M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
Loading...
Searching...
No Matches
TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM Class Reference

Inherits TaleWorlds.Library.ViewModel.

Public Member Functions

 GameMenuTroopSelectionVM (TroopRoster fullRoster, TroopRoster initialSelections, Func< CharacterObject, bool > canChangeChangeStatusOfTroop, Action< TroopRoster > onDone, int maxSelectableTroopCount, int minSelectableTroopCount)
 
override void RefreshValues ()
 Used for updating localized texts.
 
void ExecuteDone ()
 
void ExecuteCancel ()
 
void ExecuteReset ()
 
void ExecuteClearSelection ()
 
override void OnFinalize ()
 
void SetCancelInputKey (HotKey hotkey)
 
void SetDoneInputKey (HotKey hotkey)
 
void SetResetInputKey (HotKey hotkey)
 
- Public Member Functions inherited from TaleWorlds.Library.ViewModel
void OnPropertyChanged ([CallerMemberName] string propertyName=null)
 Method for notifying binded views about the changes in a property. Uses reflection to get the value of the property. If reflection is not needed or updated value of the property is already known, use OnPropertyChangedWithValue() instead.
 
void OnPropertyChangedWithValue< T > (T value, [CallerMemberName]string propertyName=null)
 Faster method for notifying binded views about the changes in a property. To avoid reflection, caller can pass changed value to this method. If caller does not have access rights to the value, use OnPropertyChanged() instead.
 
void OnPropertyChangedWithValue (bool value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (int value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (float value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (uint value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (Color value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (double value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (Vec2 value, [CallerMemberName] string propertyName=null)
 
object GetViewModelAtPath (BindingPath path, bool isList)
 
object GetViewModelAtPath (BindingPath path)
 
object GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder)
 
object GetPropertyValue (string name)
 
Type GetPropertyType (string name)
 
void SetPropertyValue (string name, object value)
 
virtual void OnFinalize ()
 
void ExecuteCommand (string commandName, object[] parameters)
 
virtual void RefreshValues ()
 Used for updating localized texts.
 
object GetViewModelAtPath (BindingPath path)
 
object GetViewModelAtPath (BindingPath path, bool isList)
 
object GetPropertyValue (string name)
 
object GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder)
 
void SetPropertyValue (string name, object value)
 
void ExecuteCommand (string commandName, object[] parameters)
 

Public Attributes

bool IsFiveStackModifierActive
 
bool IsEntireStackModifierActive
 

Properties

InputKeyItemVM DoneInputKey [get, set]
 
InputKeyItemVM CancelInputKey [get, set]
 
InputKeyItemVM ResetInputKey [get, set]
 
bool IsEnabled [get, set]
 
bool IsDoneEnabled [get, set]
 
MBBindingList< TroopSelectionItemVMTroops [get, set]
 
string DoneText [get, set]
 
string CancelText [get, set]
 
string TitleText [get, set]
 
string ClearSelectionText [get, set]
 
string CurrentSelectedAmountText [get, set]
 
string CurrentSelectedAmountTitle [get, set]
 
- Properties inherited from TaleWorlds.Library.ViewModel
PropertyChangedEventHandler PropertyChanged
 
PropertyChangedWithValueEventHandler PropertyChangedWithValue
 
PropertyChangedWithBoolValueEventHandler PropertyChangedWithBoolValue
 
PropertyChangedWithIntValueEventHandler PropertyChangedWithIntValue
 
PropertyChangedWithFloatValueEventHandler PropertyChangedWithFloatValue
 
PropertyChangedWithUIntValueEventHandler PropertyChangedWithUIntValue
 
PropertyChangedWithColorValueEventHandler PropertyChangedWithColorValue
 
PropertyChangedWithDoubleValueEventHandler PropertyChangedWithDoubleValue
 
PropertyChangedWithVec2ValueEventHandler PropertyChangedWithVec2Value
 

Additional Inherited Members

- Static Public Member Functions inherited from TaleWorlds.Library.ViewModel
static void CollectPropertiesAndMethods ()
 
- Static Public Attributes inherited from TaleWorlds.Library.ViewModel
static bool UIDebugMode
 
- Protected Member Functions inherited from TaleWorlds.Library.ViewModel
 ViewModel ()
 
bool SetField< T > (ref T field, T value, string propertyName)
 
- Events inherited from TaleWorlds.Library.IViewModel
PropertyChangedWithValueEventHandler PropertyChangedWithValue
 
PropertyChangedWithBoolValueEventHandler PropertyChangedWithBoolValue
 
PropertyChangedWithIntValueEventHandler PropertyChangedWithIntValue
 
PropertyChangedWithFloatValueEventHandler PropertyChangedWithFloatValue
 
PropertyChangedWithUIntValueEventHandler PropertyChangedWithUIntValue
 
PropertyChangedWithColorValueEventHandler PropertyChangedWithColorValue
 
PropertyChangedWithDoubleValueEventHandler PropertyChangedWithDoubleValue
 
PropertyChangedWithVec2ValueEventHandler PropertyChangedWithVec2Value
 

Constructor & Destructor Documentation

◆ GameMenuTroopSelectionVM()

TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.GameMenuTroopSelectionVM ( TroopRoster  fullRoster,
TroopRoster  initialSelections,
Func< CharacterObject, bool >  canChangeChangeStatusOfTroop,
Action< TroopRoster onDone,
int  maxSelectableTroopCount,
int  minSelectableTroopCount 
)

Member Function Documentation

◆ RefreshValues()

override void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.RefreshValues ( )
virtual

Reimplemented from TaleWorlds.Library.ViewModel.

◆ ExecuteDone()

void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.ExecuteDone ( )

◆ ExecuteCancel()

void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.ExecuteCancel ( )

◆ ExecuteReset()

void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.ExecuteReset ( )

◆ ExecuteClearSelection()

void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.ExecuteClearSelection ( )

◆ OnFinalize()

override void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.OnFinalize ( )
virtual

Reimplemented from TaleWorlds.Library.ViewModel.

◆ SetCancelInputKey()

void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.SetCancelInputKey ( HotKey  hotkey)

◆ SetDoneInputKey()

void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.SetDoneInputKey ( HotKey  hotkey)

◆ SetResetInputKey()

void TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.SetResetInputKey ( HotKey  hotkey)

Member Data Documentation

◆ IsFiveStackModifierActive

bool TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.IsFiveStackModifierActive

◆ IsEntireStackModifierActive

bool TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.IsEntireStackModifierActive

Property Documentation

◆ DoneInputKey

InputKeyItemVM TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.DoneInputKey
getset

◆ CancelInputKey

InputKeyItemVM TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.CancelInputKey
getset

◆ ResetInputKey

InputKeyItemVM TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.ResetInputKey
getset

◆ IsEnabled

bool TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.IsEnabled
getset

◆ IsDoneEnabled

bool TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.IsDoneEnabled
getset

◆ Troops

MBBindingList<TroopSelectionItemVM> TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.Troops
getset

◆ DoneText

string TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.DoneText
getset

◆ CancelText

string TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.CancelText
getset

◆ TitleText

string TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.TitleText
getset

◆ ClearSelectionText

string TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.ClearSelectionText
getset

◆ CurrentSelectedAmountText

string TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.CurrentSelectedAmountText
getset

◆ CurrentSelectedAmountTitle

string TaleWorlds.CampaignSystem.ViewModelCollection.GameMenu.TroopSelection.GameMenuTroopSelectionVM.CurrentSelectedAmountTitle
getset