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| | CharacterDeveloperVM (Action closeCharacterDeveloper) |
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| override void | RefreshValues () |
| | Used for updating localized texts.
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| void | SelectHero (Hero hero) |
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| void | ExecuteReset () |
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| void | ExecuteDone () |
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| void | ExecuteCancel () |
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| void | ApplyAllChanges () |
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| bool | IsThereAnyChanges () |
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| override void | OnFinalize () |
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| void | SetCancelInputKey (HotKey gameKey) |
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| void | SetDoneInputKey (HotKey hotKey) |
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| void | SetResetInputKey (HotKey hotKey) |
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| void | SetPreviousCharacterInputKey (HotKey hotKey) |
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| void | SetNextCharacterInputKey (HotKey hotKey) |
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| void | SetGetKeyTextFromKeyIDFunc (Func< string, TextObject > getKeyTextFromKeyId) |
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| void | OnPropertyChanged ([CallerMemberName] string propertyName=null) |
| | Method for notifying binded views about the changes in a property. Uses reflection to get the value of the property. If reflection is not needed or updated value of the property is already known, use OnPropertyChangedWithValue() instead.
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| void | OnPropertyChangedWithValue< T > (T value, [CallerMemberName]string propertyName=null) |
| | Faster method for notifying binded views about the changes in a property. To avoid reflection, caller can pass changed value to this method. If caller does not have access rights to the value, use OnPropertyChanged() instead.
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| void | OnPropertyChangedWithValue (bool value, [CallerMemberName] string propertyName=null) |
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| void | OnPropertyChangedWithValue (int value, [CallerMemberName] string propertyName=null) |
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| void | OnPropertyChangedWithValue (float value, [CallerMemberName] string propertyName=null) |
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| void | OnPropertyChangedWithValue (uint value, [CallerMemberName] string propertyName=null) |
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| void | OnPropertyChangedWithValue (Color value, [CallerMemberName] string propertyName=null) |
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| void | OnPropertyChangedWithValue (double value, [CallerMemberName] string propertyName=null) |
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| void | OnPropertyChangedWithValue (Vec2 value, [CallerMemberName] string propertyName=null) |
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| object | GetViewModelAtPath (BindingPath path, bool isList) |
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| object | GetViewModelAtPath (BindingPath path) |
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| object | GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder) |
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| object | GetPropertyValue (string name) |
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| Type | GetPropertyType (string name) |
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| void | SetPropertyValue (string name, object value) |
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| virtual void | OnFinalize () |
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| void | ExecuteCommand (string commandName, object[] parameters) |
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| virtual void | RefreshValues () |
| | Used for updating localized texts.
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| object | GetViewModelAtPath (BindingPath path) |
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| object | GetViewModelAtPath (BindingPath path, bool isList) |
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| object | GetPropertyValue (string name) |
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| object | GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder) |
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| void | SetPropertyValue (string name, object value) |
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| void | ExecuteCommand (string commandName, object[] parameters) |
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| string | CurrentCharacterNameText [get, set] |
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| CharacterVM | CurrentCharacter [get, set] |
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| SelectorVM< SelectorItemVM > | CharacterList [get, set] |
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| HintViewModel | FocusVisualHint [get, set] |
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| HintViewModel | ResetHint [get, set] |
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| ElementNotificationVM | TutorialNotification [get, set] |
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| bool | IsPlayerAccompanied [get, set] |
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| string | UnspentCharacterPointsText [get, set] |
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| string | TraitsText [get, set] |
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| string | PartyRoleText [get, set] |
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| HintViewModel | UnspentCharacterPointsHint [get, set] |
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| HintViewModel | UnspentAttributePointsHint [get, set] |
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| BasicTooltipViewModel | PreviousCharacterHint [get, set] |
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| BasicTooltipViewModel | NextCharacterHint [get, set] |
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| string | DoneLbl [get, set] |
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| string | ResetLbl [get, set] |
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| string | CancelLbl [get, set] |
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| string | SkillFocusText [get, set] |
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| string | AddFocusText [get, set] |
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| string | SkillsText [get, set] |
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| int | UnopenedPerksNumForOtherChars [get, set] |
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| bool | HasUnopenedPerksForOtherCharacters [get, set] |
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| InputKeyItemVM | CancelInputKey [get, set] |
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| InputKeyItemVM | DoneInputKey [get, set] |
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| InputKeyItemVM | ResetInputKey [get, set] |
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| InputKeyItemVM | PreviousCharacterInputKey [get, set] |
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| InputKeyItemVM | NextCharacterInputKey [get, set] |
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| PropertyChangedEventHandler | PropertyChanged |
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| PropertyChangedWithValueEventHandler | PropertyChangedWithValue |
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| PropertyChangedWithBoolValueEventHandler | PropertyChangedWithBoolValue |
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| PropertyChangedWithIntValueEventHandler | PropertyChangedWithIntValue |
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| PropertyChangedWithFloatValueEventHandler | PropertyChangedWithFloatValue |
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| PropertyChangedWithUIntValueEventHandler | PropertyChangedWithUIntValue |
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| PropertyChangedWithColorValueEventHandler | PropertyChangedWithColorValue |
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| PropertyChangedWithDoubleValueEventHandler | PropertyChangedWithDoubleValue |
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| PropertyChangedWithVec2ValueEventHandler | PropertyChangedWithVec2Value |
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