, |
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ref bool |
bufferReadValid |
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) |
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static |
◆ WriteIntToPacket()
static void TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.WriteIntToPacket |
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int |
value, |
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CompressionInfo::Integer |
compressionInfo |
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) |
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static |
◆ ReadUintFromPacket()
static uint TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.ReadUintFromPacket |
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CompressionInfo::UnsignedInteger |
compressionInfo, |
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ref bool |
bufferReadValid |
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) |
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static |
◆ WriteUintToPacket()
◆ ReadLongFromPacket()
static long TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.ReadLongFromPacket |
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CompressionInfo::LongInteger |
compressionInfo, |
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ref bool |
bufferReadValid |
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) |
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static |
◆ WriteLongToPacket()
static void TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.WriteLongToPacket |
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long |
value, |
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CompressionInfo::LongInteger |
compressionInfo |
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) |
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static |
◆ ReadUlongFromPacket()
◆ WriteUlongToPacket()
◆ ReadFloatFromPacket()
static float TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.ReadFloatFromPacket |
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CompressionInfo::Float |
compressionInfo, |
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ref bool |
bufferReadValid |
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) |
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static |
◆ WriteFloatToPacket()
static void TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.WriteFloatToPacket |
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float |
value, |
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CompressionInfo::Float |
compressionInfo |
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) |
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static |
◆ ReadStringFromPacket()
static string TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.ReadStringFromPacket |
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ref bool |
bufferReadValid | ) |
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static |
◆ WriteStringToPacket()
static void TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.WriteStringToPacket |
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string |
value | ) |
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static |
◆ ReadByteArrayFromPacket()
static int TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.ReadByteArrayFromPacket |
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byte[] |
buffer, |
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int |
offset, |
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int |
bufferCapacity, |
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ref bool |
bufferReadValid |
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) |
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static |
◆ WriteByteArrayToPacket()
static void TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.WriteByteArrayToPacket |
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byte[] |
value, |
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int |
offset, |
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int |
size |
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) |
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static |
◆ ReadActionSetReferenceFromPacket()
static MBActionSet TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.ReadActionSetReferenceFromPacket |
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CompressionInfo::Integer |
compressionInfo, |
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ref bool |
bufferReadValid |
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) |
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static |
◆ WriteActionSetReferenceToPacket()
◆ ReadAgentIndexFromPacket()
static int TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.ReadAgentIndexFromPacket |
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CompressionInfo::Integer |
compressionInfo, |
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ref bool |
bufferReadValid |
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) |
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static |
◆ ReadAgentReferenceFromPacket()
static Agent TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.ReadAgentReferenceFromPacket |
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ref bool |
bufferReadValid, |
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bool |
canBeNull = false |
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) |
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static |
◆ WriteAgentReferenceToPacket()
static void TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.WriteAgentReferenceToPacket |
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Agent |
value | ) |
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static |
◆ ReadObjectReferenceFromPacket()
◆ WriteObjectReferenceToPacket()
◆ ReadVirtualPlayerReferenceToPacket()
static VirtualPlayer TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.ReadVirtualPlayerReferenceToPacket |
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ref bool |
bufferReadValid, |
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bool |
canReturnNull = false |
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) |
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static |
◆ ReadNetworkPeerReferenceFromPacket()
static NetworkCommunicator TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.ReadNetworkPeerReferenceFromPacket |
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ref bool |
bufferReadValid, |
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bool |
canReturnNull = false |
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) |
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static |
◆ WriteVirtualPlayerReferenceToPacket()
static void TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.WriteVirtualPlayerReferenceToPacket |
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VirtualPlayer |
virtualPlayer | ) |
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static |
◆ WriteNetworkPeerReferenceToPacket()
static void TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.WriteNetworkPeerReferenceToPacket |
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NetworkCommunicator |
networkCommunicator | ) |
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static |
◆ ReadMBTeamReferenceFromPacket()
static MBTeam TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.ReadMBTeamReferenceFromPacket |
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CompressionInfo::Integer |
compressionInfo, |
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ref bool |
bufferReadValid |
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) |
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static |
◆ ReadTeamReferenceFromPacket()
static Team TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.ReadTeamReferenceFromPacket |
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ref bool |
bufferReadValid | ) |
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static |
◆ WriteMBTeamReferenceToPacket()
static void TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.WriteMBTeamReferenceToPacket |
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MBTeam |
value, |
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CompressionInfo::Integer |
compressionInfo |
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) |
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static |
◆ WriteTeamReferenceToPacket()
static void TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.WriteTeamReferenceToPacket |
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Team |
value | ) |
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static |
◆ ReadSynchedMissionObjectFromPacket()
static SynchedMissionObject TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.ReadSynchedMissionObjectFromPacket |
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ref bool |
bufferReadValid | ) |
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static |
◆ ReadMissionObjectReferenceFromPacket()
static MissionObject TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.ReadMissionObjectReferenceFromPacket |
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ref bool |
bufferReadValid | ) |
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static |
◆ ReadMissionObjectIdFromPacket()
static MissionObjectId TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.ReadMissionObjectIdFromPacket |
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ref bool |
bufferReadValid | ) |
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static |
◆ WriteSynchedMissionObjectToPacket()
void TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.WriteSynchedMissionObjectToPacket |
( |
SynchedMissionObject |
value | ) |
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◆ WriteMissionObjectReferenceToPacket()
static void TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.WriteMissionObjectReferenceToPacket |
( |
MissionObject |
value | ) |
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static |
◆ WriteMissionObjectIdToPacket()
static void TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.WriteMissionObjectIdToPacket |
( |
MissionObjectId |
value | ) |
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static |
◆ ReadVec3FromPacket()
static Vec3 TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.ReadVec3FromPacket |
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CompressionInfo::Float |
compressionInfo, |
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ref bool |
bufferReadValid |
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) |
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static |
◆ WriteVec3ToPacket()
static void TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.WriteVec3ToPacket |
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Vec3 |
value, |
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CompressionInfo::Float |
compressionInfo |
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) |
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static |
◆ ReadVec2FromPacket()
static Vec2 TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.ReadVec2FromPacket |
( |
CompressionInfo::Float |
compressionInfo, |
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ref bool |
bufferReadValid |
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) |
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static |
◆ WriteVec2ToPacket()
static void TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.WriteVec2ToPacket |
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Vec2 |
value, |
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CompressionInfo::Float |
compressionInfo |
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) |
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static |
◆ ReadRotationMatrixFromPacket()
static Mat3 TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.ReadRotationMatrixFromPacket |
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ref bool |
bufferReadValid | ) |
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static |
◆ WriteRotationMatrixToPacket()
static void TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.WriteRotationMatrixToPacket |
( |
Mat3 |
value | ) |
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static |
◆ ReadMatrixFrameFromPacket()
static MatrixFrame TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.ReadMatrixFrameFromPacket |
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ref bool |
bufferReadValid | ) |
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static |
◆ WriteMatrixFrameToPacket()
static void TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.WriteMatrixFrameToPacket |
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MatrixFrame |
frame | ) |
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static |
◆ ReadNonUniformTransformFromPacket()
◆ WriteNonUniformTransformToPacket()
◆ ReadTransformFromPacket()
◆ WriteTransformToPacket()
◆ ReadUnitTransformFromPacket()
◆ WriteUnitTransformToPacket()
◆ ReadQuaternionFromPacket()
static Quaternion TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.ReadQuaternionFromPacket |
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CompressionInfo::Float |
compressionInfo, |
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ref bool |
bufferReadValid |
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) |
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static |
◆ WriteQuaternionToPacket()
◆ WriteBodyPropertiesToPacket()
static void TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.WriteBodyPropertiesToPacket |
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BodyProperties |
bodyProperties | ) |
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static |
◆ ReadBodyPropertiesFromPacket()
static BodyProperties TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.ReadBodyPropertiesFromPacket |
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ref bool |
bufferReadValid | ) |
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static |
◆ MessageId
int TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.MessageId |
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getset |
◆ IsClientMissionOver
bool TaleWorlds.MountAndBlade.Network.Messages.GameNetworkMessage.IsClientMissionOver |
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staticget |