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Static Public Member Functions inherited from TaleWorlds.MountAndBlade.TeamAISiegeComponent |
static void | OnMissionFinalize () |
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static bool | IsFormationGroupInsideCastle (MBList< Formation > formationGroup, bool includeOnlyPositionedUnits, float thresholdPercentage=FormationInsideCastleThresholdPercentage) |
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static bool | IsFormationInsideCastle (Formation formation, bool includeOnlyPositionedUnits, float thresholdPercentage=FormationInsideCastleThresholdPercentage) |
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Public Attributes inherited from TaleWorlds.MountAndBlade.TeamAISiegeComponent |
readonly IEnumerable< WallSegment > | WallSegments |
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readonly List< SiegeWeapon > | SceneSiegeWeapons |
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Public Attributes inherited from TaleWorlds.MountAndBlade.TeamAIComponent |
TacticalDecisionDelegate | OnNotifyTacticalDecision |
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List< TacticalPosition > | TacticalPositions |
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List< TacticalRegion > | TacticalRegions |
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Static Public Attributes inherited from TaleWorlds.MountAndBlade.TeamAISiegeComponent |
const int | InsideCastleNavMeshID = 1 |
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const int | SiegeTokenForceSize = 15 |
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Static Public Attributes inherited from TaleWorlds.MountAndBlade.TeamAIComponent |
const int | BattleTokenForceSize = 10 |
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Protected Member Functions inherited from TaleWorlds.MountAndBlade.TeamAISiegeComponent |
| TeamAISiegeComponent (Mission currentMission, Team currentTeam, float thinkTimerTime, float applyTimerTime) |
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Protected Member Functions inherited from TaleWorlds.MountAndBlade.TeamAIComponent |
| TeamAIComponent (Mission currentMission, Team currentTeam, float thinkTimerTime, float applyTimerTime) |
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virtual void | DebugTick (float dt) |
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Protected Attributes inherited from TaleWorlds.MountAndBlade.TeamAISiegeComponent |
readonly IEnumerable< CastleGate > | CastleGates |
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readonly List< SiegeTower > | SiegeTowers |
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readonly HashSet< int > | PrimarySiegeWeaponNavMeshFaceIDs |
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BatteringRam | Ram |
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List< MissionObject > | CastleKeyPositions |
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Protected Attributes inherited from TaleWorlds.MountAndBlade.TeamAIComponent |
readonly Mission | Mission |
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readonly Team | Team |
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