M&B: Bannerlord 1.2.7
The horns sound, the ravens gather.
Loading...
Searching...
No Matches
TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM Class Reference

Inherits TaleWorlds.Library.ViewModel, and TaleWorlds.CampaignSystem.GameState.IInventoryStateHandler.

Public Types

enum  Filters : int {
  All ,
  Weapons ,
  ShieldsAndRanged ,
  Armors ,
  Mounts ,
  Miscellaneous
}
 

Public Member Functions

 SPInventoryVM (InventoryLogic inventoryLogic, bool isInCivilianModeByDefault, Func< WeaponComponentData, ItemObject.ItemUsageSetFlags > getItemUsageSetFlags, string fiveStackShortcutkeyText, string entireStackShortcutkeyText)
 
override void RefreshValues ()
 Used for updating localized texts.
 
override void OnFinalize ()
 
void RefreshCallbacks ()
 
void ExecuteShowRecap ()
 
void ExecuteCancelRecap ()
 
void ExecuteRemoveZeroCounts ()
 
void ClosePreview ()
 
void ProcessItemTooltip (ItemVM item)
 
void ResetSelectedItem ()
 
void RefreshComparedItem ()
 
bool IsItemEquipmentPossible (SPItemVM itemVM)
 
void CompareNextItem ()
 
void ExecuteBuyAllItems ()
 
void ExecuteSellAllItems ()
 
void ExecuteBuyItemTest ()
 
void ExecuteResetTranstactions ()
 
void ExecuteResetAndCompleteTranstactions ()
 
void ExecuteCompleteTranstactions ()
 
void ExecuteTransferWithParameters (SPItemVM item, int index, string targetTag)
 
void ExecuteFilterNone ()
 
void ExecuteFilterWeapons ()
 
void ExecuteFilterArmors ()
 
void ExecuteFilterShieldsAndRanged ()
 
void ExecuteFilterMounts ()
 
void ExecuteFilterMisc ()
 
void CycleBetweenWeaponSlots ()
 
void SetResetInputKey (HotKey hotkey)
 
void SetCancelInputKey (HotKey gameKey)
 
void SetDoneInputKey (HotKey hotKey)
 
void SetPreviousCharacterInputKey (HotKey hotKey)
 
void SetNextCharacterInputKey (HotKey hotKey)
 
void SetBuyAllInputKey (HotKey hotKey)
 
void SetSellAllInputKey (HotKey hotKey)
 
void SetGetKeyTextFromKeyIDFunc (Func< string, TextObject > getKeyTextFromKeyId)
 
- Public Member Functions inherited from TaleWorlds.Library.ViewModel
void OnPropertyChanged ([CallerMemberName] string propertyName=null)
 Method for notifying binded views about the changes in a property. Uses reflection to get the value of the property. If reflection is not needed or updated value of the property is already known, use OnPropertyChangedWithValue() instead.
 
void OnPropertyChangedWithValue< T > (T value, [CallerMemberName]string propertyName=null)
 Faster method for notifying binded views about the changes in a property. To avoid reflection, caller can pass changed value to this method. If caller does not have access rights to the value, use OnPropertyChanged() instead.
 
void OnPropertyChangedWithValue (bool value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (int value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (float value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (uint value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (Color value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (double value, [CallerMemberName] string propertyName=null)
 
void OnPropertyChangedWithValue (Vec2 value, [CallerMemberName] string propertyName=null)
 
object GetViewModelAtPath (BindingPath path, bool isList)
 
object GetViewModelAtPath (BindingPath path)
 
object GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder)
 
object GetPropertyValue (string name)
 
Type GetPropertyType (string name)
 
void SetPropertyValue (string name, object value)
 
virtual void OnFinalize ()
 
void ExecuteCommand (string commandName, object[] parameters)
 
virtual void RefreshValues ()
 Used for updating localized texts.
 
object GetViewModelAtPath (BindingPath path)
 
object GetViewModelAtPath (BindingPath path, bool isList)
 
object GetPropertyValue (string name)
 
object GetPropertyValue (string name, PropertyTypeFeeder propertyTypeFeeder)
 
void SetPropertyValue (string name, object value)
 
void ExecuteCommand (string commandName, object[] parameters)
 
void FilterInventoryAtOpening (InventoryManager.InventoryCategoryType inventoryCategoryType)
 
void ExecuteLootingScript ()
 
void ExecuteSellAllLoot ()
 
void ExecuteBuyConsumableItem ()
 

Public Attributes

bool DoNotSync
 
bool IsFiveStackModifierActive
 
bool IsEntireStackModifierActive
 

Protected Member Functions

void RefreshEquipment (SPItemVM itemVM, EquipmentIndex itemType)
 
- Protected Member Functions inherited from TaleWorlds.Library.ViewModel
 ViewModel ()
 
bool SetField< T > (ref T field, T value, string propertyName)
 

Properties

HintViewModel ResetHint [get, set]
 
string LeftInventoryLabel [get, set]
 
string RightInventoryLabel [get, set]
 
string DoneLbl [get, set]
 
bool IsDoneDisabled [get, set]
 
bool OtherSideHasCapacity [get, set]
 
bool IsSearchAvailable [get, set]
 
bool IsOtherInventoryGoldRelevant [get, set]
 
string CancelLbl [get, set]
 
string ResetLbl [get, set]
 
string TypeText [get, set]
 
string NameText [get, set]
 
string QuantityText [get, set]
 
string CostText [get, set]
 
string SearchPlaceholderText [get, set]
 
BasicTooltipViewModel ProductionTooltip [get, set]
 
BasicTooltipViewModel EquipmentMaxCountHint [get, set]
 
BasicTooltipViewModel CurrentCharacterSkillsTooltip [get, set]
 
HintViewModel NoSaddleHint [get, set]
 
HintViewModel DonationLblHint [get, set]
 
HintViewModel ArmArmorHint [get, set]
 
HintViewModel BodyArmorHint [get, set]
 
HintViewModel HeadArmorHint [get, set]
 
HintViewModel LegArmorHint [get, set]
 
HintViewModel HorseArmorHint [get, set]
 
HintViewModel FilterAllHint [get, set]
 
HintViewModel FilterWeaponHint [get, set]
 
HintViewModel FilterArmorHint [get, set]
 
HintViewModel FilterShieldAndRangedHint [get, set]
 
HintViewModel FilterMountAndHarnessHint [get, set]
 
HintViewModel FilterMiscHint [get, set]
 
HintViewModel CivilianOutfitHint [get, set]
 
HintViewModel BattleOutfitHint [get, set]
 
HintViewModel EquipmentHelmSlotHint [get, set]
 
HintViewModel EquipmentArmorSlotHint [get, set]
 
HintViewModel EquipmentBootSlotHint [get, set]
 
HintViewModel EquipmentCloakSlotHint [get, set]
 
HintViewModel EquipmentGloveSlotHint [get, set]
 
HintViewModel EquipmentHarnessSlotHint [get, set]
 
HintViewModel EquipmentMountSlotHint [get, set]
 
HintViewModel EquipmentWeaponSlotHint [get, set]
 
HintViewModel EquipmentBannerSlotHint [get, set]
 
BasicTooltipViewModel BuyAllHint [get, set]
 
BasicTooltipViewModel SellAllHint [get, set]
 
BasicTooltipViewModel PreviousCharacterHint [get, set]
 
BasicTooltipViewModel NextCharacterHint [get, set]
 
HintViewModel WeightHint [get, set]
 
HintViewModel PreviewHint [get, set]
 
HintViewModel EquipHint [get, set]
 
HintViewModel UnequipHint [get, set]
 
HintViewModel SellHint [get, set]
 
HintViewModel PlayerSideCapacityExceededHint [get, set]
 
HintViewModel OtherSideCapacityExceededHint [get, set]
 
SelectorVM< InventoryCharacterSelectorItemVMCharacterList [get, set]
 
SPInventorySortControllerVM PlayerInventorySortController [get, set]
 
SPInventorySortControllerVM OtherInventorySortController [get, set]
 
ItemPreviewVM ItemPreview [get, set]
 
int ActiveFilterIndex [get, set]
 
bool CompanionExists [get, set]
 
bool IsTradingWithSettlement [get, set]
 
bool IsInWarSet [get, set]
 
bool IsMicsFilterHighlightEnabled [get, set]
 
bool IsCivilianFilterHighlightEnabled [get, set]
 
ItemMenuVM ItemMenu [get, set]
 
string PlayerSideCapacityExceededText [get, set]
 
string OtherSideCapacityExceededText [get, set]
 
string LeftSearchText [get, set]
 
string RightSearchText [get, set]
 
bool HasGainedExperience [get, set]
 
bool IsDonationXpGainExceedsMax [get, set]
 
bool NoSaddleWarned [get, set]
 
bool PlayerEquipmentCountWarned [get, set]
 
bool OtherEquipmentCountWarned [get, set]
 
string OtherEquipmentCountText [get, set]
 
string PlayerEquipmentCountText [get, set]
 
string NoSaddleText [get, set]
 
int TargetEquipmentIndex [get, set]
 
EquipmentIndex TargetEquipmentType [get, set]
 
int TransactionCount [get, set]
 
bool IsTrading [get, set]
 
bool EquipAfterBuy [get, set]
 
string TradeLbl [get, set]
 
string ExperienceLbl [get, set]
 
string CurrentCharacterName [get, set]
 
string RightInventoryOwnerName [get, set]
 
string LeftInventoryOwnerName [get, set]
 
int RightInventoryOwnerGold [get, set]
 
int LeftInventoryOwnerGold [get, set]
 
int ItemCountToBuy [get, set]
 
string CurrentCharacterTotalEncumbrance [get, set]
 
float CurrentCharacterLegArmor [get, set]
 
float CurrentCharacterHeadArmor [get, set]
 
float CurrentCharacterBodyArmor [get, set]
 
float CurrentCharacterArmArmor [get, set]
 
float CurrentCharacterHorseArmor [get, set]
 
bool IsRefreshed [get, set]
 
bool IsExtendedEquipmentControlsEnabled [get, set]
 
bool IsFocusedOnItemList [get, set]
 
SPItemVM CurrentFocusedItem [get, set]
 
SPItemVM CharacterHelmSlot [get, set]
 
SPItemVM CharacterCloakSlot [get, set]
 
SPItemVM CharacterTorsoSlot [get, set]
 
SPItemVM CharacterGloveSlot [get, set]
 
SPItemVM CharacterBootSlot [get, set]
 
SPItemVM CharacterMountSlot [get, set]
 
SPItemVM CharacterMountArmorSlot [get, set]
 
SPItemVM CharacterWeapon1Slot [get, set]
 
SPItemVM CharacterWeapon2Slot [get, set]
 
SPItemVM CharacterWeapon3Slot [get, set]
 
SPItemVM CharacterWeapon4Slot [get, set]
 
SPItemVM CharacterBannerSlot [get, set]
 
HeroViewModel MainCharacter [get, set]
 
MBBindingList< SPItemVMRightItemListVM [get, set]
 
MBBindingList< SPItemVMLeftItemListVM [get, set]
 
bool IsBannerItemsHighlightApplied [get, set]
 
int BannerTypeCode [get, set]
 
InputKeyItemVM ResetInputKey [get, set]
 
InputKeyItemVM CancelInputKey [get, set]
 
InputKeyItemVM DoneInputKey [get, set]
 
InputKeyItemVM PreviousCharacterInputKey [get, set]
 
InputKeyItemVM NextCharacterInputKey [get, set]
 
InputKeyItemVM BuyAllInputKey [get, set]
 
InputKeyItemVM SellAllInputKey [get, set]
 
- Properties inherited from TaleWorlds.Library.ViewModel
PropertyChangedEventHandler PropertyChanged
 
PropertyChangedWithValueEventHandler PropertyChangedWithValue
 
PropertyChangedWithBoolValueEventHandler PropertyChangedWithBoolValue
 
PropertyChangedWithIntValueEventHandler PropertyChangedWithIntValue
 
PropertyChangedWithFloatValueEventHandler PropertyChangedWithFloatValue
 
PropertyChangedWithUIntValueEventHandler PropertyChangedWithUIntValue
 
PropertyChangedWithColorValueEventHandler PropertyChangedWithColorValue
 
PropertyChangedWithDoubleValueEventHandler PropertyChangedWithDoubleValue
 
PropertyChangedWithVec2ValueEventHandler PropertyChangedWithVec2Value
 

Additional Inherited Members

- Static Public Member Functions inherited from TaleWorlds.Library.ViewModel
static void CollectPropertiesAndMethods ()
 
- Static Public Attributes inherited from TaleWorlds.Library.ViewModel
static bool UIDebugMode
 
- Events inherited from TaleWorlds.Library.IViewModel
PropertyChangedWithValueEventHandler PropertyChangedWithValue
 
PropertyChangedWithBoolValueEventHandler PropertyChangedWithBoolValue
 
PropertyChangedWithIntValueEventHandler PropertyChangedWithIntValue
 
PropertyChangedWithFloatValueEventHandler PropertyChangedWithFloatValue
 
PropertyChangedWithUIntValueEventHandler PropertyChangedWithUIntValue
 
PropertyChangedWithColorValueEventHandler PropertyChangedWithColorValue
 
PropertyChangedWithDoubleValueEventHandler PropertyChangedWithDoubleValue
 
PropertyChangedWithVec2ValueEventHandler PropertyChangedWithVec2Value
 

Member Enumeration Documentation

◆ Filters

Enumerator
All 
Weapons 
ShieldsAndRanged 
Armors 
Mounts 
Miscellaneous 

Constructor & Destructor Documentation

◆ SPInventoryVM()

TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.SPInventoryVM ( InventoryLogic  inventoryLogic,
bool  isInCivilianModeByDefault,
Func< WeaponComponentData, ItemObject::ItemUsageSetFlags getItemUsageSetFlags,
string  fiveStackShortcutkeyText,
string  entireStackShortcutkeyText 
)

Member Function Documentation

◆ RefreshValues()

override void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.RefreshValues ( )
virtual

Reimplemented from TaleWorlds.Library.ViewModel.

◆ OnFinalize()

override void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.OnFinalize ( )
virtual

Reimplemented from TaleWorlds.Library.ViewModel.

◆ RefreshCallbacks()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.RefreshCallbacks ( )

◆ ExecuteShowRecap()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.ExecuteShowRecap ( )

◆ ExecuteCancelRecap()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.ExecuteCancelRecap ( )

◆ ExecuteRemoveZeroCounts()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.ExecuteRemoveZeroCounts ( )

◆ ClosePreview()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.ClosePreview ( )

◆ ProcessItemTooltip()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.ProcessItemTooltip ( ItemVM  item)

◆ ResetSelectedItem()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.ResetSelectedItem ( )

◆ RefreshComparedItem()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.RefreshComparedItem ( )

◆ IsItemEquipmentPossible()

bool TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.IsItemEquipmentPossible ( SPItemVM  itemVM)

◆ RefreshEquipment()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.RefreshEquipment ( SPItemVM  itemVM,
EquipmentIndex  itemType 
)
protected

◆ CompareNextItem()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.CompareNextItem ( )

◆ ExecuteBuyAllItems()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.ExecuteBuyAllItems ( )

◆ ExecuteSellAllItems()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.ExecuteSellAllItems ( )

◆ ExecuteBuyItemTest()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.ExecuteBuyItemTest ( )

◆ ExecuteResetTranstactions()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.ExecuteResetTranstactions ( )

◆ ExecuteResetAndCompleteTranstactions()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.ExecuteResetAndCompleteTranstactions ( )

◆ ExecuteCompleteTranstactions()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.ExecuteCompleteTranstactions ( )

◆ ExecuteTransferWithParameters()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.ExecuteTransferWithParameters ( SPItemVM  item,
int  index,
string  targetTag 
)

◆ ExecuteFilterNone()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.ExecuteFilterNone ( )

◆ ExecuteFilterWeapons()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.ExecuteFilterWeapons ( )

◆ ExecuteFilterArmors()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.ExecuteFilterArmors ( )

◆ ExecuteFilterShieldsAndRanged()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.ExecuteFilterShieldsAndRanged ( )

◆ ExecuteFilterMounts()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.ExecuteFilterMounts ( )

◆ ExecuteFilterMisc()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.ExecuteFilterMisc ( )

◆ CycleBetweenWeaponSlots()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.CycleBetweenWeaponSlots ( )

◆ SetResetInputKey()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.SetResetInputKey ( HotKey  hotkey)

◆ SetCancelInputKey()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.SetCancelInputKey ( HotKey  gameKey)

◆ SetDoneInputKey()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.SetDoneInputKey ( HotKey  hotKey)

◆ SetPreviousCharacterInputKey()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.SetPreviousCharacterInputKey ( HotKey  hotKey)

◆ SetNextCharacterInputKey()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.SetNextCharacterInputKey ( HotKey  hotKey)

◆ SetBuyAllInputKey()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.SetBuyAllInputKey ( HotKey  hotKey)

◆ SetSellAllInputKey()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.SetSellAllInputKey ( HotKey  hotKey)

◆ SetGetKeyTextFromKeyIDFunc()

void TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.SetGetKeyTextFromKeyIDFunc ( Func< string, TextObject getKeyTextFromKeyId)

Member Data Documentation

◆ DoNotSync

bool TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.DoNotSync

◆ IsFiveStackModifierActive

bool TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.IsFiveStackModifierActive

◆ IsEntireStackModifierActive

bool TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.IsEntireStackModifierActive

Property Documentation

◆ ResetHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.ResetHint
getset

◆ LeftInventoryLabel

string TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.LeftInventoryLabel
getset

◆ RightInventoryLabel

string TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.RightInventoryLabel
getset

◆ DoneLbl

string TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.DoneLbl
getset

◆ IsDoneDisabled

bool TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.IsDoneDisabled
getset

◆ OtherSideHasCapacity

bool TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.OtherSideHasCapacity
getset

◆ IsSearchAvailable

bool TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.IsSearchAvailable
getset

◆ IsOtherInventoryGoldRelevant

bool TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.IsOtherInventoryGoldRelevant
getset

◆ CancelLbl

string TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.CancelLbl
getset

◆ ResetLbl

string TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.ResetLbl
getset

◆ TypeText

string TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.TypeText
getset

◆ NameText

string TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.NameText
getset

◆ QuantityText

string TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.QuantityText
getset

◆ CostText

string TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.CostText
getset

◆ SearchPlaceholderText

string TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.SearchPlaceholderText
getset

◆ ProductionTooltip

BasicTooltipViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.ProductionTooltip
getset

◆ EquipmentMaxCountHint

BasicTooltipViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.EquipmentMaxCountHint
getset

◆ CurrentCharacterSkillsTooltip

BasicTooltipViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.CurrentCharacterSkillsTooltip
getset

◆ NoSaddleHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.NoSaddleHint
getset

◆ DonationLblHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.DonationLblHint
getset

◆ ArmArmorHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.ArmArmorHint
getset

◆ BodyArmorHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.BodyArmorHint
getset

◆ HeadArmorHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.HeadArmorHint
getset

◆ LegArmorHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.LegArmorHint
getset

◆ HorseArmorHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.HorseArmorHint
getset

◆ FilterAllHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.FilterAllHint
getset

◆ FilterWeaponHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.FilterWeaponHint
getset

◆ FilterArmorHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.FilterArmorHint
getset

◆ FilterShieldAndRangedHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.FilterShieldAndRangedHint
getset

◆ FilterMountAndHarnessHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.FilterMountAndHarnessHint
getset

◆ FilterMiscHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.FilterMiscHint
getset

◆ CivilianOutfitHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.CivilianOutfitHint
getset

◆ BattleOutfitHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.BattleOutfitHint
getset

◆ EquipmentHelmSlotHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.EquipmentHelmSlotHint
getset

◆ EquipmentArmorSlotHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.EquipmentArmorSlotHint
getset

◆ EquipmentBootSlotHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.EquipmentBootSlotHint
getset

◆ EquipmentCloakSlotHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.EquipmentCloakSlotHint
getset

◆ EquipmentGloveSlotHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.EquipmentGloveSlotHint
getset

◆ EquipmentHarnessSlotHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.EquipmentHarnessSlotHint
getset

◆ EquipmentMountSlotHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.EquipmentMountSlotHint
getset

◆ EquipmentWeaponSlotHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.EquipmentWeaponSlotHint
getset

◆ EquipmentBannerSlotHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.EquipmentBannerSlotHint
getset

◆ BuyAllHint

BasicTooltipViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.BuyAllHint
getset

◆ SellAllHint

BasicTooltipViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.SellAllHint
getset

◆ PreviousCharacterHint

BasicTooltipViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.PreviousCharacterHint
getset

◆ NextCharacterHint

BasicTooltipViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.NextCharacterHint
getset

◆ WeightHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.WeightHint
getset

◆ PreviewHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.PreviewHint
getset

◆ EquipHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.EquipHint
getset

◆ UnequipHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.UnequipHint
getset

◆ SellHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.SellHint
getset

◆ PlayerSideCapacityExceededHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.PlayerSideCapacityExceededHint
getset

◆ OtherSideCapacityExceededHint

HintViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.OtherSideCapacityExceededHint
getset

◆ CharacterList

SelectorVM<InventoryCharacterSelectorItemVM> TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.CharacterList
getset

◆ PlayerInventorySortController

SPInventorySortControllerVM TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.PlayerInventorySortController
getset

◆ OtherInventorySortController

SPInventorySortControllerVM TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.OtherInventorySortController
getset

◆ ItemPreview

ItemPreviewVM TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.ItemPreview
getset

◆ ActiveFilterIndex

int TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.ActiveFilterIndex
getset

◆ CompanionExists

bool TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.CompanionExists
getset

◆ IsTradingWithSettlement

bool TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.IsTradingWithSettlement
getset

◆ IsInWarSet

bool TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.IsInWarSet
getset

◆ IsMicsFilterHighlightEnabled

bool TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.IsMicsFilterHighlightEnabled
getset

◆ IsCivilianFilterHighlightEnabled

bool TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.IsCivilianFilterHighlightEnabled
getset

◆ ItemMenu

ItemMenuVM TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.ItemMenu
getset

◆ PlayerSideCapacityExceededText

string TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.PlayerSideCapacityExceededText
getset

◆ OtherSideCapacityExceededText

string TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.OtherSideCapacityExceededText
getset

◆ LeftSearchText

string TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.LeftSearchText
getset

◆ RightSearchText

string TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.RightSearchText
getset

◆ HasGainedExperience

bool TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.HasGainedExperience
getset

◆ IsDonationXpGainExceedsMax

bool TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.IsDonationXpGainExceedsMax
getset

◆ NoSaddleWarned

bool TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.NoSaddleWarned
getset

◆ PlayerEquipmentCountWarned

bool TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.PlayerEquipmentCountWarned
getset

◆ OtherEquipmentCountWarned

bool TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.OtherEquipmentCountWarned
getset

◆ OtherEquipmentCountText

string TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.OtherEquipmentCountText
getset

◆ PlayerEquipmentCountText

string TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.PlayerEquipmentCountText
getset

◆ NoSaddleText

string TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.NoSaddleText
getset

◆ TargetEquipmentIndex

int TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.TargetEquipmentIndex
getset

◆ TargetEquipmentType

EquipmentIndex TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.TargetEquipmentType
getset

◆ TransactionCount

int TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.TransactionCount
getset

◆ IsTrading

bool TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.IsTrading
getset

◆ EquipAfterBuy

bool TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.EquipAfterBuy
getset

◆ TradeLbl

string TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.TradeLbl
getset

◆ ExperienceLbl

string TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.ExperienceLbl
getset

◆ CurrentCharacterName

string TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.CurrentCharacterName
getset

◆ RightInventoryOwnerName

string TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.RightInventoryOwnerName
getset

◆ LeftInventoryOwnerName

string TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.LeftInventoryOwnerName
getset

◆ RightInventoryOwnerGold

int TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.RightInventoryOwnerGold
getset

◆ LeftInventoryOwnerGold

int TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.LeftInventoryOwnerGold
getset

◆ ItemCountToBuy

int TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.ItemCountToBuy
getset

◆ CurrentCharacterTotalEncumbrance

string TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.CurrentCharacterTotalEncumbrance
getset

◆ CurrentCharacterLegArmor

float TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.CurrentCharacterLegArmor
getset

◆ CurrentCharacterHeadArmor

float TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.CurrentCharacterHeadArmor
getset

◆ CurrentCharacterBodyArmor

float TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.CurrentCharacterBodyArmor
getset

◆ CurrentCharacterArmArmor

float TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.CurrentCharacterArmArmor
getset

◆ CurrentCharacterHorseArmor

float TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.CurrentCharacterHorseArmor
getset

◆ IsRefreshed

bool TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.IsRefreshed
getset

◆ IsExtendedEquipmentControlsEnabled

bool TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.IsExtendedEquipmentControlsEnabled
getset

◆ IsFocusedOnItemList

bool TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.IsFocusedOnItemList
getset

◆ CurrentFocusedItem

SPItemVM TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.CurrentFocusedItem
getset

◆ CharacterHelmSlot

SPItemVM TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.CharacterHelmSlot
getset

◆ CharacterCloakSlot

SPItemVM TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.CharacterCloakSlot
getset

◆ CharacterTorsoSlot

SPItemVM TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.CharacterTorsoSlot
getset

◆ CharacterGloveSlot

SPItemVM TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.CharacterGloveSlot
getset

◆ CharacterBootSlot

SPItemVM TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.CharacterBootSlot
getset

◆ CharacterMountSlot

SPItemVM TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.CharacterMountSlot
getset

◆ CharacterMountArmorSlot

SPItemVM TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.CharacterMountArmorSlot
getset

◆ CharacterWeapon1Slot

SPItemVM TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.CharacterWeapon1Slot
getset

◆ CharacterWeapon2Slot

SPItemVM TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.CharacterWeapon2Slot
getset

◆ CharacterWeapon3Slot

SPItemVM TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.CharacterWeapon3Slot
getset

◆ CharacterWeapon4Slot

SPItemVM TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.CharacterWeapon4Slot
getset

◆ CharacterBannerSlot

SPItemVM TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.CharacterBannerSlot
getset

◆ MainCharacter

HeroViewModel TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.MainCharacter
getset

◆ RightItemListVM

MBBindingList<SPItemVM> TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.RightItemListVM
getset

◆ LeftItemListVM

MBBindingList<SPItemVM> TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.LeftItemListVM
getset

◆ IsBannerItemsHighlightApplied

bool TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.IsBannerItemsHighlightApplied
getset

◆ BannerTypeCode

int TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.BannerTypeCode
getset

◆ ResetInputKey

InputKeyItemVM TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.ResetInputKey
getset

◆ CancelInputKey

InputKeyItemVM TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.CancelInputKey
getset

◆ DoneInputKey

InputKeyItemVM TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.DoneInputKey
getset

◆ PreviousCharacterInputKey

InputKeyItemVM TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.PreviousCharacterInputKey
getset

◆ NextCharacterInputKey

InputKeyItemVM TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.NextCharacterInputKey
getset

◆ BuyAllInputKey

InputKeyItemVM TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.BuyAllInputKey
getset

◆ SellAllInputKey

InputKeyItemVM TaleWorlds.CampaignSystem.ViewModelCollection.Inventory.SPInventoryVM.SellAllInputKey
getset